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NPC Generator

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Advanced [show]


Rrath Kitchur, Male Half-Orc [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears a black shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His silver hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born blind and as such lacked many opportunities for work. He has chosen to use the inheritance that was left to him frivolously. He moves from town to town, unable to find a place to settle.

Motivation: He's attracted to the PC; and he has a crush on the local navigator

Flaws: Antagonistic, Disease. Bonds: Rich, Immigrant, Has a crush. Occupation: Masseuse

Voice: Speaks with squeezed throat

Attributes [hide]

Rrath Kitchur, Male Half-Orc Sorcerer 1
Medium (6'5") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)7 (-2) 8 (-1)9 (-1)
Skills Acrobatics +4, Nature +0
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 4000 cp.


Social Check DCs


Mara Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with broad hat. She keeps her chestnut hair in a pixie cut. She is baby faced.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Sold as a small child to a wizard, Mara was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has since lost track of the people in her past.

Motivation: She is not mentally stable, and does not behave rationally; and wants to raise her children well

Ideals: Extrovert. Flaws: Depressed, Insane. Bonds: Mentor, Family. Occupation: Farmer

Voice: Australian accent

Attributes [hide]

Mara Wasanthi, Female Elf Sorcerer 1
Medium (4'9") Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)13 (+1) 15 (+2)11 (+0)
Skills Performance +2, Religion +3
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 800 sp.


Social Check DCs


Rurik Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'1" and wears professional attire. He has shaved his head bald. He has gray eyes.

Personality: He is almost excessively polite to everyone, even when angry. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Flaws: Shy, Forgetful. Bonds: Attractive, Rich, Criminal record. Occupation: Weaver

Voice: Gruff and masculine

Attributes [hide]

Rurik Rumnaheim, Male Dwarf Sorcerer 1
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)9 (-1) 16 (+3)15 (+2)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 sp.


Social Check DCs


Dalgal Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'5" and has the majority of his body covered in plate. His hair is long and black with streaks of auburn, and is pulled back with small grey clips. His beard is auburn, braided, and well cared for. His fierce hazel eyes like to dwell on things.

Personality: He is almost excessively polite to everyone, even when angry. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miller arts, while his mother instructed him in etiquette, music and courtly manner. A few years later when the east was not economically sound they moved to his current location. He tends to his Miller job now, and dutifully fulfills any obligations he has.

Motivation: He is greedy; and balancing his hectic life and new miller responsibilities is difficult

Flaws: Shy. Bonds: Job, Rich, Immigrant. Occupation: Miller

Voice: Uses lots of figures of speech

Attributes [hide]

Dalgal Foamtankard, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Performance +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 310 gp.


Social Check DCs


Avice Ogden, Female Human [Permalink]

Personal [hide]

Description: This light-skinned female typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail. She is tall, broad shouldered and powerfully built. She has slicked back blonde hair. Her face is scarred and worn.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Avice lived on a farm with her mother, near the main road leading to a nearby town. Through the years after Avice was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Avice's mother didn't care for her much, and the feeling was mutual. She has achieved small success as a Healer.

Motivation: Wants to open a new tavern; and sabotage a competitor

Flaws: Ugly, Terse, Antagonistic. Bonds: Family, Job. Occupation: Healer

Voice: Uses lots of figures of speech

Attributes [hide]

Avice Ogden, Female Human Sorcerer 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)12 (+1) 17 (+3)16 (+3)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 100 sp.


Social Check DCs


Raam Faith, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a long, green cloak. He carries with him a set of morningstars on his belt, each one with a topaz on the hilt. His white hair is long and unkept. He wears crescent spectacles with a black brim.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born to a poor family in the city he treasured whatever gifts he got. He went to a religious school and was inspired by the priests there in charitable deeds. Recently he has begun working with bootleggers and crooks.

Motivation: Meet up once more with his childhood friend; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting. Flaws: Ugly. Bonds: Criminal record, Poor, Religious, Adventurer. Occupation: Mason

Voice: Eastern European accent

Attributes [hide]

Raam Faith, Male Tiefling Sorcerer 2
Medium (5'0") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)10 (+0) 6 (-2)14 (+2)
Skills Intimidation +4, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: Just what you see.


Social Check DCs


Erky Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is generally well dressed albeit a few years behind the times. His brown hair is cut short. He is very pretty but has cold, dead eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He got into the Seamstress business at a young age. He helped his mother out around the business and became quite the natural. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Expand his business; and sabotage a competitor

Flaws: Antagonistic. Bonds: Attractive, Guardian, Job. Occupation: Seamstress

Voice: Boston accent

Attributes [hide]

Erky Fapplestamp, Male Gnome Sorcerer 2
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)9 (-1) 10 (+0)16 (+3)
Skills Intimidation +5, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Half-Plate.


Social Check DCs


Adrie Teinithra, Female Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears violet robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a falchion, but if one is not available she will default to her greataxe. Her chestnut hair is well kept. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She enjoys reading and quiet.

History: Born to a pair of adventurers, Adrie grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Logical. Bonds: Attractive, Adventurer. Occupation: Dyer

Voice: Soothing and warm

Attributes [hide]

Adrie Teinithra, Female Half-Elf Sorcerer 2
Medium (5'6") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)12 (+1) 10 (+0)11 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 320 gp.


Social Check DCs


Zepar Glory, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man is generally well dressed albeit a few years behind the times and is in decent physical shape. He keeps his white hair in a pixie cut. His eyes are a pleasant silver.

Personality: Zepar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a Ruler, his mother struggled to pay the bills. A freak accident while working with his Ruler mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To pay off his debts; and to share knowledge with the world

Ideals: Extrovert, Logical. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Butcher

Voice: Uses sign language

Attributes [hide]

Zepar Glory, Male Tiefling Sorcerer 2
Medium (6'1") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)14 (+2) 10 (+0)14 (+2)
Skills History +4, Stealth +4
Senses Passive Perception 10
Languages Common, Aquan, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 160 gp.


Social Check DCs

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