Akoth Yardley, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear white clothing when he does not wear armor. He carries with him a set of scythes on his belt, each one with a topaz on the hilt. He wears his hair in dreadlocks. His green eyes are slightly larger than normal.
Personality: Stoic and calm, he prefers to meditate than take action. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He served in the navy to pay for his family's outstanding loans. He worked as a nervous Beggar and found it very stressful. He has drifted from career to career and currently works as a Beggar.
Motivation: Many goblins want him driven away; and expand his business
Ideals: Fighting, Disciplined, Philantrophist. Bonds: Military, Job, Enemies. Occupation: Beggar
Voice: Posh accent
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Euron Enigma, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man typically wears a sleeveless long coat of deep green leather and dull brown iron scale mail. His hair, while still mostly silver, has prominent grey streaks. His thin eyebrows rest above his beady white eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Euron grew up listening to his father's many stories. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He has worked as a Actor like his father before him.
Motivation: He has a crush on the local Bellfounder; and expand his business
Flaws: Ugly, Racist. Bonds: Job, Adventurer, Has a crush. Occupation: Actor
Voice: Soft and mumbly
Attributes [hide]
Medium (5'3") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 18 (+4) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Gnoll, Giant, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 pp.
Merla Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft black waves gently in the breeze. Her chestnut hair is still thick. Her eyes are likewise hazel.
Personality: She hates Halflings with a passion. As such she is filled with self loathing. She works hard and plays hard.
History: She comes from a rich eastern family. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During her travels, Merla and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Merla discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Merla fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and money/treasure
Flaws: Racist, Hedonist, Disease. Bonds: Rich, Adventurer. Occupation: Glassblower
Voice: French accent
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 9 (-1) | 12 (+1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Infernal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 80 gp. Jasper (70 gp).
Chad Spalding, Male Human [Permalink]
Personal [hide]
Description: This man wears rags and sports a simple walking cane, and sports empty pouches on his belt. He wears his hair in dreadlocks. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Chad is combative with any and all who dare try his patience in the slightest.
History: Gifted from a young age, Chad studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted necromantic powers by his dying brother.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he desires power and/or immortality
Ideals: Justice, Gifted. Bonds: Poor, Enemies, Job, Adventurer. Occupation: Mortician
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Giant
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. Amethyst (70 gp).
Gorga Wilberforce, Female Half-Orc [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She likes to wear white tank tops with tan skirt. Her moppish auburn hair is in a traditional bowl cut. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. When Gorga reached her early adolescence her Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. By chance she met her sister recently and the two have been together since.
Motivation: An old rival family wants her found; and regain custody of her daughter
Ideals: Passionate. Flaws: Ugly. Bonds: Family, Religious, Military. Occupation: Engraver
Voice: Aggressive tone
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 4000 cp.
Great Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is very fat, and dresses like a well dressed Fletcher does. Her fur is greying and her face has many wrinkles. Her thin eyebrows rest above her beady green eyes.
Personality: She will rave to anyone who will listen. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Great was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fletcher work with an outfit from a few towns over. Fletcher work suited her well, and with each successful project, she earned more gold and more respect from her peers. She inherited the family business which she has now maintained for 10 years.
Motivation: Sabotage a competitor.
Flaws: Ugly, Insane. Bonds: Job, Military, Poor. Occupation: Fletcher
Voice: Raspy
Attributes [hide]
Medium (5'3") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 17 (+3) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 80 gp.
Azzakh Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a lot of dark rich colors, with gold accents. He wears a colorful flower in his bronze crest. He wears a mask on his face.
Personality: He is a hateful person. He taunts others and blames them for his problems. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born in a small island village. A freak accident while working with his Junk Dealer mother left him crippled. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Attractive, Nature. Occupation: Jeweler
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 500 sp. Smoky quartz (20 gp).
Dell Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a red armored body suit, with a simple black line shooting up and back down. Her white hair is knotted and matted. She has a dull look in her amber eyes.
Personality: Dell wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants nothing more than to rejoin the army; and meet up once more with her childhood friend
Ideals: Disciplined. Flaws: Ugly. Bonds: Immigrant, Military. Occupation: Dilettante
Voice: Eastern European accent
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 2)
Armor Class 15
Hit Points 3 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 9 (-1) | 10 (+0) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 170 gp.
Andraste Firahel, Female Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a tan shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. Her chestnut hair is cut jaggedly and amateurishly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She hates Elves with a passion. As such she is filled with self loathing. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She is a Doppelganger in disguise. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Half-Elven compassion; and a need for knowledge about a nearby landmark
Flaws: Racist, Insane. Bonds: Criminal record, Adventurer. Occupation: Performer
Voice: French accent
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 8 (-1) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 2100 sp. Solid gold idol (800 gp). Large well-done wool tapestry (300 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). 1 Masterwork Light steel shield. 1 Masterwork Heavy steel shield. 1 Masterwork Light steel shield.
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Their contribution stands as a beacon of hope for all adventurers!
