Vaina Liadon, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'7" and lanky with angular features, she is an attractive figure. She wears a well pressed and immaculate suit (or dress). Her golden hair is cut short. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She can speak with the recently deceased. She is a logical person and will generally grow upset if things defy logic and science.
History: Vaina was born with her mother's beautiful face. While she appears to be a normal Half-Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Gifted, Logical. Flaws: Insane, Disease. Bonds: Attractive. Occupation: Spice Merchant
Voice: Nasally tone
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
Fargas Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: 2'10" and lanky with angular features, he is an attractive figure. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His long white hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A deeply religious man he believes everything happens for a reason. He is a logical person and will generally grow upset if things defy logic and science.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants nothing more than to rejoin the army; and his religion dominates his actions
Ideals: Logical. Bonds: Attractive, Religious, Military. Occupation: Miller
Voice: Speaks in third person
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 8 (-1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 200 sp. 1 Tanglefoot bags.
Roondar Reese, Male Gnome [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is physically well-built. His white hair is knotted and matted. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in the east to a Carpenter, Roondar learned a great deal about his mother's area of expertise. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Painter again; and wants to open a new tavern
Flaws: Mundane, Shy. Bonds: Rich, Job, Religious. Occupation: Carpenter
Voice: German accent
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 3)
Armor Class 14
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Abyssal
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Cloak Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses in collared shirts and wears a proper scarf over his head. He wears a top hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He was granted martial powers by his dying brother.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Gifted. Flaws: Shy, Disease. Bonds: Attractive, Rich. Occupation: Bricklayer
Voice: Pronounces O like U
Attributes [hide]
Medium (6'10") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 900 sp. Hematite (13 gp). 1 Smokesticks.
Malquis Yaeldrin, Female Elf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy chestnut stubble. She wears tight fighting clothing, which leaves very little to the imagination. She has a hunchback. Her hair is always cut to a buzz. Her blue eyes dart from person to person.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Malquis was born in the south. At a young age she loved to build and create. Her father was a mechanic, and taught her how to fix just about anything. She has recently gotten a pet goose that steals things from people.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and a rival would like her out of the picture
Ideals: Fighting, Persistence, Justice. Flaws: Ugly. Bonds: Criminal record. Occupation: Merchant
Voice: pre-pubescent
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 310 gp.
Quespa Skaarzborroosh, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her crest is cut close to her head. She is baby faced.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She would rather hide behind her crafts than deal with other people.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was an apprentice working in her father's forge. She has never given up on her dancing dream.
Motivation: Sabotage a competitor; and she is unsatisfied with her job
Ideals: Artistic. Flaws: Shy, Mundane. Bonds: Rich, Job. Occupation: Farmer
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 50 gp.
Salasar Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing a long, black, dusty cloak. His crest is white and curly. His eyes are red and catlike.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Salasar hails from a village terrorized by drow. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered drow who tried to eat his hand. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Many drow want him driven away; and wants his loneliness to end
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Enemies, Has a crush. Occupation: Sage
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 300 sp.
Falkrunn Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She has a slight overbite and is overall scrawny. Sporting a chestnut mohawk this woman's hair draws a lot of attention. She has a dull look in her gray eyes.
Personality: She hates Dwarves with a passion. As such she is filled with self loathing. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Born to a Fisher, her father struggled to pay the bills. She worked as a nervous Map Maker and found it very stressful. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She wants to meet her childhood hero; and gnomish compassion
Ideals: Philantrophist, Justice. Flaws: Racist. Bonds: Poor, Job, Adventurer. Occupation: Map Maker
Voice: Soothing and warm
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Infernal
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 6000 cp. 3 Smokesticks.
Taklinn Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a well pressed and immaculate suit (or dress). His deerstalker hat is riddled with cuts and holes. His green eyes lackadaisically let the world flow into them.
Personality: A deeply religious man he believes everything happens for a reason. He has a habit of throwing himself into exceedingly dangerous situations.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his 11th year, his parents were killed by a dire rats raid, leaving Taklinn alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He is compelled to act according to his religious beliefs; and someone believes him a fraud
Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Religious, Enemies. Occupation: Engraver
Voice: Switch between two voices
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 170 gp.
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Their contribution stands as a beacon of hope for all adventurers!
