Orsik Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'2", this man wears grey trousers with black and brown striped suspenders. He wears various colorful collared shirts. He wears a colorful flower in his black hair. He is very pretty but has cold, dead eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by giants, and he desires to right it
Flaws: Shy. Bonds: Attractive, Immigrant, Mentor, Enemies. Occupation: Tanner
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 190 gp. 1 Masterwork Common Ranged Weapon.
Berrian Ariessus, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a blue vest and prefers brown and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is brown and very short. He wears a mask on his face.
Personality: He is happy with his job as a Sage. He turns his eye from what people do, preferring to live and let live. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He is the product a well kept family trust fund and as such has never really known need. He has had some formal painting training, and achieved minor success. He has dedicated himself to building a better world.
Motivation: Sabotage a competitor; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Rich, Adventurer. Occupation: Sage
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'8") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 120 gp.
Elizabeth Conway, Female Human [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sickle, but if one is not available she will default to her lance. Her white hair is well kept. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She is a Scribe first and foremost. She believes firmly that knowledge should be universal. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was always a brilliant, if unscrupulous mind. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Scribe. She has worked as a Scribe like her mother before her.
Motivation: She is not mentally stable, and does not behave rationally; and she is unsatisfied with her job
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Job. Occupation: Scribe
Voice: Soft and mumbly
Attributes [hide]
Medium (4'9") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 gp. 1 Banded mail.
John Hartford, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and is well dressed, constantly wearing a brown suit, grey shirt, and black tie. His skin is also unnaturally pale. He keeps his brown hair in a flapper bob. He is baby faced.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He was born the only child of a wealthy merchant. At some point he was captured by goblins and was tortured. After several years of this he finally managed to escape. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Enemies, Slave. Occupation: Sellsword
Voice: Shortens vowels
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Infernal, Draconic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Tethren Merit, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he is renowned for his bright green suits and hats. He keeps his blue hair in a flapper bob. His eyes are white and he is always smoking a pipe.
Personality: Abrasive and pushy, he has a hard time making friends. He pushes his goals aggressively. He is also a coward if confronted.
History: Tethren was born with his mother's beautiful face. Tethren liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the west, certain he would find work there.
Motivation: Doesn't want to be a Actor and was forced into it by his family; and he feels threatened by others
Flaws: Antagonistic, Fearful. Bonds: Attractive, Nature, Immigrant, Family. Occupation: Actor
Voice: Australian accent
Attributes [hide]
Medium (5'10") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 6 (-2) | 10 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 160 gp.
Sutha Lindsey, Female Half-Orc [Permalink]
Personal [hide]
Description: This southern woman wears a white coat over a green low-cut shirt, and a deerstalker hat upon her head. Her clothes are grease stained in places. She has wavy white hair. She tend to wears goggles to shield her eyes.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Gifted from a young age, Sutha studied abroad. After coming to the age of reason, Sutha took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She left for the south, certain she would find work there.
Motivation: To protect her home; and she wants random interesting trinkets and junk, hates to throw anything away
Ideals: Philantrophist, Gifted. Bonds: Poor, Immigrant, Guardian. Occupation: Miner
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 sp. Golden pearl (50 gp).
Akta Loathe, Female Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She dresses in green turtlenecks beneath a black coat with tan slacks. She wears a feathered hat to cover her moderate length chestnut hair. Her face is scarred and worn.
Personality: She never swears and excessively uses polite adverbs when speaking. She has a minor phobia of water and hates getting wet.
History: She was born blind and as such lacked many opportunities for work. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Akta took refuge in the old dungeon and found the beat up spear and armor she uses now. She bought a spear and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She feels threatened by others; and she is terrified, and will act out of fear
Ideals: Optimist. Flaws: Ugly, Fearful, Disease. Bonds: Nature. Occupation: Courier
Voice: Russian accent
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 260 gp. Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp). 1 Masterwork Common Ranged Weapon.
Kithri Stoutbridge, Female Halfling [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has a very tight haircut. This amber eyed easterner is not easily forgotten.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Kithri was born the youngest of three triplets. Her mother was a soldier and died while she was still young. Kithri was left her mother's suit of armor and trained in its use and care. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Marry her sister to traveling adventurers; and she feels threatened by others
Ideals: Justice. Flaws: Antagonistic, Fearful. Bonds: Military, Family. Occupation: Banker
Voice: Switch between two voices
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 170 gp.
Kipper Folkor, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is dressed in an above average manner. His black hair is slicked back into a classic pompadour. He has several tiny opal earrings on each ear.
Personality: Cocky and sure of himself, he believes he is the best Fisher born in the past three hundred years. He has a small toy that he constantly fidgets with.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He got away from his former life and has fallen to alcoholism.
Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and sabotage a competitor
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Rich, Job. Occupation: Fisher
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 280 gp.
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Their contribution stands as a beacon of hope for all adventurers!
