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NPC Generator

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Advanced [show]


Aura Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears an entirely pastel suit with black socks and a vest with buckled shoes. Her cinnamon fur, when down, is lengthy. Her copper eyes have a joyful gleam in them most of the time.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: The child of a Knight, who enjoyed hunting, Aura was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Aura took refuge in the old dungeon and found the beat up greataxe and armor she uses now. She has achieved small success as a Butcher.

Motivation: She wants to get laid; and wants to open a new tavern

Bonds: Attractive, Rich, Nature, Job, Has a crush. Occupation: Butcher

Voice: Deep voice with rolling R's

Attributes [hide]

Aura Moon, Female Tabaxi Sorcerer 1
Medium (6'3") Tabaxi, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)11 (+0) 11 (+0)17 (+3)
Skills Animal Handling +2, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 80 gp. 1 Banded mail.


Social Check DCs


Morkral Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a tight fitting brown shirt and pants. His skin is also unnaturally pale. He wears his hair in dreadlocks. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is fixated on the number 53. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with a lost civilization.

History: He was born the only child of a wealthy merchant. His father was a mechanic, and taught him how to fix just about anything. He is untrained/undisciplined, which makes him dangerous.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he's looking for his big break

Ideals: Entrepeneur, Persistence. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Dilettante

Voice: growls and snarls, animalistic

Attributes [hide]

Morkral Helcral, Male Dwarf Sorcerer 1
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)13 (+1) 15 (+2)12 (+1)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 700 sp.


Social Check DCs


Trey Home, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a brown costume with the symbols of magic on his torso. His auburn hair is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.

Personality: Overbrimming with self-confidence, Trey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Sold as a small child to a brothel owner, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now mingles about in high society.

Motivation: He doesn't get along with people that don't share his tastes; and he is greedy

Ideals: Impeccable. Flaws: Ugly, PTSD. Bonds: Rich, Mentor. Occupation: Actor

Voice: Pronounces difficult words wrong

Attributes [hide]

Trey Home, Male Human Sorcerer 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)18 (+4) 12 (+1)14 (+2)
Skills Acrobatics +1, Persuasion +4
Senses Passive Perception 11
Languages Common, Orc, Goblin, Gnoll, Druidic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14650000000

Possessions: 2600 sp.


Social Check DCs


Melech Remorse, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'10". He wears a fancy black suit, and his gloved hand is found clutching a bastard sword. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has silver eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was raised in a island tribe. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable; and seeks redemption

Ideals: Optimist. Flaws: Insane, PTSD. Bonds: Attractive, Criminal record, Nature. Occupation: Layabout

Voice: Scandinavian accent

Attributes [hide]

Melech Remorse, Male Tiefling Sorcerer 1
Medium (5'10") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)13 (+1) 10 (+0)17 (+3)
Skills Arcana +3, Investigation +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 1 Masterwork manacles.


Social Check DCs


Grom Nash, Male Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned male wears rags and sports a simple walking cane. He is tall, broad shouldered and powerfully built. His hair is brown and curly. His eyes are brown and beady.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He also hits on women, regardless of circumstances.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Guard for hire.

Motivation: He'd like to take his coworkers down a peg; and he has a crush on the local mortician

Flaws: Ugly, Secretive. Bonds: Poor, Has a crush, Slave, Job. Occupation: Guard

Voice: Sore throat, cough

Attributes [hide]

Grom Nash, Male Half-Orc Sorcerer 2
Medium (6'10") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)9 (-1) 12 (+1)13 (+1)
Skills Animal Handling +3, Religion +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1400 sp. 1 Masterwork Common Melee.


Social Check DCs


Quillathe Cithreth, Female Elf [Permalink]

Personal [hide]

Description: This southern woman wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her clothes are grease stained in places. Her hair is greying and her face has many wrinkles. She is very pretty but has cold, dead eyes.

Personality: Quillathe wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Born in the south her family was never financially stable. Quillathe was born on a far southern island where she grew up under the tutelage of her mother, an expert Sellsword. Some 3 years later her spouse died after the birth of her daughter. Heartbroken, Quillathe never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: Revenge; and wants her loneliness to end

Ideals: Disciplined. Flaws: Forgetful. Bonds: Poor, Immigrant, Attractive. Occupation: Sellsword

Voice: Laughs frequently while speaking

Attributes [hide]

Quillathe Cithreth, Female Elf Sorcerer 1
Medium (5'1") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 7 (-2)12 (+1) 16 (+3)13 (+1)
Skills History +3, Intimidation +3
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Just what you see.


Social Check DCs


Tervaround Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears blue leather gloves, a blue jacket, and tight pants. Her chestnut hair is kept up in a ponytail inside a feathered hat. She wears large thick round spectacles.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She receives visions of the future at random moments

History: Gifted from a young age, Tervaround studied abroad. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She is a bit of a kleptomaniac; and seeks redemption

Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Performer

Voice: Creaky witch voice

Attributes [hide]

Tervaround Shadowcloak, Female Gnome Sorcerer 1
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 15 (+2)10 (+0) 9 (-1)11 (+0)
Skills Intimidation +2, Religion +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: Just what you see.


Social Check DCs


Sekhmet Cacophony, Female Tiefling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'5" has a big stupid grin on her face most of the time. She is wearing a tight black one piece outfit complete with pants, hood, and a cape. Her hair is short and chestnut. Her gold eyes dart from person to person to random spaces in the air.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is able to make almost anything out of random pieces of junk.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Blacksmith. She has been saving her money to try and buy her sister's freedom.

Motivation: Wants to raise her children well; and further expansion of business

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Blacksmith

Voice: Dutch accent

Attributes [hide]

Sekhmet Cacophony, Female Tiefling Sorcerer 2
Medium (6'5") Tiefling, Lawful Good (CR 2)
Armor Class 9
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)15 (+2) 10 (+0)14 (+2)
Skills Animal Handling +2, Arcana +4
Senses Passive Perception 10
Languages Common, Auran, Giant
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 50 gp. 1 Half-Plate.


Social Check DCs


Hork Webley, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears baggy black pantaloons and a violet scarf. His golden hair is kept up in a ponytail inside a small hat. His eyes are gray and catlike.

Personality: Hork is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miner arts, while his mother instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. He used his abilities to trick people and travel the world for free.

Motivation: Many orcs want him driven away; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Extrovert. Bonds: Criminal record, Rich, Adventurer, Enemies. Occupation: Miner

Voice: Sore throat, cough

Attributes [hide]

Hork Webley, Male Half-Orc Sorcerer 2
Medium (6'6") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)9 (-1) 16 (+3)9 (-1)
Skills Arcana +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp.


Social Check DCs

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