Orsik Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and is pretty ugly. He has a small bristly mustache and wavy red hair. His hazel eyes are slightly larger than normal.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with a lost civilization.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Adventurer father left him crippled. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural halfling artifacts is his passion
Flaws: Ugly, Disease. Bonds: Poor, Guardian, Adventurer. Occupation: Sage
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 120 gp. 1 Masterwork Common Melee.
Cockaby Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a slight overbite and is overall scrawny. He has a black handlebar mustache and slicked back black hair. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was raised by priests from a young age. His mother was very strict, and drilled into him lessons on being the perfect gentleman. After a long history of fighting, Cockaby and his spouse have recently divorced.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Barber
Voice: Booming voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 300 sp.
Elegant Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She carries with her a set of rapiers on her belt, each one with a ruby on the hilt. She keeps her long red fur kept up in a rat tail. Her eyes are a pleasant blue.
Personality: She is business-like. She takes instructions and follows them to the letter. She has a habit of throwing herself into exceedingly dangerous situations.
History: Elegant was born in the west. At a young age she loved to build and create. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her spouse's relatives view her with great suspicion
Ideals: Fighting, Professionalism, Persistence. Flaws: Impulsive. Bonds: Attractive. Occupation: Mason
Voice: Speaks in third person
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 5 (-3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 6000 cp. 1 Magnifying glass.
Shamash Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and wears tight fighting clothing, which leaves very little to the imagination. He has moderate length black crest. His red eyes lackadaisically let the world flow into them.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in the north, but his parents moved at a very young age to the east. He was an athlete and attended two major summer competitions. He never won. He left for the north, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Joker. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Brewer
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 15 (+2) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +7 / 1d4+5, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 130 gp.
Gerard Clinton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he very much looks the part of a Engraver. His hair is short and brown. He wears large thick round spectacles.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He got into the Engraver business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He then took over the family business and is one of the better Engraver for hire.
Motivation: To clean up the streets; and sabotage a competitor
Ideals: Joker. Bonds: Job, Religious, Guardian. Occupation: Engraver
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 17 (+3) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 140 gp. Large well-done wool tapestry (300 gp).
Aramil Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He never wears the same outfit twice, unless he absolutely has to.
History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Aramil took refuge in the old dungeon and found the beat up sai and armor he uses now. He has worked as a Stableman like his father before him.
Motivation: A strong sense of loyalty to Elven people; and to be a brewer again
Ideals: Philantrophist, Artistic. Flaws: Racist. Bonds: Nature, Job. Occupation: Stableman
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 1)
Armor Class 15
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 9 (-1) | 9 (-1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 sp. Deep green spinel (160 gp).
Vepar Clandestine, Female Tiefling [Permalink]
Personal [hide]
Description: This southern woman tends to wear a green poncho over her likewise colored trousers and shirt. Her clothes are grease stained in places. Her brown hair is greasy and uncared for. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She snorts whenever she laughs or is feeling confident. She is an amazing painter.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A gypsy cursed her at a young age, leading to her ugly appearance. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Poor, Immigrant. Occupation: Blacksmith
Voice: Timid voice
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 2)
Armor Class 8
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 11 (+0) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 110 gp.
Edge Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears baggy brown pantaloons and a yellow scarf. She has moderate length brown fur. She wears large thick round spectacles.
Personality: She never swears and excessively uses polite adverbs when speaking. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She comes from a rich northern family. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Unemployed work with an outfit from a few towns over. Unemployed work suited her well, and with each successful project, she earned more gold and more respect from her peers. She inherited the family business which she has now maintained for 5 years.
Motivation: A need for knowledge about a nearby landmark; and she is unsatisfied with her job
Ideals: Optimist. Flaws: Fearful. Bonds: Rich, Job, Adventurer. Occupation: Unemployed
Voice: Excited and jittery
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Ignan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 170 gp.
Gorbundus Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his white crest in a flapper bob. His eyes are gold and catlike.
Personality: He speaks before he thinks and is too direct. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born to loving parents in a slum to the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently he has begun working with bootleggers and crooks.
Motivation: He is not mentally stable, and does not behave rationally; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting. Flaws: Impulsive, Insane. Bonds: Criminal record, Poor. Occupation: Jeweler
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 300 sp.
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Their contribution stands as a beacon of hope for all adventurers!