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NPC Generator

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Advanced [show]


Aym Tranquil, Female Tiefling [Permalink]

Personal [hide]

Description: She wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a spear, but if one is not available she will default to her hand crossbow. Her brown hair is knotted and matted. She tend to wears goggles to shield her eyes.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. The war was a terrible time for her, and Aym does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. When Aym reached her early adolescence her Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Since then, she has sought to make the best of life.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Ideals: Optimist. Flaws: Depressed. Bonds: Military, Religious. Occupation: Mason

Voice: Deep voice with rolling R's

Attributes [hide]

Aym Tranquil, Female Tiefling Sorcerer 2
Medium (5'4") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)19 (+4) 7 (-2)15 (+2)
Skills Intimidation +4, Perception +0
Senses Passive Perception 10
Languages Common, Ignan, Druidic, Sylvan, Aquan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146400000000

Possessions: 170 gp.


Social Check DCs


Enidda Raulnor, Female Gnome [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She wears a fine chain shirt which she covers with blue colored cloaks and clothing. Beneath her clothing is a huge mess of scar tissue. Her brown hair is heavily combed to the left. Her eyes are likewise hazel. Her teeth are white and perfect.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born the only child of a wealthy merchant. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting goblins, the young Enidda began to lead the lost caravan. Days after completing her studies, news broke out that her hometown was attacked by goblins. Enidda was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.

Motivation: Someone believes her a fraud; and revenge

Ideals: Fighting, Entrepeneur. Bonds: Slave, Attractive, Enemies. Occupation: Sailor

Voice: Breathy voice

Attributes [hide]

Enidda Raulnor, Female Gnome Sorcerer 1
Small (3'3") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)8 (-1) 13 (+1)12 (+1)
Skills Athletics +1, Medicine +3
Senses Passive Perception 11
Languages Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp.


Social Check DCs


River Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor, and carries daggers. His orange fur is kept up in a ponytail inside a deerstalker hat. He wears round tiny glasses practically rammed into his face.

Personality: While he acts the brute, he is far gentler than he would appear. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in a small village he learned the ways of the warrior from his father. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: To clean up the streets; and he wants revenge against giants

Ideals: Fighting. Flaws: Secretive. Bonds: Family, Enemies, Guardian. Occupation: Guard

Voice: Puts emphasis on the wrong words

Attributes [hide]

River Of World, Male Tabaxi Sorcerer 1
Medium (6'9") Tabaxi, True Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 14 (+2)16 (+3) 11 (+0)13 (+1)
Skills History +5, Persuasion +3
Senses Passive Perception 10
Languages Common, Sylvan, Undercommon, Celestial
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 500 sp.


Social Check DCs


Theodoric Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. He is an epitome of beauty. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His eyes are gray and catlike.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was a mechanic, and taught him how to fix just about anything. Since then, he has sought to make the best of life.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Optimist, Persistence. Flaws: Disease. Bonds: Attractive, Enemies. Occupation: Sellsword

Voice: Smoker's lung

Attributes [hide]

Theodoric Sherman, Male Half-Elf Sorcerer 1
Medium (5'2") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)11 (+0) 8 (-1)12 (+1)
Skills Animal Handling +1, Investigation +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 700 sp.


Social Check DCs


Dworic Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. His red hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He would rather hide behind his crafts than deal with other people.

History: He was always a brilliant, if unscrupulous mind. He has had some formal dancing training, and achieved minor success. He is untrained/undisciplined, which makes him dangerous.

Motivation: To share knowledge with the world; and he has passion for adventuring and risk

Ideals: Persistence, Artistic, Logical. Flaws: Ugly, Shy, Insane. Occupation: Shipwright

Voice: Sleepy voice

Attributes [hide]

Dworic Aranore, Male Dwarf Sorcerer 4
Medium (4'2") Dwarf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)13 (+1) 13 (+1)4 (-3)
Skills Deception -1, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: Aquamarine (1000 gp). Deep green spinel (80 gp). Red-brown spinel (80 gp). Lapis lazuli (10 gp). 1 Minor magic item.


Social Check DCs


Raymond Rutland, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He sports brown clothing, slightly heavier than average wear. His hair is long and silver with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. He has hazel eyes and a brown hat with a tan feather.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He can't help but pocket interesting objects he comes across

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying brother.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a deep hatred of drow

Ideals: Gifted. Flaws: Disease. Bonds: Criminal record, Enemies. Occupation: Layabout

Voice: Dutch accent

Attributes [hide]

Raymond Rutland, Male Human Sorcerer 2
Medium (5'11") Human, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 14 (+2)11 (+0) 14 (+2)18 (+4)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 4000 cp. 1 Masterwork Common Melee.


Social Check DCs


Wymar Eastoft, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He wears a worn and beaten armor. His hair is cut close to his head. His fierce gray eyes like to dwell on things.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Wymar is combative with any and all who dare try his patience in the slightest.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been a successful dealer in antiques buying low and selling high.

Motivation: Money/treasure; and retire the richest man in the east

Ideals: Justice, Entrepeneur. Flaws: Insomniac. Bonds: Rich. Occupation: Blacksmith

Voice: Sounds elderly

Attributes [hide]

Wymar Eastoft, Male Human Sorcerer 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)7 (-2) 14 (+2)16 (+3)
Skills Arcana +0, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 20 gp. 3 Holy water.


Social Check DCs


Emerald Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He wears a worn and beaten armor. He has dyed his greying red fur a little too much giving a sharp red color. His amber eyes lackadaisically let the world flow into them.

Personality: He never swears and excessively uses polite adverbs when speaking. Energy wise he seems alert and responsive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Emerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure.

Ideals: Optimist, Fighting, Professionalism. Bonds: Attractive, Rich. Occupation: Servant

Voice: Prounounces S like Z

Attributes [hide]

Emerald Buttons, Male Tabaxi Sorcerer 1
Medium (6'1") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 14 (+2)14 (+2) 10 (+0)15 (+2)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Infernal, Auran
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 100 sp. 1 Magnifying glass.


Social Check DCs


Erky Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: This man is very fat, and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blonde hair is lengthy and is close to two feet long. He wears a mask on his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born at the edge of vast forest. A gypsy cursed him at a young age, leading to his ugly appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and to get a good night's sleep

Ideals: Joker, Philantrophist, Logical. Flaws: Ugly. Occupation: Engraver

Voice: Irish accent

Attributes [hide]

Erky Quillsharpener, Male Gnome Sorcerer 1
Small (3'7") Gnome, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)13 (+1) 16 (+3)12 (+1)
Skills Investigation +3, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Just what you see.


Social Check DCs

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