Skirt Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She has the majority of her body covered in plate. Her cinnamon fur is drawn into a tight pony tail with a cross scrunchie. She has a dull look in her blue eyes.
Personality: She will rave to anyone who will listen. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She was born in the south, but her parents moved at a very young age to the west. She was taken from her home at a very young age. She is untrained/undisciplined, which makes her dangerous.
Motivation: Seeks redemption.
Flaws: Insane. Bonds: Criminal record, Immigrant, Slave. Occupation: Farmer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Celestial
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 80 gp. Chrysoberyl (110 gp).
Oriff Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: She wears long strands of amber and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her silver hair is knotted and matted. Her eyes are hazel and she is always smoking a pipe.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. As long as the job gets done she does not care how it got done.
History: She was born into a rich family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Professionalism. Flaws: Cynical. Bonds: Rich, Attractive. Occupation: Tanner
Voice: Hissing voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 8 (-1) | 5 (-3) | 5 (-3) |
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10000 cp.
Shivering In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He wears a tight fitting brown shirt and pants. His fur is cut close to his head. He tend to wears goggles to shield his eyes.
Personality: Shivering is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He comes from a rich northern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been saving his money to try and buy his brother's freedom.
Motivation: Someone believes him a fraud; and to reunite with his absent father
Ideals: Extrovert. Flaws: Impulsive. Bonds: Rich, Family, Enemies. Occupation: Cartwright
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 800 sp. Obsidian (5 gp).
Naal Firahel, Male Elf [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He is physically well-built. He keeps his silver hair in a pixie cut. His gray eyes lackadaisically let the world flow into them.
Personality: Naal hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born to a Shoemaker, his father struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.
Motivation: To share knowledge with the world; and he has comitted a past crime that haunts him to this day
Ideals: Artistic, Fighting. Flaws: Forgetful. Bonds: Attractive, Poor. Occupation: Locksmith
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 9 (-1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Virra Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She is renowned for her bright tan dresses and hats. Her brown hair is wavy and long. Her eyes are a pleasant violet.
Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Gifted from a young age, Virra studied abroad. Virra was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Virra decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to work out more often; and she has comitted a past crime that haunts her to this day
Ideals: Artistic, Logical, Gifted, Athletic. Flaws: Ugly. Bonds: Criminal record. Occupation: Locksmith
Voice: Loud with bravado
Attributes [hide]
Small (3'0") Gnome, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 18 (+4) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 2000 cp.
Azzakh Caavylteradyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white crest is lengthy. His red unseeing eyes seem to look past you.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Azzakh has worked very hard to control his curse. He used his abilities to travel the world and help people.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist. Flaws: Disease, Antagonistic, Shy. Occupation: Mercenary
Voice: Draws out vowels
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 1300 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Mardnab Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across her face, she wears tan trousers with grey and tan striped suspenders. She wears various colorful collared shirts. She wears a deerstalker hat to hide her balding. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Mardnab hails from a village terrorized by illithids. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She is searching for what she claims is her rightful reward.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she is compelled to act according to her religious beliefs
Ideals: Disciplined. Bonds: Religious, Enemies, Adventurer, Debt. Occupation: Farmer
Voice: Raspy
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
2 (-4) | 11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -2 / 1d4-4, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 80 gp. Eye agate (8 gp).
Lone Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears pastel leather gloves, a pastel jacket, and tight pants. She has dyed her greying black fur a little too much giving a sharp black color. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Prone to second guessing herself, she comes off as nervous. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.
History: Lone was born with her mother's beautiful face. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has never given up on her painting dream.
Motivation: An old rival family wants her found.
Ideals: Artistic, Logical. Flaws: Shy. Bonds: Attractive, Family. Occupation: Spice Merchant
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 60 gp. Chalcedony (30 gp).
Theobald Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He wears just a brown suit. His long red hair reaches down to his waist. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He also has developed a complete distrust of the Body Guard profession.
History: He served in the navy to pay for his family's outstanding loans. Cursed with a spirit at a very young age, Theobald has worked very hard to control his curse. He hasn't been sleeping well lately.
Motivation: Sabotage a competitor; and balancing his hectic life and new ploughman responsibilities is difficult
Flaws: Insomniac, Disease. Bonds: Attractive, Job, Military. Occupation: Ploughman
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp.
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Their contribution stands as a beacon of hope for all adventurers!
