Salanop Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. She has a moderate pudge and is not very fit. Her chestnut hair is slicked back into a classic pompadour. Her blue eyes dart from person to person to random spaces in the air.
Personality: Calm and collected, she is a well trained Spice Merchant. She is a logical person and will generally grow upset if things defy logic and science.
History: Sold as a small child to a brothel owner, Salanop was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She worked as a nervous Spice Merchant and found it very stressful. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she has comitted a past crime that haunts her to this day
Ideals: Logical. Flaws: Greedy. Bonds: Job, Mentor, Criminal record. Occupation: Spice Merchant
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 8 (-1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 pp.
Arava Zzzxaaxthroth, Female Dragonborn [Permalink]
Personal [hide]
Description: A 6'2" northern woman, she wears dark leathers with embroidery. Her bronze crest is still thick. Her gold eyes have a joyful gleam in them most of the time.
Personality: She is extraordinarily eccentric. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born several months after her father was called into army service. A few years later when the south was not economically sound they moved to her current location. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Regain custody of her daughter; and she is greedy
Flaws: Insane. Bonds: Military, Immigrant, Rich, Family. Occupation: Weaver
Voice: Booming voice
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Flame Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears baggy brown pantaloons and a green scarf. His orange fur is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is able to make almost anything out of random pieces of junk.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he desires power and/or immortality
Ideals: Disciplined, Gifted. Bonds: Military, Adventurer. Occupation: Knight
Voice: Stutters
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 90 gp. Rock crystal (40 gp). Amethyst (110 gp).
Gimble Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a blue suit, black shirt, and pastel tie. He has a moderate pudge and is not very fit. He has a small bristly mustache and wavy chestnut hair. His thin eyebrows rest above his beady amber eyes.
Personality: He is overprotective of those who hire his services. A true patriot, Gimble would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to loving parents in a slum to the south. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.
Motivation: He wants nothing more than to rejoin the army; and to protect his home
Ideals: Artistic. Flaws: Ugly. Bonds: Guardian, Military, Poor. Occupation: Body Guard
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 14 (+2) | 15 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Gnome, Abyssal, Aquan
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 360 gp.
Edge On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who likes to wear ponchos typically of a light brown in addition to tight pants. His yellow fur is singed and shortened. He is baby faced.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born on a small isolated farm. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has recently gotten a pet goose that steals things from people.
Motivation: To be a Actor again; and balancing his hectic life and new mortician responsibilities is difficult
Flaws: Ugly, Fearful. Bonds: Criminal record, Nature, Job. Occupation: Mortician
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 9 (-1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp. 1 Masterwork Common Melee.
Lone On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His fur is short and lavender. His eyes are amber and beady.
Personality: He has always had a great fascination with Dwarven culture. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Lone reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Optimist. Flaws: Ugly, Racist. Bonds: Poor, Military. Occupation: Masseuse
Voice: Jittery and nervous
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Good (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Infernal, Orc
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Bilbron Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He is physically well-built. His red hair is smooth and relatively long. He is baby faced.
Personality: Bilbron is depressed about a lot of things. He tends to be a nihilist. Around other people he will do his best to conceal his emotions and appear jolly.
History: Bilbron was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. He struck the Actor job and began his own company from there.
Motivation: Further expansion of business.
Flaws: Depressed, Shy. Bonds: Job, Immigrant. Occupation: Actor
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 6 (-2) | 7 (-2) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 220 gp.
Flask In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her red fur is thinning but still full. She is very pretty but has cold, dead eyes.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.
History: Flask was born the youngest of three triplets. She moved from fad to fad and when she turned 15 she discovered poetry. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Find a way to reverse the transformation of her brother; and doesn't want to be a dyer and was forced into it by her family
Ideals: Optimist, Artistic. Bonds: Attractive, Family. Occupation: Dyer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Shanairla Ariessus, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears yellow robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a mace, but if one is not available she will default to her club. Her silver hair is cut short with large spiked bangs in the front. Her gray eyes have a joyful gleam in them most of the time.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Shanairla is combative with any and all who dare try her patience in the slightest.
History: When she was but 7 years old her parents immigrated from the north. Her homeland was ravaged by war and she spent much of her life rebuilding it. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She wants nothing more than to rejoin the army; and to reunite with her old friends
Ideals: Justice. Flaws: Shy, PTSD. Bonds: Immigrant. Occupation: Actor
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 1000 cp.
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