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NPC Generator

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Advanced [show]


Spring Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he usually wears his brown robe and has his morningstar always slung over his shoulder. His black fur is greasy and uncared for. His blue eyes are slightly larger than normal.

Personality: He is extraordinarily eccentric. He also has developed a complete distrust of the Merchant profession.

History: The child of a Merchant, who enjoyed hunting, Spring was taken on many hunting expeditions. His father was very strict, and drilled into him lessons on being the perfect gentleman. He then took over the family business and is one of the better Mortician for hire.

Motivation: Wants to open a new tavern; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Job, Nature. Occupation: Mortician

Voice: Whispers

Attributes [hide]

Spring Moon, Male Tabaxi Sorcerer 1
Medium (5'10") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)13 (+1) 17 (+3)14 (+2)
Skills Deception +4, History +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 100 gp.


Social Check DCs


Valafar Comedy, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and is dressed in an above average manner. He wears a small hat to hide his balding. His eyes are likewise gold.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Valafar was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Valafar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has worked as a Merchant like his mother before him.

Motivation: Further expansion of business.

Flaws: Shy. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Merchant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Valafar Comedy, Male Tiefling Sorcerer 2
Medium (5'0") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)18 (+4) 8 (-1)15 (+2)
Skills Animal Handling +1, Intimidation +4
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Orc, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14640000000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Antinua Mellerelel, Female Elf [Permalink]

Personal [hide]

Description: She is lean but muscular and is well dressed, but even with her fine clothing she looks run-down. Her brown hair is well kept. Her fierce violet eyes like to dwell on things.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She takes great joy in being the best Barrister in town.

History: Antinua was born the youngest of three triplets. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has been saving her money to try and buy her brother's freedom.

Motivation: She'd like to take her coworkers down a peg; and she wants to get laid

Flaws: Insomniac. Bonds: Job, Family, Has a crush. Occupation: Barrister

Voice: Ums and uhs a lot

Attributes [hide]

Antinua Mellerelel, Female Elf Sorcerer 1
Medium (5'2") Elf, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 10 (+0)11 (+0) 9 (-1)16 (+3)
Skills Arcana +2, Investigation +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 20 gp.


Social Check DCs


Ugol Blakeley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears bulky white painted plate armor. His hair, while still mostly white, has prominent grey streaks. He has gleaming, smiling violet eyes.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ugol was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ugol decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He feels that his past leaves him morally obligated to help; and he is wracked by social anxiety

Ideals: Athletic, Gifted. Flaws: Fearful. Bonds: Enemies, Criminal record. Occupation: Seamstress

Voice: Speaks through clenched teeth

Attributes [hide]

Ugol Blakeley, Male Half-Orc Sorcerer 1
Medium (5'4") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)13 (+1) 14 (+2)10 (+0)
Skills Intimidation +2, Nature +3
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 130 gp.


Social Check DCs


Ralf Coombs, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear brown pants and tee shirts. He wears a top hat to hide his balding. He is very pretty but has cold, dead eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a poor family in the city he treasured whatever gifts he got. He dropped out of school before completing his studies. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To share knowledge with the world.

Ideals: Athletic, Logical. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Fisher

Voice: Low range voice

Attributes [hide]

Ralf Coombs, Male Human Sorcerer 2
Medium (5'7") Human, Lawful Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)13 (+1) 13 (+1)16 (+3)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 250 gp. Onyx (40 gp). 1 Half-Plate.


Social Check DCs


Shifting Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a well pressed and immaculate suit (or dress). His beige fur is braided into rings. His face is scarred and worn.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He comes from a rich western family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich. Occupation: Stableman

Voice: Jittery and nervous

Attributes [hide]

Shifting Wind, Male Tabaxi Sorcerer 4
Medium (6'2") Tabaxi, Neutral Evil (CR 4)
Armor Class 11
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)6 (-2) 17 (+3)15 (+2)
Skills Nature +0, Religion +0
Senses Passive Perception 13
Languages
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 39000 sp. Amber (100 gp). 1 Minor magic item.


Social Check DCs


Silent Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'11" and muscular, this western woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her brown fur is lengthy. She wears large thick round spectacles.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Born in the west to a Engraver, Silent learned a great deal about her father's area of expertise. She was an apprentice working in her father's forge. She moves from town to town, unable to find a place to settle.

Motivation: Seeks redemption; and she feels threatened by others

Ideals: Athletic, Passionate. Flaws: Fearful. Bonds: Job, Immigrant, Criminal record. Occupation: Engraver

Voice: Speaks like tongue is numb

Attributes [hide]

Silent Of Ale, Female Tabaxi Sorcerer 1
Medium (5'11") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)11 (+0) 10 (+0)12 (+1)
Skills Performance +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 130 gp. 6 Acid flasks.


Social Check DCs


John Cornish, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His red hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is lazy and tries to find solutions quickly.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Mason father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants a kiss.

Flaws: Antagonistic, Lazy, Disease, Insomniac. Occupation: Locksmith

Voice: Sounds elderly

Attributes [hide]

John Cornish, Male Human Sorcerer 1
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 6 (-2)16 (+3) 16 (+3)13 (+1)
Skills Deception +3, Nature +5
Senses Passive Perception 13
Languages Common, Ignan, Dwarven, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 50 gp.


Social Check DCs


Melissa Cornish, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a faded coat and loose pants complete with Stetson hat. She sports a flattop hair cut. She has hazel eyes and a brown hat with a green feather.

Personality: She will rave to anyone who will listen. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. In her 13th year, her parents were killed by a orcs raid, leaving Melissa alone in the world. After a stint in an orphanage, she was adopted. She is untrained/undisciplined, which makes her dangerous.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Ideals: Artistic. Flaws: Insane, Fearful. Bonds: Attractive, Enemies. Occupation: Spy

Voice: Jittery and nervous

Attributes [hide]

Melissa Cornish, Female Human Sorcerer 2
Medium (5'9") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)13 (+1) 11 (+0)6 (-2)
Skills Insight +2, Performance +0
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 2000 sp.


Social Check DCs

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