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NPC Generator

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Advanced [show]


Bree Brushgather, Female Halfling [Permalink]

Personal [hide]

Description: This tall, slender woman is wearing colorful clothing, dressed as a Locksmith. Her hair, while still mostly blonde, has prominent grey streaks. She has gleaming, smiling blue eyes.

Personality: Stoic and calm, she prefers to meditate than take action. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born several months after her father was called into army service. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Locksmith work with an outfit from a few towns over. Locksmith work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.

Motivation: Her religion dominates her actions; and she is unsatisfied with her job

Ideals: Disciplined, Joker. Bonds: Military, Job, Religious. Occupation: Locksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Bree Brushgather, Female Halfling Sorcerer 2
Small (3'2") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 3 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)16 (+3) 8 (-1)17 (+3)
Skills Sleight of Hand +5, Survival +1
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Gnome, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 340 gp.


Social Check DCs


Kilvar Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His feathered hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and his religion dominates his actions

Ideals: Optimist. Flaws: Ugly, Disease, Insomniac. Bonds: Religious. Occupation: Carpenter

Voice: Sounds elderly

Attributes [hide]

Kilvar Foamtankard, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)11 (+0) 8 (-1)5 (-3)
Skills Acrobatics +5, Performance -1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 1300 sp. 4 Tanglefoot bags.


Social Check DCs


Azza Swift, Female Tiefling [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She is portly but not overly obese. She has dyed her greying red hair a little too much giving a sharp red color. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She snorts whenever she laughs or is feeling confident. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She is the product a well kept family trust fund and as such has never really known need. Azza was born on a far northern plains where she grew up under the tutelage of her mother, an expert Spy. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A strong sense of loyalty to Half-Elven people; and meet up once more with her childhood friend

Ideals: Gifted. Flaws: Racist. Bonds: Rich, Immigrant, Adventurer. Occupation: Spy

Voice: Spits words with contempt

Attributes [hide]

Azza Swift, Female Tiefling Sorcerer 1
Medium (5'4") Tiefling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)16 (+3) 10 (+0)18 (+4)
Skills Intimidation +6, Perception +2
Senses Passive Perception 12
Languages Common, Goblin, Abyssal, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 90 gp. Jasper (60 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Lia Amastacia, Female Elf [Permalink]

Personal [hide]

Description: She wears a blue armored body suit, with a simple white line shooting up and back down, and carries kukris. Her small hat is riddled with cuts and holes. Her face is scarred and worn.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born in a small village she learned the ways of the warrior from her father. Through the years after Lia was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Lia's father didn't care for her much, and the feeling was mutual. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Shoemaker

Voice: Spits words with contempt

Attributes [hide]

Lia Amastacia, Female Elf Sorcerer 1
Medium (5'4") Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 5 (-3)12 (+1) 15 (+2)16 (+3)
Skills Arcana +3, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 1000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mugrunden Mystan, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'1" and muscular, this southern man wears green leather gloves, a green jacket, and tight pants. His copper crest is lengthy. His ears are large.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Mugrunden was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of his son; and to unite with his sister

Ideals: Athletic, Persistence. Flaws: Ugly, Secretive. Bonds: Family. Occupation: Bather

Voice: Rolls R's

Attributes [hide]

Mugrunden Mystan, Male Dragonborn Sorcerer 2
Medium (6'1") Dragonborn, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)12 (+1) 11 (+0)16 (+3)
Skills Intimidation +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 1 Good lock.


Social Check DCs


Richard Dryden, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears grey trousers with black and brown striped suspenders. He wears various colorful collared shirts. His auburn hair is cut short. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has always had a great fascination with Tiefling culture. He invites people to come help in his community garden.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Richard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Richard decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist. Flaws: Addict, Racist, Antagonistic. Bonds: Criminal record. Occupation: Priest

Voice: Speaks like tongue is numb

Attributes [hide]

Richard Dryden, Male Human Sorcerer 1
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 7 (-2)13 (+1) 8 (-1)10 (+0)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 80 gp.


Social Check DCs


Fallond Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'5", this man wears a fine chain shirt which he covers with brown colored cloaks and clothing. His red hair is slicked back into a classic pompadour. His blue eyes lackadaisically let the world flow into them.

Personality: Overbrimming with self-confidence, Fallond isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and sabotage a competitor

Ideals: Impeccable, Logical. Bonds: Poor, Job, Criminal record. Occupation: Fletcher

Voice: Squeaky

Attributes [hide]

Fallond Trueanvil, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)11 (+0) 12 (+1)8 (-1)
Skills Insight +3, Religion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 150 gp. 1 Half-Plate.


Social Check DCs


Kerkad Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses well, typically a more casual-formal manner. His rusty crest is drawn into a tight pony tail with a card scrunchie. His red eyes lackadaisically let the world flow into them.

Personality: Kerkad speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He would rather hide behind his crafts than deal with other people.

History: When he was but 7 years old his parents immigrated from the west. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his dancing dream.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Healer

Voice: Loud with bravado

Attributes [hide]

Kerkad Shestendeliath, Male Dragonborn Sorcerer 1
Medium (6'6") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)15 (+2) 11 (+0)11 (+0)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Goblin, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 800 sp.


Social Check DCs


Richard Harrington, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears a brown shirt with thin red vertical stripes and tan pants. He has a hunchback. His hair is brown and curly. He has amber eyes and a brown hat with a red feather.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Navigator arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He used his abilities to travel the world and help people.

Motivation: Wants to have a good time and be beloved; and revenge

Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Navigator

Voice: Loud with bravado

Attributes [hide]

Richard Harrington, Male Human Sorcerer 1
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 10 (+0)15 (+2) 11 (+0)8 (-1)
Skills Arcana +4, Performance +1
Senses Passive Perception 10
Languages Common, Giant, Celestial
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 10 pp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Climber’s kit.


Social Check DCs

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