Nelkin Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is wearing a long, red, dusty cloak. He is an epitome of beauty. He has moderate length auburn hair. His eyes are amber and he is always smoking a pipe.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Energy wise he seems alert and responsive.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Nelkin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nelkin decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He's looking for his big break; and he has decided he is irredeemable
Ideals: Optimist, Professionalism. Bonds: Attractive, Rich, Criminal record, Adventurer. Occupation: Interpreter
Voice: Mousy voice
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 700 sp. Jade (70 gp).
Ellywick Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: This fat eastern woman has a bulbous nose and wears a simple blue robe with red stripes complete with hood. Her skin is also unnaturally pale. She is bald on top and has large white tufts of hair around her ears. She has gleaming, smiling amber eyes.
Personality: She hates brigands. She views them as having robbed her home of its proper glory. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. At a young age her mother died while driving off some brigands. Her father being the stubborn sort decided to stay and helped train her in trident use. She inherited the family business which she has now maintained for 5 years.
Motivation: Sabotage a competitor; and she wants revenge against brigands
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Enemies, Job. Occupation: Bookbinder
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 12 (+1) | 6 (-2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Gnome
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 90 gp. Sard (70 gp).
Frouse Folkor, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears baggy tan pantaloons and a brown scarf. He keeps his brown hair in a flapper bob. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He has a massive crush on the younger sibling of the Junk Dealer who has hired him part-time. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Frouse is combative with any and all who dare try his patience in the slightest.
History: Born to a pair of adventurers, Frouse grew up listening to his mother's many stories. A gifted student he started as a Spice Merchant, but he got bored and became a Junk Dealer. He now owns his own business.
Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult; and he has a crush on the local spice merchant
Ideals: Justice. Flaws: Ugly. Bonds: Has a crush, Adventurer, Job. Occupation: Junk Dealer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 9 (-1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 200 gp. Black opal (700 gp). Pink pearl (40 gp). Chrysoprase (20 gp). 1 Chain shirt.
Korfel Lepus, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a skull on it. His long white hair reaches down to his waist. He has brown eyes and a yellow hat with a white feather.
Personality: Korfel is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born in the north, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and a deep hatred of gnolls
Ideals: Extrovert, Philantrophist. Bonds: Immigrant, Job, Enemies. Occupation: Barkeep
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 1000 cp. 1 Masterwork Light wooden shield.
Perra Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a black shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. She wears her brass crest down. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was raised in a white middle class family as the only child. She helped her father out around the business and became quite the natural. She ran away from her former home and has been making her living as a Mayor for the past few years.
Motivation: She has money and likes to spend it; and to be a shoemaker again
Flaws: Insane, Mundane. Bonds: Attractive, Job, Rich. Occupation: Mayor
Voice: Spanish accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp.
Adrik Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: This western man is wearing the road beaten gear of a warrior. His clothes are grease stained in places. He wears a broad hat to cover his moderate length blonde hair. His eyes are likewise gray. His teeth are white and perfect.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a font of random trivia from the lore and stories he has discovered
History: Born in the west his family was never financially stable. He was an apprentice working in his father's forge. He struck the Fortune-teller job and began his own company from there.
Motivation: Further expansion of business; and balancing his hectic life and new fortune-teller responsibilities is difficult
Ideals: Fighting, Logical. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Fortune-teller
Voice: Slow speaker
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 1 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 6 (-2) | 6 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 170 gp.
Dalgal Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He has no hair. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is witty, but his monotone delivery comes off as unnerving He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his 17th year, his parents were killed by a dire rats raid, leaving Dalgal alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Marry his sister to traveling adventurers; and he wants revenge against dire rats
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Family, Religious, Enemies. Occupation: Stableman
Voice: Slurs words
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 19 (+4) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Aquan, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. 1 Masterwork Uncommon Weapon.
Jak Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a long, red cloak. His hair is greying and his face has many wrinkles. This blue eyed southerner is not easily forgotten.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His psionic abilities were realized during a raid on his village. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Gifted. Flaws: Secretive, Impulsive. Bonds: Attractive, Adventurer. Occupation: Bounty Hunter
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 16
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 16 (+3) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp.
Mozû Crawford, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He prefers to wear flannel. His auburn hair is cut short. His eyes, though not visible through his cowl, are hazel.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a poor family in the city he treasured whatever gifts he got. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He has a rivalry with the Church that dominates his actions; and he has a crush on the local seamstress
Ideals: Optimist. Flaws: Shy. Bonds: Poor, Religious, Has a crush. Occupation: Fletcher
Voice: Nasally tone
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 390 gp. Moss agate (14 gp).
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Their contribution stands as a beacon of hope for all adventurers!
