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NPC Generator

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Advanced [show]


Oblar Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses in collared shirts and wears a proper scarf over his head. His red hair is braided into rings. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A true patriot, Oblar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom.

Flaws: Antagonistic, Mundane, Ugly. Bonds: Military. Occupation: Spy

Voice: Uses lots of figures of speech

Attributes [hide]

Oblar Brushgather, Male Halfling Sorcerer 4
Small (3'0") Halfling, Lawful Evil (CR 4)
Armor Class 13
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)14 (+2) 9 (-1)13 (+1)
Skills Medicine +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Halfling, Ignan, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Zook Murnig, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he very much looks the part of a Navigator. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Zook lived on a farm with his mother, near the main road leading to a nearby town. His childhood dream was to be a Ploughman, but he was a colossal failure. He is untrained/undisciplined, which makes him dangerous.

Motivation: To unite with his brother; and regain custody of his son

Flaws: Ugly, Insane. Bonds: Job, Family, Adventurer. Occupation: Navigator

Voice: Deep voice with rolling R's

Attributes [hide]

Zook Murnig, Male Gnome Sorcerer 1
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)17 (+3) 14 (+2)16 (+3)
Skills History +5, Religion +5
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Giant, Goblin
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 6000 cp. Silver pearl (100 gp). 1 Masterwork Heavy steel shield.


Social Check DCs


Windy Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, and is pretty ugly. Her gray fur is lengthy. She has gleaming, smiling amber eyes.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born blind and as such lacked many opportunities for work. A gypsy cursed her at a young age, leading to her ugly appearance. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She wants to meet her childhood hero; and she desires power and/or immortality

Flaws: Ugly, Antagonistic, Disease. Bonds: Rich, Adventurer. Occupation: Locksmith

Voice: Farmer accent

Attributes [hide]

Windy Candle, Female Tabaxi Sorcerer 2
Medium (5'6") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)10 (+0) 11 (+0)11 (+0)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 900 sp.


Social Check DCs


Duergath Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear brown pants and tee shirts. He keeps his long red hair kept up in a rat tail. He has amber eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also has developed a complete distrust of the Sculptor profession.

History: He was born to loving parents in a slum to the west. Duergath was born on a far western desert where he grew up under the tutelage of his mother, an expert Barrister. He now spends his time doing works of charity.

Motivation: Balancing his hectic life and new Barrister responsibilities is difficult.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Poor, Immigrant. Occupation: Barrister

Voice: Shortens vowels

Attributes [hide]

Duergath Glanhig, Male Dwarf Sorcerer 1
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)11 (+0) 12 (+1)12 (+1)
Skills Nature +2, Religion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 6000 cp.


Social Check DCs


Sarah Wakefield, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her golden hair is matted, messy, and big. She wears crescent spectacles with a black brim.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Sarah was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Sarah's father didn't care for her much, and the feeling was mutual. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with her childhood friend; and obtaining odd cultural tiefling artifacts is her passion

Ideals: Athletic, Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Sage

Voice: Thin and wheezing

Attributes [hide]

Sarah Wakefield, Female Human Sorcerer 2
Medium (5'3") Human, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 18 (+4)12 (+1) 13 (+1)13 (+1)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 1 Simple lock.


Social Check DCs


Anthony Milton, Male Human [Permalink]

Personal [hide]

Description: A 5'1" western man, he is generally well dressed albeit a few years behind the times. He has a small bristly mustache and wavy white hair. His green unseeing eyes seem to look past you.

Personality: His tongue was cut out and he uses sign language. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has had some formal writing training, and achieved minor success. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Criminal record, Military. Occupation: Server

Voice: Can't modulate volume

Attributes [hide]

Anthony Milton, Male Human Sorcerer 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)16 (+3) 13 (+1)14 (+2)
Skills Intimidation +4, Investigation +5
Senses Passive Perception 11
Languages Common, Celestial, Goblin, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 20 pp. Chrysoberyl (50 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Zûgor Allerton, Male Half-Orc [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears many layers of old clothing at all times. His brown hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To get a good night's sleep.

Ideals: Joker. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Poor, Mentor. Occupation: Ploughman

Voice: Loud with bravado

Attributes [hide]

Zûgor Allerton, Male Half-Orc Sorcerer 1
Medium (5'11") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)11 (+0) 12 (+1)12 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 70 gp.


Social Check DCs


Clerebold Cason, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is portly but not overly obese. He has dyed his greying golden hair a little too much giving a sharp golden color. He is baby faced.

Personality: He dislikes all the random violence that takes place in the east. A true patriot, Clerebold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born into a rich family. After coming to the age of reason, Clerebold took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it

Ideals: Pacifist, Gifted. Bonds: Attractive, Military, Rich. Occupation: Courier

Voice: Strong lisp

Attributes [hide]

Clerebold Cason, Male Human Sorcerer 1
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 15 (+2)10 (+0) 11 (+0)12 (+1)
Skills Medicine +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 500 sp. Onyx (60 gp).


Social Check DCs


Guy Wesley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a brown deerstalker hat and brown clothes. His hair is brown and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He is mildly Human supremacist, though he does not identify as such. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born several months after his father was called into army service. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He has never given up on his music dream.

Motivation: He is unsatisfied with his job; and to be a spice merchant again

Ideals: Optimist, Artistic. Flaws: Racist. Bonds: Military, Job. Occupation: Shepherd

Voice: Stutters

Attributes [hide]

Guy Wesley, Male Human Sorcerer 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)9 (-1) 12 (+1)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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