Havilar Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a black coat over a yellow low-cut shirt, and a small hat upon her head. She has styled her green crest well, parting it to the left. Her eyes are red and she is always smoking a pipe.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She plays an instrument quite well.
History: She is the product a well kept family trust fund and as such has never really known need. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She now mingles about in high society.
Motivation: Revenge; and her name or reputation has been wronged in the past by drow, and she desires to right it
Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Family, Enemies. Occupation: Ploughman
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 15 (+2) | 8 (-1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Mehen Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is dressed in a clean green cloak covering his clean studded leather. His rusty crest is smooth and relatively long. He has gleaming, smiling red eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miller arts, while his mother instructed him in etiquette, music and courtly manner. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He's in love; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Athletic, Persistence. Bonds: Criminal record, Rich, Has a crush. Occupation: Miller
Voice: Low range voice
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Hadarai Suithrasas, Male Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a long auburn beard with little hanging trinkets. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He is fixated on the number 73. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hadarai fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Carpenter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 17 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Halfling, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Pyxrin Wivvyrholdalphiax, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, she is an attractive figure. She is constantly adorned with expensive silk clothing, often dyed in bright green and red, and wears rings and necklaces with large, colorful gems. Her crest is copper and curly. Her red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Pyxrin is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She struck it rich when she found rare goods in large quantities. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Extrovert. Flaws: Secretive, Disease, Insomniac. Bonds: Rich, Attractive. Occupation: Masseuse
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Undercommon, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Silver chalice with lapis lazuli gems (80 gp).
Tûgog Huxley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and wears white painted combat armor at almost all times. He wears his chestnut hair up. His eyes are likewise amber.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was raised in a white middle class family as the only child. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and he seems to be bored by most things
Flaws: Cynical, Shy, Mundane. Bonds: Rich. Occupation: Laborer
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
Zook Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue vest and prefers white and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a small bristly mustache and wavy chestnut hair. His face is covered beneath a completely black helmet.
Personality: He acts crazy and hedonistic. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born blind and as such lacked many opportunities for work. Like his mother and his sister before him, after school he went straight into learning to become a Miller. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Miller responsibilities is difficult.
Flaws: Ugly, Hedonist, Disease. Bonds: Job. Occupation: Miller
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 10 (+0) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1100 sp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp).
Paymon Scorn, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 5'6". He is renowned for his bright green suits and hats. He keeps his black hair in a pixie cut. He has several tiny opal earrings on each ear.
Personality: He snorts whenever he laughs or is feeling confident. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He ran away from his former home and has been making his living as a Sculptor for the past few years.
Motivation: He has money and likes to spend it; and he feels threatened by others
Ideals: Joker. Flaws: Fearful. Bonds: Rich, Religious, Job. Occupation: Sculptor
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Good (CR 2)
Armor Class 8
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 5 (-3) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1500 sp.
Maynild Kendall, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears grey trousers with black and white striped suspenders. She wears various colorful collared shirts. She has styled her auburn hair well, parting it to the left. Her violet unseeing eyes seem to look past you.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. While studying, she fell in love. They married and had a daughter. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Optimist. Flaws: Disease. Bonds: In love, Religious. Occupation: Shipwright
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Aquan
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 130 gp. Bloodstone (20 gp). 1 Masterwork Light wooden shield.
Chay Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a red costume with the symbols of the sun god on his torso. His blonde hair has been sun bleached extensively. His amber eyes dart from person to person.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Chay took refuge in the ruined castle and found the beat up longsword and armor he uses now. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Flaws: Antagonistic. Bonds: Attractive, Slave, Religious, Nature. Occupation: Bounty Hunter
Voice: Relaxed voice
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 8 (-1) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Celestial, Druidic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. Zircon (80 gp). 1 Good lock.
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