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NPC Generator

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Advanced [show]


Darrow Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'2" has a big stupid grin on his face most of the time. He wears very tight pants and wife beaters, though occasionally he sports a white coat. His hair is short and auburn. He has a dull look in his violet eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Darrow hails from a village terrorized by goblins. His childhood dream was to be a Scribe, but he was a colossal failure. He now owns his own business.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and many goblins want him driven away

Flaws: Mundane, Antagonistic, Greedy. Bonds: Enemies, Job. Occupation: Bounty Hunter

Voice: Russian accent

Attributes [hide]

Darrow Deephollow, Male Halfling Sorcerer 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)15 (+2) 12 (+1)10 (+0)
Skills Medicine +3, Performance +2
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 100 sp.


Social Check DCs


Bhevek Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He wears long strands of ruby and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his long black hair kept up in a rat tail. He is baby faced.

Personality: He never swears and excessively uses polite adverbs when speaking. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born several months after his father was called into army service. He dropped out of school to support his sick father, and resented it. He now mingles about in high society.

Motivation: Doesn't want to be a Herbalist and was forced into it by his family; and an old rival family wants him found

Ideals: Optimist, Logical. Bonds: Rich, Family, Military. Occupation: Herbalist

Voice: Sleepy voice

Attributes [hide]

Bhevek Kettlewhistle, Male Halfling Sorcerer 2
Small (3'0") Halfling, Neutral Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)13 (+1) 15 (+2)11 (+0)
Skills Intimidation +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 150 gp.


Social Check DCs


Mûglûk Kenley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a black shirt with thin brown vertical stripes and grey pants. He wears a feathered hat to cover his moderate length white hair. His blue eyes peer out from beneath his feathered black hat.

Personality: He never swears and excessively uses polite adverbs when speaking. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: The child of a Barrister, who enjoyed hunting, Mûglûk was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he's looking for his big break

Ideals: Athletic, Optimist. Bonds: Religious, Nature, Adventurer. Occupation: Beggar

Voice: Boston accent

Attributes [hide]

Mûglûk Kenley, Male Half-Orc Sorcerer 1
Medium (5'11") Half-Orc, Neutral Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)13 (+1) 16 (+3)10 (+0)
Skills Investigation +3, Survival +5
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 300 sp. 3 Alchemist’s fire.


Social Check DCs


Helgret Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents. She is physically well-built. She wears a feathered hat to hide her balding. She tend to wears goggles to shield her eyes.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Born to a pair of adventurers, Helgret grew up listening to her mother's many stories. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has dedicated herself to building a better trade route.

Motivation: Obtaining odd cultural Tiefling artifacts is her passion.

Ideals: Disciplined, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Fisher

Voice: Stutters

Attributes [hide]

Helgret Torevir, Female Dwarf Sorcerer 2
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)14 (+2) 7 (-2)12 (+1)
Skills Performance +3, Stealth +3
Senses Passive Perception 8
Languages Common, Dwarven, Giant, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 220 gp. White pearl (110 gp). Red garnet (110 gp).


Social Check DCs


Dagger Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a brown cloak and cross-gartered tan stockings. Her white fur is greasy and uncared for. Her eyes are likewise amber. Her teeth are yellowed and unaligned.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is obsessed with her god.

History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. Days after completing her studies, news broke out that her hometown was attacked by drow. Dagger was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.

Motivation: Wants to work out more often; and several ex partners dislike her way of doing things and want revenge

Ideals: Athletic, Opinionated. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Sage

Voice: Booming voice

Attributes [hide]

Dagger Of Storm, Female Tabaxi Sorcerer 2
Medium (6'3") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)12 (+1) 10 (+0)17 (+3)
Skills Athletics +2, History +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 300 gp.


Social Check DCs


Elizabeth Reid, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman wears tattered old clothes. She wears her chestnut hair down. Her green eyes dart from person to person to random spaces in the air.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Her father raised her in a mountain cabin. Her parents were killed by giants in a raid when she was still a young child. The giants captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has been saving her money to try and buy her brother's freedom.

Motivation: To unite with her brother.

Flaws: Ugly, Antagonistic. Bonds: Family, Nature, Enemies. Occupation: Butcher

Voice: Dark and ominous

Attributes [hide]

Elizabeth Reid, Female Human Sorcerer 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 7 (-2)15 (+2) 15 (+2)13 (+1)
Skills Athletics +2, Survival +4
Senses Passive Perception 12
Languages Common, Infernal, Druidic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 80 gp. A delicate silver chain set with a tourmaline (100 gp).


Social Check DCs


Mardnab Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: She wears dull blue sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed club, just in case. She is bristling with hidden weapons, mostly clubs and scythes. Her black hair is smooth and relatively long. She has hazel eyes.

Personality: Mardnab hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Her father raised her in a mountain cabin. A gifted student she started as a Sage, but she got bored and became a Scribe. By chance she met her sister recently and the two have been together since.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and sabotage a competitor

Ideals: Artistic. Bonds: Criminal record, Family, Nature, Job. Occupation: Scribe

Voice: Hissing voice

Attributes [hide]

Mardnab Albaratie, Female Gnome Sorcerer 2
Small (3'5") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)15 (+2) 18 (+4)14 (+2)
Skills History +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Gnome, Dwarven, Infernal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 70 gp.


Social Check DCs


Uraim Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fighting clothing, which leaves very little to the imagination. His hair is short and chestnut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Uraim was raised in a hard working conservative environment. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: Expand his business.

Ideals: Fighting, Athletic. Flaws: Insane. Bonds: Attractive, Job. Occupation: Hunter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Uraim Caebrek, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)13 (+1) 12 (+1)9 (-1)
Skills Intimidation +1, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: Just what you see.


Social Check DCs


Guy Rylan, Male Human [Permalink]

Personal [hide]

Description: He wears grey leather gloves, a grey jacket, and tight pants. He carries with him a set of shortbows on his belt, each one with a opal on the hilt. He has done his best to style his white hair to look like a famous performer. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Guy is combative with any and all who dare try his patience in the slightest.

History: Guy hails from a village terrorized by brigands. In his 10th year, his parents were killed by a brigands raid, leaving Guy alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He wants revenge against brigands; and someone believes him a fraud

Ideals: Fighting, Justice. Flaws: Ugly, Sensitive. Bonds: Enemies. Occupation: Barkeep

Voice: Spanish accent

Attributes [hide]

Guy Rylan, Male Human Sorcerer 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)14 (+2) 12 (+1)12 (+1)
Skills Performance +3, Stealth +3
Senses Passive Perception 11
Languages Common, Goblin, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 5000 cp.


Social Check DCs

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