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NPC Generator

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Advanced [show]


Zepar Loyalty, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears dark leathers with embroidery. He keeps his silver hair in a pixie cut. His white unseeing eyes seem to look past you.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the south to a Slave Trader, Zepar learned a great deal about his mother's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He became a Slave Trader soon after.

Motivation: To be a Adventurer again; and he loathes his own lifestyle

Ideals: Extrovert. Flaws: Ugly, Disease, Depressed. Bonds: Job. Occupation: Slave Trader

Voice: Switch between two voices

Attributes [hide]

Zepar Loyalty, Male Tiefling Sorcerer 2
Medium (6'9") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)17 (+3) 12 (+1)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 200 sp. 2 Smokesticks.


Social Check DCs


Menny Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner. She is portly but not overly obese. Her blonde hair is cut short with large spiked bangs in the front. Her eyes are a pleasant violet.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born the only child of a wealthy merchant. Brilliant and gifted she never wanted to apply herself. Due to her spouse's obsession with being a Miller they were divorced and she won custody of their daughter. She worked as a Barber, and she later adopted a second daughter.

Motivation: Her relatives are trying to arrange a marriage; and doesn't want to be a barber and was forced into it by her family

Ideals: Entrepeneur, Gifted. Flaws: Forgetful. Bonds: Attractive, Family. Occupation: Barber

Voice: Sighs a lot, exhausted

Attributes [hide]

Menny Horcusporcus, Female Gnome Sorcerer 2
Small (3'1") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)17 (+3) 12 (+1)12 (+1)
Skills Perception +3, Religion +5
Senses Passive Perception 15
Languages Common, Gnome, Ignan, Giant, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: Just what you see.


Social Check DCs


Grigi Ramsay, Female Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender woman wears baggy black pantaloons and a blue scarf. She has auburn hair. She wears round tiny glasses practically rammed into her face.

Personality: She is very quiet and rarely speaks above a whisper. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.

Motivation: Balancing her hectic life and new Spy responsibilities is difficult; and she is unsatisfied with her job

Ideals: Artistic. Flaws: Shy. Bonds: Criminal record, Adventurer, Job. Occupation: Spy

Voice: Speaks fast with a slight lisp

Attributes [hide]

Grigi Ramsay, Female Half-Orc Sorcerer 2
Medium (5'0") Half-Orc, True Neutral (CR 2)
Armor Class 9
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)5 (-3) 13 (+1)16 (+3)
Skills Persuasion +5, Stealth +1
Senses Passive Perception 11
Languages Orc
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 1900 sp.


Social Check DCs


Travok Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a grey armored body suit, with a simple brown line shooting up and back down. His hair is short and blonde. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a font of random trivia from the lore and stories he has discovered

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered drow who tried to eat his hand. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and to share knowledge with the world

Ideals: Logical. Flaws: Insomniac, Shy. Occupation: Spy

Voice: Hollow voice

Attributes [hide]

Travok Rumnaheim, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 18 (+4)11 (+0) 14 (+2)8 (-1)
Skills Medicine +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Hugh Kenley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a dagger on it. He wears his hair in dreadlocks. He has several tiny aquamarine earrings on each ear.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Flaws: Impulsive, Disease, Fearful. Bonds: Rich, Adventurer. Occupation: Beggar

Voice: Jamaican accent

Attributes [hide]

Hugh Kenley, Male Human Sorcerer 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)12 (+1) 14 (+2)13 (+1)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 130 gp.


Social Check DCs


Dalgal Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: 4'0" and lanky with angular features, he is an attractive figure. He is dressed in an above average manner. He has a long blonde beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: Calm and collected, he is a well trained Mercenary. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Dalgal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. He left for the east, certain he would find work there.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult.

Ideals: Athletic. Bonds: Attractive, Poor, Job, Immigrant. Occupation: Mercenary

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dalgal Bofdann, Male Dwarf Sorcerer 3
Medium (4'0") Dwarf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)15 (+2) 9 (-1)10 (+0)
Skills Animal Handling +1, Intimidation +2
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: Just what you see.


Social Check DCs


Fenriz Clever, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has styled his purple hair well, parting it to the right. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Fenriz was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: An old rival family wants him found.

Ideals: Impeccable. Bonds: Rich, Attractive, Slave, Family. Occupation: Masseuse

Voice: Soothing and warm

Attributes [hide]

Fenriz Clever, Male Tiefling Sorcerer 4
Medium (5'10") Tiefling, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)13 (+1) 15 (+2)18 (+4)
Skills Persuasion +6, Religion +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 100 gp. 1 Masterwork Artisan’s tools. 1 Magnifying glass. 1 Masterwork Artisan’s tools. 1 Masterwork Musical instrument.


Social Check DCs


Ghesh Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a green shirt with thin grey vertical stripes and white pants. His red crest is knotted and matted. His red eyes are slightly larger than normal.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is lazy, self-centered, vain, and jealous.

History: Ghesh was raised in a hard working conservative environment. A few years later when the west was not economically sound they moved to his current location. He ran away from his former home and has been making his living as a Ploughman for the past few years.

Motivation: Doesn't want to be a Ploughman and was forced into it by his family; and further expansion of business

Ideals: Optimist. Flaws: Selfish. Bonds: Job, Immigrant, Family. Occupation: Ploughman

Voice: Mumbles to self between sentences

Attributes [hide]

Ghesh Hshhsstoroth, Male Dragonborn Sorcerer 2
Medium (6'2") Dragonborn, Neutral Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)15 (+2) 12 (+1)11 (+0)
Skills Deception +2, History +4
Senses Passive Perception 11
Languages Common, Auran, Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 230 gp.


Social Check DCs


Gennal Amastacia, Male Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'7" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair is unkempt and raggedy. He wears a mask on his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Gennal grew up listening to his father's many stories. He found a children's book about a Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.

Motivation: He wants to meet his childhood hero.

Ideals: Logical. Flaws: Ugly, Sensitive. Bonds: Poor, Adventurer. Occupation: Mason

Voice: Prounounces S like Z

Attributes [hide]

Gennal Amastacia, Male Elf Sorcerer 3
Medium (4'7") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points -1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 4 (-3)14 (+2) 15 (+2)10 (+0)
Skills Stealth +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Druidic, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 2100 sp.


Social Check DCs

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