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NPC Generator

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Advanced [show]


Mardred Caebrek, Female Dwarf [Permalink]

Personal [hide]

Description: Standing 3'10", this woman wears a grey costume with the symbols of the sun god on her torso. Sporting a silver mohawk this woman's hair draws a lot of attention. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She inherited the family business which she has now maintained for 7 years.

Motivation: Her religion dominates her actions; and expand her business

Ideals: Optimist, Gifted. Bonds: Attractive, Job, Religious. Occupation: Ploughman

Voice: Dutch accent

Attributes [hide]

Mardred Caebrek, Female Dwarf Sorcerer 2
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)18 (+4) 17 (+3)12 (+1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Orc, Giant, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14640000000

Possessions: 350 gp.


Social Check DCs


Khrosh Adley, Male Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. With bright silver hair and a scraggly beard. His eyes are a pleasant violet.

Personality: He is irascible and easily irritated. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Khrosh was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk.

Flaws: Antagonistic. Bonds: Adventurer, Attractive, Family, Poor. Occupation: Bowyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Khrosh Adley, Male Half-Orc Sorcerer 1
Medium (5'8") Half-Orc, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)14 (+2) 8 (-1)12 (+1)
Skills Investigation +4, Stealth +5
Senses Passive Perception 9
Languages Common, Orc, Gnoll, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 160 gp.


Social Check DCs


River Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man likes to wear ponchos typically of a light brown in addition to tight pants. He has moderate length yellow fur. His eyes are a pleasant amber.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He has set out to sabotage the competition.

Motivation: To share knowledge with the world; and he's looking for his big break

Ideals: Artistic, Logical. Bonds: Poor, Adventurer, Military, Job. Occupation: Healer

Voice: Dutch accent

Attributes [hide]

River Shoe, Male Tabaxi Sorcerer 1
Medium (6'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)9 (-1) 15 (+2)18 (+4)
Skills Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Two Llamas In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She typically wears brown cloth garments or leather armor. She wears a broad hat to hide her balding. Her green eyes peer out from beneath her broad brown hat.

Personality: She is witty, but her monotone delivery comes off as unnerving She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born several months after her mother was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she wants nothing more than to rejoin the army

Ideals: Joker, Entrepeneur. Flaws: Shy, Greedy. Bonds: Military. Occupation: Architect

Voice: Speaks with squeezed throat

Attributes [hide]

Two Llamas In the Wind, Female Tabaxi Sorcerer 2
Medium (5'2") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)11 (+0) 16 (+3)11 (+0)
Skills Perception +5, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 50 gp. 1 Breastplate.


Social Check DCs


Gimûb Lindsey, Male Half-Orc [Permalink]

Personal [hide]

Description: A 6'10" northern man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is golden and very short. This gray eyed northerner is not easily forgotten.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Gimûb was born the youngest of three triplets. Through the years after Gimûb was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Gimûb's father didn't care for him much, and the feeling was mutual. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Flaws: Antagonistic, Hedonist. Bonds: Rich, Family, Nature. Occupation: Weaver

Voice: Dark and ominous

Attributes [hide]

Gimûb Lindsey, Male Half-Orc Sorcerer 3
Medium (6'10") Half-Orc, Chaotic Good (CR 3)
Armor Class 9
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)12 (+1) 12 (+1)12 (+1)
Skills Acrobatics +1, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 300 gp. 1 Masterwork Light wooden shield. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Norman Graeme, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and is pretty ugly. He has styled his chestnut hair well, parting it to the left. His brown eyes are passionate and lively.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He cannot resist a sob story and will often dote over anyone who has one.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is untrained/undisciplined, which makes him dangerous.

Motivation: Balancing his hectic life and new Bowyer responsibilities is difficult; and he wants nothing more than to rejoin the army

Ideals: Passionate, Philantrophist. Flaws: Ugly, Insane. Bonds: Military, Job. Occupation: Bowyer

Voice: Old Prospector

Attributes [hide]

Norman Graeme, Male Human Sorcerer 1
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)7 (-2) 11 (+0)12 (+1)
Skills Perception +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Orryn Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He likes to wear ponchos typically of a light tan in addition to tight pants. His auburn hair is knotted and matted. He wears an eyepatch.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He believes the world needs to unite to get rid of gnolls once and for all.

History: Orryn hails from a village terrorized by gnolls. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Passionate. Flaws: Ugly, PTSD. Bonds: Enemies, Religious. Occupation: Adventurer

Voice: Prounounces S like Z

Attributes [hide]

Orryn Tarkelby, Male Gnome Sorcerer 1
Small (3'7") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)11 (+0) 17 (+3)10 (+0)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 3000 cp. Eye agate (7 gp).


Social Check DCs


Reynard Brinker, Male Half-Elf [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries a battered quarterstaff and tarnished club as well. His hair, while still mostly white, has prominent grey streaks. His eyes are amber.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of a Farmer, who enjoyed hunting, Reynard was taken on many hunting expeditions. His first spouse was a Farmer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to get laid; and he's attracted to the pc

Ideals: Fighting. Flaws: Secretive. Bonds: Nature, Family, Has a crush. Occupation: Dilettante

Voice: American accent

Attributes [hide]

Reynard Brinker, Male Half-Elf Sorcerer 1
Medium (5'7") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)15 (+2) 12 (+1)13 (+1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Elven, Aquan, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 30 pp.


Social Check DCs


Pearl Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: She is a mite stocky and wears tattered old clothes. Her black hair is knotted and matted. She has a tattooed face.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is harsh and unforgiving.

History: She got into the Laborer business at a young age. Her childhood dream was to be a Engraver, but she was a colossal failure. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pearl fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor.

Ideals: Justice, Fighting. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Laborer

Voice: Indian accent

Attributes [hide]

Pearl Goodbarrel, Female Halfling Sorcerer 1
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)14 (+2) 16 (+3)13 (+1)
Skills History +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 150 gp. Cloth of gold vestments (180 gp).


Social Check DCs

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