Thoradin Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears brown cloth garments or leather armor. He sports a long red beard, and similarly colored long hair. His eyes are likewise green. His teeth are white and perfect.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in the west his family was never financially stable. A freak accident while working with his Doctor mother left him crippled. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter
Flaws: Secretive, Disease. Bonds: Attractive, Family, Poor. Occupation: Adventurer
Voice: Timid voice
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 80 gp. A miniature golden chest with tiny emeralds lining the top (120 gp). 1 Masterwork Heavy wooden shield.
Trey Oakley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a robe, a symbol of the four houses of cards around his neck, and a mace on his belt. He has a small bristly mustache and wavy brown hair. His fierce amber eyes like to dwell on things.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.
Motivation: He wants to meet his childhood hero.
Ideals: Fighting, Athletic. Flaws: Secretive. Bonds: Adventurer, Criminal record. Occupation: Baker
Voice: Posh accent
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 13 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 600 sp. 1 Banded mail.
Vonbin Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His golden hair is heavily combed to the left. His eyes are hazel and catlike.
Personality: This man loves singing and to teach people singing more than just about anything. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a pair of adventurers, Vonbin grew up listening to his mother's many stories. He has had some formal singing training, and achieved minor success. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Artistic, Professionalism, Logical. Bonds: Adventurer, Poor. Occupation: Banker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Jade (40 gp). Azurite (12 gp). Banded agate (12 gp).
Pog Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: A 3'5" northern man, he is well dressed, constantly wearing a blue suit, red shirt, and green tie. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Pog was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: His spouse's relatives view him with great suspicion; and he wants to meet his childhood hero
Ideals: Impeccable. Flaws: Depressed. Bonds: Poor, Adventurer, Family. Occupation: Junk Dealer
Voice: Farmer accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 18 (+4) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Gnoll, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp.
Nella Richie, Female Half-Orc [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She typically wears a sleeveless long coat of deep white leather and dull red iron scale mail. Her silver hair is drawn into a tight pony tail with a butterfly scrunchie. Her green unseeing eyes seem to look past you.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She misses her home and complains about the freezing weather, even in summer.
History: Nella was born in the west. At a young age she loved to build and create. Her first spouse was a Mason, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.
Motivation: An old rival family wants her found.
Ideals: Passionate, Persistence. Flaws: Disease. Bonds: Immigrant, Family. Occupation: Shepherd
Voice: Smoker's lung
Attributes [hide]
Medium (4'10") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 14 (+2) | 13 (+1) | 4 (-3) |
Senses Passive Perception 13
Languages Common, Orc, Ignan, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Quilla Munggen, Female Gnome [Permalink]
Personal [hide]
Description: She is lean but muscular and prefers to wear blue pants and tee shirts. She wears a deerstalker hat to hide her balding. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Eccentric and domineering, Quilla will drive conversation. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: From birth she was tutored by a cruel and relentless mentor. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Masseuse. She became a Masseuse soon after.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and to pay off her debts
Ideals: Extrovert. Flaws: Insane. Bonds: Job, Mentor, Debt. Occupation: Masseuse
Voice: Pirate accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 17 (+3) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Aquan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: Just what you see.
Beleth Trust, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is greying and her face has many wrinkles. Her eyes are black and catlike.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. A freak accident while working with her Architect father left her crippled. She has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to open a new tavern; and she has comitted a past crime that haunts her to this day
Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Job, Criminal record. Occupation: Armorer
Voice: Soothing and warm
Attributes [hide]
Medium (5'5") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.
Sun Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. She carries with her a set of flails on her belt, each one with a amber on the hilt. Her brown fur is lengthy and is close to two feet long. Her eyes are hazel and catlike.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She also is a firm believer in the womanly ideal.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She used her abilities to travel the world and help people.
Motivation: To prove her worth to the world; and she's repulsed by the pc
Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Impulsive. Occupation: Soapmaker
Voice: Loud with bravado
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 7 (-2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 300 sp. 1 Masterwork Uncommon Weapon.
Dazzazn Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His clothes are grease stained in places. He wears a colorful flower in his black crest. His red eyes dart from person to person.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is lazy and tries to find solutions quickly.
History: The child of a Stableman, who enjoyed hunting, Dazzazn was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Cook hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: Many drow want him driven away.
Ideals: Disciplined. Flaws: Lazy. Bonds: Poor, Immigrant, Attractive, Nature. Occupation: Cook
Voice: Excited and jittery
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Jet (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!