Gargax Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man wears baggy green pantaloons and a white scarf and is in decent physical shape. His crest is scarlet and curly. His eyes are likewise red. His teeth are white and perfect.
Personality: He speaks before he thinks and is too direct. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gargax was raised in a hard working conservative environment. His father was very strict, and drilled into him lessons on being the perfect gentleman. He became a Shoemaker soon after.
Motivation: Wants to open a new tavern; and to be a banker again
Ideals: Gifted, Impeccable. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Shoemaker
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 700 sp.
Mordai Beauty, Male Tiefling [Permalink]
Personal [hide]
Description: 6'8" and lanky with angular features, he is an attractive figure. He is wearing colorful clothing, dressed as a Architect. His hair is blue and very short. His white eyes lackadaisically let the world flow into them.
Personality: He never swears and excessively uses polite adverbs when speaking. He is obsessed with his god.
History: Born in the east to a Architect, Mordai learned a great deal about his mother's area of expertise. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He's also a talented Shipwright, but doesn't like to broadcast it.
Motivation: He has decided he is irredeemable.
Ideals: Optimist. Bonds: Attractive, Religious, Job, Criminal record. Occupation: Architect
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'8") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 18 (+4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Sylvan, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
Traulam Amakiir, Female Elf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a blue Stetson hat and blue clothes. Her auburn hair is heavily combed to the left. Her face is scarred and worn.
Personality: Calm and collected, she is a well trained Barber. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: A powerful wizard made her what she is. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Being a Barber kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new barber responsibilities is difficult
Flaws: Ugly. Bonds: Poor, Job, Military, Mentor, Criminal record. Occupation: Barber
Voice: Nasally tone
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 1)
Armor Class 15
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 11 (+0) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp. 1 Masterwork Common Melee.
Sindri Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing right leg. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair, while still mostly blonde, has prominent grey streaks. He has green eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Sold as a small child to a necromancer, Sindri was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To reunite with his absent father.
Ideals: Optimist. Bonds: Family, Mentor, Religious. Occupation: Doctor
Voice: Jittery and nervous
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 8 (-1) | 17 (+3) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Aquan, Orc
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. Amethyst (110 gp). 1 Masterwork Common Melee.
Ghûra Tinley, Male Half-Orc [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears a robe, a symbol of death around his neck, and a sword on his belt. He has auburn hair. He has hazel eyes.
Personality: He acts crazy and hedonistic. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: When he was but 5 years old his parents immigrated from the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Ghûra's homeland. Ghûra decided to take the middle way and become a bodyguard. After a long history of fighting, Ghûra and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting. Flaws: Hedonist, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Roofer
Voice: Indian accent
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 7 (-2) | 13 (+1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Orc, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 50 gp.
Loopmottin Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears a tight fitting blue shirt and pants, and sports empty pouches on her belt. She has dyed her greying silver hair a little too much giving a sharp silver color. Her amber eyes lackadaisically let the world flow into them.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Sold as a small child to a wizard, Loopmottin was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has dedicated herself to building a better village for her children.
Motivation: Someone believes her a fraud; and several ex partners dislike her way of doing things and want revenge
Ideals: Impeccable. Bonds: Adventurer, Mentor, Criminal record, Enemies. Occupation: Stableman
Voice: Rolls R's
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 400 sp. Black pearl (300 gp).
Don Dudley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing colorful clothing, dressed as a Junk Dealer. He keeps his long blonde hair kept up in a rat tail. His eyes are amber and beady.
Personality: He is overprotective of those who hire his services. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born into a rich family. A few years later when the north was not economically sound they moved to his current location. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Further expansion of business; and he has money and likes to spend it
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Guardian, Rich, Immigrant, Job. Occupation: Junk Dealer
Voice: Sounds elderly
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 5 (-3) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 110 gp.
Adelaide Cooper, Female Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a yellow coat over a black low-cut shirt, and a top hat upon her head. She has no hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: She is mildly Half-Elf supremacist, though she does not identify as such. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: The child of a Assassin, who enjoyed hunting, Adelaide was taken on many hunting expeditions. Through the years after Adelaide was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Adelaide's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Adelaide and her spouse have recently divorced.
Motivation: She's repulsed by the PC.
Flaws: Ugly, Racist, Antagonistic. Bonds: Poor, Nature. Occupation: Laborer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Gnoll, Terran
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Aura Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This eastern man wears light armors faded through time and improper care. His clothes are grease stained in places. His gray fur is drawn into a tight pony tail with a dagger scrunchie. His hazel eyes have a joyful gleam in them most of the time.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a Servant, his father struggled to pay the bills. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Impulsive. Bonds: Poor, Immigrant. Occupation: Architect
Voice: Shortens vowels
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1100 sp. Malachite (16 gp). Silver pearl (60 gp). Malachite (16 gp).
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Their contribution stands as a beacon of hope for all adventurers!