Zykroff Zzzxaaxthroth, Female Dragonborn [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she wears tight fitting clothing which further accentuates her frame. Her crest is red and curly. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: Always inclined to offer people food she seems plenty friendly. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: The child of western immigrants she idolized her mother. In her 12th year, her parents were killed by a illithids raid, leaving Zykroff alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: To be a Engraver again; and she has comitted a past crime that haunts her to this day
Ideals: Philantrophist. Bonds: Attractive, Criminal record, Immigrant, Enemies, Job. Occupation: Bellfounder
Voice: Soothing and warm
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 3000 cp.
Dondon Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is generally shirtless and showing off his tattooed chest. His hair is white, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in the north to a Armorer, Dondon learned a great deal about his mother's area of expertise. He was taken as a slave by a traveling circus and forced to perform He ran away from his former home and has been making his living as a Armorer for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Job, Slave. Occupation: Armorer
Voice: Spits words with contempt
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 17 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Halfling, Terran, Druidic, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. Coral (70 gp).
Luthra Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a worn and beaten armor. Her hair is black and very short. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born to a pair of big game hunters, but was frequently ill as a child. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Wants to work out more often; and wishes to resurrect an old love
Ideals: Fighting, Athletic. Flaws: Disease. Bonds: Adventurer, In love. Occupation: Herbalist
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 1000 sp.
Vadania Netyoive, Female Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears long strands of opal and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has done her best to style her silver hair to look like a famous performer. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has built up a small fortune and can afford her own way.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Insomniac, Disease. Bonds: Rich, Attractive. Occupation: Body Guard
Voice: Soft and mumbly
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Norman Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a robe, a symbol of luck around his neck, and a greataxe on his belt. Beneath his clothing is a huge mess of scar tissue. His auburn hair is cut short with large spiked bangs in the front. His eyes are likewise brown.
Personality: He is very quiet and rarely speaks above a whisper. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Norman was born in the north. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He is currently in port desperately looking for someone to get him out; and revenge
Ideals: Fighting, Persistence. Flaws: Shy. Bonds: Slave, Enemies. Occupation: Detective
Voice: Stutters
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 9 (-1) | 17 (+3) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Aquan, Gnome, Druidic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Bloodstone (60 gp).
Anverth Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.
Personality: He is irascible and easily irritated. Flattery will make him almost putty in your hands.
History: Anverth was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's also a talented Roofer, but doesn't like to broadcast it.
Motivation: Revenge; and he's repulsed by the pc
Flaws: Antagonistic, Selfish. Bonds: Job, Mentor, Enemies. Occupation: Laborer
Voice: Sleepy voice
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 14 (+2) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Cory Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is well dressed, constantly wearing a yellow suit, black shirt, and red tie. With a patchy black beard and wild black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Calm and collected, he is a well trained Armorer. Animals are drawn to him, and he is able to talk to them.
History: He was born to a criminal king-pin and mafia family Brilliant and gifted he never wanted to apply himself. He tends to his Armorer job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business.
Ideals: Gifted. Flaws: Insomniac. Bonds: Poor, Job, Criminal record. Occupation: Armorer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 18 (+4) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Elven, Ignan, Celestial, Aquan, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. Jet (70 gp).
Eberk Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey shirt with thin blue vertical stripes and brown pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his long silver hair kept up in a rat tail. His half smiles and blue eyes are beguiling and draw you in.
Personality: He likes to make people angry or surprised. Flattery will make him almost putty in your hands.
History: He was always a brilliant, if unscrupulous mind. Through the years after Eberk was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Eberk's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Logical. Flaws: Antagonistic, Selfish, Insane. Bonds: Attractive. Occupation: Armorer
Voice: Voice breaks
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 17 (+3) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 gp. Brown-green garnet (100 gp).
Solomon Clifton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears suspenders and brown workpants. His shirt is grey, and he wears a heavy brown leather apron most of the time. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny topaz earrings on each ear.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with a lost civilization.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His childhood dream was to be a Butcher, but he was a colossal failure. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has passion for adventuring and risk.
Flaws: Disease, Insomniac. Bonds: Rich, Job, Adventurer. Occupation: Baker
Voice: Squeaky
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 2)
Armor Class 9
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 16 (+3) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal, Goblin
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 310 gp. 1 Darkwood Shield.
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Their contribution stands as a beacon of hope for all adventurers!
