Mormog Compton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is dressed in a clean black cloak covering his clean studded leather, and he perpetually has his rapier ready. With a patchy brown beard and wild brown hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. Mormog enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mormog fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he is compelled to act according to his religious beliefs
Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Enemies, Religious. Occupation: Miller
Voice: Scratchy, weak
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 17 (+3) | 14 (+2) | 10 (+0) | 15 (+2) | 3 (-4) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 1d4+5, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 200 sp.
Wrenn Welber, Male Gnome [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears suspenders and tan workpants. His shirt is grey, and he wears a heavy tan leather apron most of the time. He wears his white hair up. His blue eyes dart from person to person to random spaces in the air.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Laborer arts, while his father instructed him in etiquette, music and courtly manner. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Optimist. Flaws: Ugly. Bonds: Military, Rich, Adventurer. Occupation: Laborer
Voice: French accent
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 400 gp.
Decarabia Clandestine, Female Tiefling [Permalink]
Personal [hide]
Description: She is a mite stocky and is dressed in earthy colors with a black and blue handkerchief worn on her right side. She wears a feathered hat to hide her balding. Her white eyes lackadaisically let the world flow into them.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She has a habit of throwing herself into exceedingly dangerous situations.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She helped her mother out around the business and became quite the natural. She has drifted from career to career and currently works as a Map Maker.
Motivation: Expand her business; and to clean up the streets
Flaws: Selfish, Impulsive. Bonds: Military, Job, Guardian. Occupation: Map Maker
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'10") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1600 sp.
Lewis Jacobs, Male Half-Elf [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of clubs, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is lengthy and is close to two feet long. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He will rave to anyone who will listen. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born into a rich family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Lewis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lewis. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Money/treasure; and his relatives are trying to arrange a marriage
Ideals: Fighting. Flaws: Insane. Bonds: Criminal record, Rich, Adventurer, Family. Occupation: Courier
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 2000 cp.
Ridaro Amakiir, Female Elf [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a tan vest with golden trim over her white shirt. Her yellow leather gloves and pants are well-kept, and her tan boots flare out at the collars, and is pretty ugly. She sports auburn long hair. Her brown eyes peer out from beneath her top tan hat.
Personality: She likes to make people angry or surprised. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A powerful wizard made her what she is. Through the years after Ridaro was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Ridaro's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Ridaro and her spouse have recently divorced.
Motivation: She's looking for her big break; and obtaining odd cultural tabaxi artifacts is her passion
Flaws: Ugly, Antagonistic. Bonds: Mentor, Rich, Adventurer. Occupation: Stylist
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 7 (-2) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 70 pp.
Ivellios Sylvaranth, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many black ritualistic tattoos. He wears tattered old clothes. His blonde hair is still thick. He wears an eyepatch.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He believes the world needs to unite to get rid of orcs once and for all.
History: Ivellios was raised in a hard working conservative environment. His father was very strict, and drilled into him lessons on being the perfect gentleman. He used his abilities to travel the world and help people.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Philantrophist, Impeccable. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Gardener
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 11 (+0) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Draconic, Sylvan
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Edge Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of falchions, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He sports a flattop fur cut. His green eyes dart from person to person to random spaces in the air.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to loving parents in a slum to the south. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Edge took refuge in the ruined castle and found the beat up falchion and armor he uses now. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's in love; and wants a kiss
Ideals: Fighting. Bonds: Attractive, Poor, Nature, Has a crush. Occupation: Miner
Voice: Soft and melodious
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 170 gp.
Aramil Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is dressed in a clean tan cloak covering his clean studded leather. His auburn hair is lengthy. His eyes are brown and beady.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a great chef.
History: He was always a brilliant, if unscrupulous mind. His parents enrolled him in a Sorcerer school at a young age so that he could practice his divine talents. He is untrained/undisciplined, which makes him dangerous.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Gifted, Logical. Flaws: Ugly, Insane. Occupation: Fortune-teller
Voice: Creaky witch voice
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 14 (+2) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 70 gp.
Orsik Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown tunic with black highlights, and long green pants that bunch up around his shoes. His white hair has been sun bleached extensively. His face is covered beneath a completely black helmet.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother was a mechanic, and taught him how to fix just about anything. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Philantrophist, Persistence, Logical. Flaws: Antagonistic. Bonds: Mentor. Occupation: Scribe
Voice: Eastern European accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan, Terran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
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Their contribution stands as a beacon of hope for all adventurers!