Guy Beitz, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has done his best to style his blonde hair to look like a famous performer. His skin is flawless and his brown eyes scan people very quickly.
Personality: Stoic and calm, he prefers to meditate than take action. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was raised in a island tribe. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Disciplined, Fighting. Bonds: Rich, Attractive, Nature. Occupation: Jeweler
Voice: Pronounces O like U
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 30 gp. Cloth of gold vestments (140 gp).
Tyna Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her black hair has been sun bleached extensively. This amber eyed northerner is not easily forgotten.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She plays an instrument quite well.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. During her travels, Tyna and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Tyna discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Tyna fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She wants to meet her childhood hero; and to unite with her brother
Ideals: Artistic. Flaws: Disease. Bonds: Job, Adventurer, Family. Occupation: Glassblower
Voice: Low range voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee -2 / 1d6-4, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 200 gp. Tiger eye turquoise (6 gp). Aquamarine (600 gp).
Jacoba Clayton, Female Human [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She wears her chestnut hair up in a very large beehive style do. Her thin eyebrows rest above her beady gray eyes.
Personality: She is irascible and easily irritated. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Ruler work with an outfit from a few towns over. Ruler work suited her well, and with each successful project, she earned more gold and more respect from her peers. She inherited the family business which she has now maintained for 13 years.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Athletic, Extrovert. Flaws: Ugly, Antagonistic. Bonds: Military, Job. Occupation: Ruler
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'8") Human, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Giant
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 2000 sp.
Veit Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He very much looks the part of a Engraver. He wears his golden hair down. His gray eyes dart from person to person.
Personality: Eccentric and domineering, Veit will drive conversation. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Veit was born in the north. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now owns his own business.
Motivation: Money/treasure.
Ideals: Extrovert, Persistence. Flaws: Ugly. Bonds: Job, Rich. Occupation: Engraver
Voice: Uses sign language
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 18 (+4) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 240 gp.
Elama Goltorah, Female Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her red hair is cut jaggedly and amateurishly. Her gray eyes dart from person to person.
Personality: While she acts the brute, she is far gentler than she would appear. Elama is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Gifted from a young age, Elama studied abroad. When money was particularly tight she was walking through alleys when she overheard a Miller hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was granted arcane powers by her dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to raise her children well
Ideals: Fighting, Gifted. Bonds: Attractive, Family, Poor. Occupation: Miller
Voice: Jittery and nervous
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 2000 cp.
Arumawann Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing left leg. He is wearing the road beaten gear of a warrior. He has black hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. As long as the job gets done he does not care how it got done.
History: He was born in the north, but his parents moved at a very young age to the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Arumawann's homeland. Arumawann decided to take the middle way and become a bodyguard. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: An old rival family wants him found; and to unite with his brother
Ideals: Fighting, Professionalism, Entrepeneur. Bonds: Family, Immigrant. Occupation: Servant
Voice: Eastern European accent
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 7 (-2) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 110 gp.
Oloric Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears a brown costume with the symbols of luck on his torso, marred by chocolates. His long white hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He comes from a rich eastern family. After coming to the age of reason, Oloric took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Joker, Optimist, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Armorer
Voice: Switch between two voices
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Giant
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 100 sp.
Torinn Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he is wearing a tight green one piece outfit complete with pants, hood, and a cape. His crest is short and green. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.
Personality: Aggressive, abrasive, and angry, Torinn embodies much of what other species detest in the Dragonborns. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Torinn was born with his father's beautiful face. Over the years he perfected his riding and shooting skills. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the north; and he's repulsed by the pc
Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Barkeep
Voice: Breathy voice
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan, Draconic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Tawar Preston, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her silver hair is thinning but still full. Her eyes are violet and she is always smoking a pipe.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. In her 11th year, her parents were killed by a illithids raid, leaving Tawar alone in the world. After a stint in an orphanage, she was adopted. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: A need for knowledge about a nearby landmark; and her religion dominates her actions
Ideals: Athletic, Justice. Flaws: Disease. Bonds: Religious, Enemies, Adventurer. Occupation: Barber
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'7") Half-Orc, Chaotic Good (CR 1)
Armor Class 6
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 3 (-4) | 8 (-1) | 4 (-3) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged -2 / 1d4-4, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 600 sp. 1 Banded mail.
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