Eridred Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She carries a battered glaive and tarnished sword as well. Her black hair is unkempt and raggedy. Her eyes are likewise green.
Personality: Her tongue was cut out and she uses sign language. She is lazy and tries to find solutions quickly.
History: Sold as a small child to a slaver, Eridred was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She used her abilities to trick people and travel the world for free.
Motivation: To settle down with her crush; and she is wracked by social anxiety
Ideals: Fighting. Flaws: Ugly, Disease, Lazy. Bonds: Poor, Mentor. Occupation: Roofer
Voice: Spits and sputters
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Orc, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2900 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Meena Beren, Female Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a well pressed and immaculate suit (or dress), and a wedding ring on her right hand. She wears her hair in dreadlocks. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is irascible and easily irritated. She also is a firm believer in the womanly ideal.
History: Born in a small village she learned the ways of the warrior from her mother. From her teen years she was always beautiful and desirable, so people have always doted on her. Some 2 years later her spouse died after the birth of her daughter. Heartbroken, Meena never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: To prove her worth to the world.
Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: In love, Attractive. Occupation: Mayor
Voice: Breathy voice
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 16 (+3) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 150 gp. Banded agate (4 gp).
Morgran Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is an epitome of beauty. His hair is brown and very short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: His tongue was cut out and he uses sign language. He is obsessed with his god.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he has a rivalry with the church that dominates his actions
Ideals: Persistence. Flaws: Disease. Bonds: Rich, Attractive, Religious. Occupation: Fletcher
Voice: Pronounces O like U
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. Red garnet (70 gp).
Ownka Branson, Female Half-Orc [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears skinny pants and wears a white and black robe with the hood down. Her auburn hair is braided into rings. She wears a mask on her face.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born blind and as such lacked many opportunities for work. In her 16th year, her parents were killed by a drow raid, leaving Ownka alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by drow. Ownka was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.
Motivation: Many drow want her driven away; and her name or reputation has been wronged in the past by drow, and she desires to right it
Ideals: Optimist. Flaws: Secretive, Disease. Bonds: Enemies. Occupation: Glassblower
Voice: Slow speaker
Attributes [hide]
Medium (4'7") Half-Orc, Lawful Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 6000 cp.
Ownka Stanley, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She prefers to wear flannel. Her blonde hair is wavy and long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is happy with her job as a Blacksmith. She turns her eye from what people do, preferring to live and let live. She is obsessed with her god.
History: Ownka lived on a farm with her father, near the main road leading to a nearby town. Her father had invested heavily in several trade routes and wanted her to inherit them. She left for the west, certain she would find work there.
Motivation: Money/treasure; and further expansion of business
Bonds: Immigrant, Job, Religious, Family, Rich. Occupation: Blacksmith
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 150 gp.
Eida Elderberry, Female Halfling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a white coat over a tan low-cut shirt, and a top hat upon her head. She has done her best to style her red hair to look like a famous performer. She has a dull look in her gray eyes.
Personality: She is calm most of the time but flees social interaction. Eida enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. In her 18th year, her parents were killed by a giants raid, leaving Eida alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and a deep hatred of giants
Flaws: Shy, Hedonist. Bonds: Attractive, Religious, Enemies. Occupation: Barkeep
Voice: Cold and demanding tone
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 0 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 7 (-2) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 300 gp. 1 Masterwork Uncommon Weapon.
Keyleth Holland, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears baggy violet pantaloons and a white scarf. She has a long red ponytail with little hanging trinkets. Her eyes are hazel.
Personality: Keyleth speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Keyleth was raised in a hard working conservative environment. From there she went from mercenary job to mercenary job. She is untrained/undisciplined, which makes her dangerous.
Motivation: Balancing her hectic life and new Layabout responsibilities is difficult.
Ideals: Athletic, Impeccable. Flaws: Insane. Bonds: Job, Adventurer. Occupation: Layabout
Voice: Jittery and nervous
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Celestial, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: Lapis lazuli (13 gp). Golden pearl (150 gp). 1 Half-Plate. 1 Half-Plate.
Enialis Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears skinny pants and wears a tan and pastel robe with the hood down. He keeps his long white hair kept up in a rat tail. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Enialis was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Healer they were divorced and he won custody of their daughter. He worked as a Shepherd, and he later adopted a second daughter.
Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found
Ideals: Athletic. Flaws: Sensitive. Bonds: Attractive, Family, Poor. Occupation: Shepherd
Voice: Squeaky
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 1400 sp.
Avelina Hayhurst, Female Human [Permalink]
Personal [hide]
Description: She is in excellent shape and is renowned for her bright brown dresses and hats. She has no hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: She was raised in a island tribe. Her father was very strict, and drilled into her lessons on being the perfect lady. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To find somewhere to settle down; and she doesn't get along with people that don't share her tastes
Ideals: Athletic, Impeccable. Flaws: Ugly, Mundane. Bonds: Immigrant, Nature. Occupation: Bowyer
Voice: Slurs words
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 16 (+3) | 6 (-2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 800 sp.
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Their contribution stands as a beacon of hope for all adventurers!