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NPC Generator

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Advanced [show]


Delg Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his grey boots flare out at the collars. His chestnut hair is thinning but still full. His violet eyes dart from person to person to random spaces in the air.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Delg was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Delg was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Delg's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Justice. Flaws: Antagonistic. Bonds: Guardian, Poor, Adventurer. Occupation: Sailor

Voice: Ums and uhs a lot

Attributes [hide]

Delg Stoutale, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)16 (+3) 14 (+2)7 (-2)
Skills Performance +0, Persuasion +0
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Gnome, Celestial
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Silent In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has styled his white fur well, parting it to the left. His yellow eyes have a joyful gleam in them most of the time.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. A true patriot, Silent would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised in a white middle class family as the only child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is content.

Flaws: Shy, Mundane. Bonds: Attractive, Military. Occupation: Marshal

Voice: Tuts and clicks tongue

Attributes [hide]

Silent In the Wind, Male Tabaxi Sorcerer 3
Medium (5'3") Tabaxi, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)10 (+0) 7 (-2)12 (+1)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 400 gp.


Social Check DCs


Jarsali Tao, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She has a large yellow mantle and cape that has been intricately interwoven into her brown robe. Her hair, while still mostly silver, has prominent grey streaks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: Always inclined to offer people food she seems plenty friendly. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Jarsali lived on a farm with her mother, near the main road leading to a nearby town. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jarsali fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Regain custody of her son.

Ideals: Athletic, Philantrophist, Fighting. Bonds: In love, Family. Occupation: Slave Trader

Voice: Spits words with contempt

Attributes [hide]

Jarsali Tao, Female Half-Elf Sorcerer 1
Medium (5'0") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)11 (+0) 14 (+2)17 (+3)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 500 sp. Large well-done wool tapestry (300 gp). 1 Silk rope.


Social Check DCs


Merihim Turmoil, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man wears many layers of old clothing at all times. His hair is cut close to his head. His silver eyes dart from person to person.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He can't help but pocket interesting objects he comes across

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Philantrophist, Persistence. Flaws: Ugly. Bonds: Poor, Criminal record, Slave. Occupation: Gardener

Voice: Old Prospector

Attributes [hide]

Merihim Turmoil, Male Tiefling Sorcerer 1
Medium (5'7") Tiefling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 10 (+0)18 (+4) 9 (-1)11 (+0)
Skills Deception +2, History +6
Senses Passive Perception 9
Languages Common, Terran, Infernal, Orc, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 5000 cp.


Social Check DCs


Creega Thorpe, Female Half-Orc [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a white cloak and cross-gartered pastel stockings. Her blonde hair is singed and shortened. Her ears are large.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has all her life been fascinated with poetry.

History: Sold as a small child to a necromancer, Creega was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has never given up on her poetry dream.

Motivation: She's repulsed by the PC; and an old rival family wants her found

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Detective

Voice: Deep voice with rolling R's

Attributes [hide]

Creega Thorpe, Female Half-Orc Sorcerer 1
Medium (4'11") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)15 (+2) 16 (+3)9 (-1)
Skills Insight +5, Investigation +4
Senses Passive Perception 13
Languages Common, Orc, Elven, Giant
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 150 gp.


Social Check DCs


Beast Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is renowned for her bright pastel dresses and hats. Her cinnamon fur is lengthy. She has a dull look in her amber eyes.

Personality: She is a hateful person. She taunts others and blames them for her problems. She receives visions of the future at random moments

History: Beast was born in the north. At a young age she loved to build and create. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She is searching for what she claims is her rightful reward.

Motivation: She desires power and/or immortality; and obtaining odd cultural dwarven artifacts is her passion

Ideals: Gifted, Persistence. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Tanner

Voice: Switch between two voices

Attributes [hide]

Beast Prim Posies, Female Tabaxi Sorcerer 2
Medium (6'5") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Ermina Langley, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many black ritualistic tattoos. She is dressed in an above average manner. She wears her red hair up in a very large beehive style do. Her fair skin shows little sign of her aristocratic breeding.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is a big fan of imagination and believes people should spend more time reading and writing.

History: From birth she was tutored by a cruel and relentless mentor. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Ruler work with an outfit from a few towns over. Ruler work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Ruler for the past few years.

Motivation: She is unsatisfied with her job; and wants to open a new tavern

Ideals: Justice, Logical. Bonds: Attractive, Mentor, Job. Occupation: Ruler

Voice: Laughs frequently while speaking

Attributes [hide]

Ermina Langley, Female Human Sorcerer 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)9 (-1) 6 (-2)16 (+3)
Skills Nature +1, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 sp. Azurite (10 gp). 2 Acid flasks.


Social Check DCs


Whurbin Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple black line shooting up and back down. His auburn hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: Stoic and calm, he prefers to meditate than take action. He is harsh and unforgiving.

History: Whurbin was born in the west. At a young age he loved to build and create. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Whurbin and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Disciplined, Persistence. Flaws: Antagonistic, Insane. Occupation: Laborer

Voice: German accent

Attributes [hide]

Whurbin Battlehammer, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)11 (+0) 12 (+1)10 (+0)
Skills Insight +3, Religion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 100 gp. 3 Smokesticks.


Social Check DCs


Cask On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His fur is orange and curly. His hazel eyes dart from person to person.

Personality: He acts crazy and hedonistic. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the north. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants nothing more than to rejoin the army; and he desires power and/or immortality

Ideals: Joker. Flaws: Hedonist. Bonds: Immigrant, Adventurer, Military. Occupation: Fletcher

Voice: Pronounces O like U

Attributes [hide]

Cask On the Water, Male Tabaxi Sorcerer 2
Medium (6'10") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)15 (+2) 9 (-1)10 (+0)
Skills Arcana +4, Deception +2
Senses Passive Perception 9
Languages Common, Draconic, Auran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: Just what you see.


Social Check DCs

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