Traulam Raethran, Female Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a worn and beaten armor. Sporting a golden mohawk this woman's hair draws a lot of attention. Her eyes are likewise violet.
Personality: She is mildly Elf supremacist, though she does not identify as such. Animals are drawn to her, and she is able to talk to them.
History: Born to a Interpreter, her mother struggled to pay the bills. After coming to the age of reason, Traulam took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has since lost track of the people in her past.
Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and she desires power and/or immortality
Ideals: Gifted. Flaws: Racist. Bonds: Poor, Family, Adventurer. Occupation: Barber
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 60 gp.
Hoglik Kensley, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses in black turtlenecks beneath a tan coat with violet slacks. He carries with him a set of glaives on his belt, each one with a opal on the hilt. With bright auburn hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.
Personality: While he acts the brute, he is far gentler than he would appear. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born in a small desert village. He was an athlete and attended two major summer competitions. He never won. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Hoglik never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He is content.
Ideals: Fighting, Optimist, Athletic. Bonds: In love, Nature. Occupation: Miner
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'1") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 16 (+3) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp. Silver comb with moonstones (200 gp).
Hugolina Darby, Female Human [Permalink]
Personal [hide]
Description: A 5'3" eastern woman, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her hair is short and brown. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She has all her life been fascinated with dancing.
History: Hugolina was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her childhood dream was to be a Butcher, but she was a colossal failure. She has set out to sabotage the competition.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Poor, Job, Criminal record. Occupation: Banker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 5000 cp. Malachite (16 gp).
Godfrey Ridley, Male Human [Permalink]
Personal [hide]
Description: He sports brown clothing, slightly heavier than average wear. With bright black hair and a scraggly beard. His eyes are a pleasant green.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He comes from a rich western family. Godfrey was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Godfrey decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now spends his time doing works of charity.
Motivation: Someone believes him a fraud; and seeks redemption
Ideals: Opinionated, Philantrophist. Bonds: Criminal record, Rich, Enemies. Occupation: Sailor
Voice: Uses sign language
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 7 (-2) | 8 (-1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp. Rhodochrosite (5 gp).
Joan Bentham, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears brown leather gloves, a brown jacket, and tight pants. Her hair, while still mostly red, has prominent grey streaks. She wears round tiny glasses practically rammed into her face.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is able to make almost anything out of random pieces of junk.
History: Gifted from a young age, Joan studied abroad. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. By chance she met her brother recently and the two have been together since.
Motivation: She feels the way she acts is they only way to get by in the world; and to unite with her brother
Ideals: Gifted, Impeccable. Flaws: Antagonistic. Bonds: In love, Family. Occupation: Detective
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 10 (+0) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 5000 cp.
Audhild Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care, and she perpetually has her longbow ready. Her chestnut hair is cut short. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is mildly Dwarf supremacist, though she does not identify as such. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: Born in the south to a Miller, Audhild learned a great deal about her mother's area of expertise. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Audhild fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg
Ideals: Fighting. Flaws: Racist. Bonds: Immigrant, Job. Occupation: Miller
Voice: Excited and jittery
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 250 gp.
Pandjed Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His long black crest is drawn into a two foot long braid. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is obsessed with finding treasure.
History: When he was but 5 years old his parents immigrated from the north. He was taken from his home at a very young age. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.
Motivation: He's looking for his big break; and he is currently in port desperately looking for someone to get him out
Ideals: Disciplined. Bonds: Poor, Adventurer, Immigrant, Slave. Occupation: Fletcher
Voice: French accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Halfling
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Fragrant In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing a long, brown, dusty cloak. She is physically well-built. Her black fur is drawn into a tight pony tail with a butterfly scrunchie. She wears an eyepatch.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was raised in a plains tribe. Her childhood dream was to be a Mayor, but she was a colossal failure. She now owns her own business.
Motivation: She is unsatisfied with her job; and her name or reputation has been wronged in the past by giants, and she desires to right it
Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Nature, Job, Enemies. Occupation: Banker
Voice: American accent
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnoll, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 180 gp. Blue quartz (5 gp).
Anne Shelley, Female Human [Permalink]
Personal [hide]
Description: The light-skinned woman stands 5'2" and is wearing a perfectly clean shirt and pair of pants. She wears a wide-brimmed hat to hide her balding. Her gray eyes lackadaisically let the world flow into them.
Personality: She exudes charisma. She is a tour de force of persuasion. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born in a small plains village. In her 15th year, her parents were killed by a gnolls raid, leaving Anne alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: To be a Miner again; and she wants revenge against gnolls
Flaws: Impulsive. Bonds: Attractive, Nature, Enemies, Job. Occupation: Navigator
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 90 gp.
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Their contribution stands as a beacon of hope for all adventurers!