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NPC Generator

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Advanced [show]


Morgran Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise amber.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Animals are drawn to him, and he is able to talk to them.

History: He was born to a criminal king-pin and mafia family He moved out west to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Gifted. Flaws: Greedy. Bonds: Attractive, Criminal record. Occupation: Layabout

Voice: Rhymes sentences (sorry)

Attributes [hide]

Morgran Aranore, Male Dwarf Sorcerer 1
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)10 (+0) 13 (+1)15 (+2)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 50 gp. A roughly beaten golden orb (180 gp).


Social Check DCs


Dustin Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears professional attire. His blonde hair is lengthy. His amber eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dustin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dustin. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day; and meet up once more with his childhood friend

Ideals: Gifted. Bonds: Attractive, Adventurer, Rich, Criminal record. Occupation: Detective

Voice: Dark and ominous

Attributes [hide]

Dustin Graeme, Male Human Sorcerer 1
Medium (6'6") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)15 (+2) 13 (+1)9 (-1)
Skills Animal Handling +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Draconic, Aquan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 30 gp.


Social Check DCs


Thamuz Torment, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears green trousers with brown and black striped suspenders. He wears various colorful collared shirts. His white hair is knotted and matted. His silver eyes peer out from beneath his deerstalker green hat.

Personality: He acts crazy and hedonistic. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Sold as a small child to a slaver, Thamuz was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Immigrant, Mentor. Occupation: Cartwright

Voice: Speaks with lips pursed

Attributes [hide]

Thamuz Torment, Male Tiefling Sorcerer 2
Medium (5'3") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)19 (+4) 13 (+1)17 (+3)
Skills Deception +5, Investigation +6
Senses Passive Perception 11
Languages Common, Orc, Infernal, Druidic, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146400000000

Possessions: 1100 sp.


Social Check DCs


Pikar Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears a faded coat and loose pants complete with deerstalker hat. He has a hunchback. His white hair is drawn into a tight pony tail with a rose scrunchie. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He takes great joy in being the best Server in town.

History: Pikar was raised in a hard working conservative environment. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is compelled to act according to his religious beliefs; and to be a bather again

Flaws: Ugly, Addict, Shy. Bonds: Job, Religious. Occupation: Server

Voice: Dutch accent

Attributes [hide]

Pikar Greenleaf, Male Halfling Sorcerer 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)14 (+2) 10 (+0)6 (-2)
Skills Acrobatics +4, Intimidation +0
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 140 gp.


Social Check DCs


Megren Esstyrlynn, Female Dragonborn [Permalink]

Personal [hide]

Description: She prefers to wear green clothing when she does not wear armor. She has a moderate pudge and is not very fit. She has moderate length gold crest. She has gleaming, smiling red eyes.

Personality: Megren wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She comes from a rich southern family. Megren was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Megren decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Megren managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She feels the way she acts is they only way to get by in the world; and meet up once more with her childhood friend

Ideals: Disciplined, Impeccable. Bonds: Rich, Criminal record, Adventurer. Occupation: Bellfounder

Voice: Sensual and smooth

Attributes [hide]

Megren Esstyrlynn, Female Dragonborn Sorcerer 1
Medium (6'6") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 7 (-2)12 (+1) 5 (-3)6 (-2)
Skills Intimidation +0, Performance +0
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Just what you see.


Social Check DCs


Ghaliver Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he sports red clothing, slightly heavier than average wear, and is pretty ugly. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He never swears and excessively uses polite adverbs when speaking. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born into a rich family. When Ghaliver reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Military, Rich. Occupation: Gardener

Voice: Hard of hearing, loud

Attributes [hide]

Ghaliver Wiseacre, Male Halfling Sorcerer 2
Small (3'3") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)12 (+1) 12 (+1)9 (-1)
Skills Athletics +1, Deception +1
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 330 gp. Red spinel (60 gp). Iolite (30 gp).


Social Check DCs


Forcas Murder, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is dark red and very short. His silver eyes dart around the room hyper actively observing anyone and anything.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with lycanthropy at a very young age, Forcas has worked very hard to control his curse. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Flaws: Shy, Impulsive, Disease. Bonds: Attractive, Rich. Occupation: Apothecary

Voice: American accent

Attributes [hide]

Forcas Murder, Male Tiefling Sorcerer 1
Medium (6'1") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)18 (+4) 9 (-1)10 (+0)
Skills Athletics +4, Performance +2
Senses Passive Perception 9
Languages Common, Goblin, Dwarven, Gnome, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 50 gp.


Social Check DCs


Solomon Graeme, Male Human [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, he is an attractive figure. He is dressed in an above average manner. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: Solomon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He invites people to come help in his community garden.

History: Born in the west to a Dyer, Solomon learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Ideals: Extrovert, Philantrophist. Bonds: Attractive, Job, Criminal record. Occupation: Dyer

Voice: Cold and demanding tone

Attributes [hide]

Solomon Graeme, Male Human Sorcerer 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)8 (-1) 8 (-1)12 (+1)
Skills Arcana +1, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 sp.


Social Check DCs


Reynard Digby, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a well pressed and immaculate suit (or dress). He has a long golden beard with little hanging trinkets. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Reynard lived on a farm with his father, near the main road leading to a nearby town. His martial abilities were realized during a raid on his village. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his brother to traveling adventurers.

Ideals: Athletic, Gifted. Flaws: Antagonistic, Impulsive. Bonds: Family. Occupation: Scribe

Voice: Uses sign language

Attributes [hide]

Reynard Digby, Male Human Sorcerer 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 16 (+3)15 (+2) 13 (+1)16 (+3)
Skills History +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 100 gp.


Social Check DCs

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