Astaro Divinity, Female Tiefling [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She is wearing a perfectly clean shirt and pair of pants. Her whole body is exceptionally muscular. She has moderate length black hair. Her eyes, though not visible through her cowl, are silver.
Personality: She exudes charisma. She is a tour de force of persuasion. She is skeptical of what others tell her and is slow to trust.
History: She was born in the south. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She wants to get laid; and her religion dominates her actions
Flaws: Shy, Disease. Bonds: Attractive, Immigrant, Religious, Has a crush. Occupation: Spy
Voice: Breathy voice
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 10 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 50 pp.
Azza Cacophony, Female Tiefling [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across her face, she wears tattered old clothes. Her Stetson hat is riddled with cuts and holes. She has several tiny opal earrings on each ear.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Gifted from a young age, Azza studied abroad. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has since lost track of the people in her past.
Motivation: Regain custody of her son; and marry her sister to traveling adventurers
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Rich, Family. Occupation: Carter
Voice: Australian accent
Attributes [hide]
Medium (5'4") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 230 gp. 1 Half-Plate.
Moon Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She likes to wear ponchos typically of a light pastel in addition to tight pants. Her cinnamon fur is lengthy and is close to two feet long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was raised in a white middle class family as the only child. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She now spends her time doing works of charity.
Motivation: She is content; and to share knowledge with the world
Ideals: Joker, Philantrophist, Logical. Flaws: Ugly, Mundane. Bonds: Family. Occupation: Gardener
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'8") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: Just what you see.
Nogu Landon, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She is renowned for her bright black dresses and hats. Beneath her clothing is a huge mess of scar tissue. She is bald on top and has large silver tufts of hair around her ears. Her blue eyes are slightly larger than normal.
Personality: She is happy with her job as a Stylist. She turns her eye from what people do, preferring to live and let live. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was raised in a plains tribe. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She bought a longbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Further expansion of business; and expand her business
Flaws: Ugly, Impulsive. Bonds: Slave, Job, Nature, Military. Occupation: Stylist
Voice: Spits words with contempt
Attributes [hide]
Medium (4'9") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 120 gp. 1 Banded mail.
Sannl Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears very tight pants and wife beaters, though occasionally she sports a grey coat. She has a long golden ponytail with little hanging trinkets. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Sannl hails from a village terrorized by gnolls. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting gnolls, the young Sannl began to lead the lost caravan. She has dedicated herself to building a better kind of golem.
Motivation: To protect her home; and many gnolls want her driven away
Ideals: Entrepeneur. Bonds: Attractive, Enemies, Adventurer, Guardian. Occupation: Detective
Voice: Pirate accent
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 7
Hit Points 18 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 4 (-3) | 20 (+5) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Giant
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1 Bullseye lantern.
Roge Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: He typically wears red cloth garments or leather armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His moppish blonde hair is in a traditional bowl cut. He has several tiny ruby earrings on each ear.
Personality: He is a Guard first and foremost. He believes firmly that knowledge should be universal. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Guard arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He ran away from his former home and has been making his living as a Guard for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Extrovert. Bonds: Attractive, Rich, Job. Occupation: Guard
Voice: Irish accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Just what you see.
Tagga Myerscough, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she sports black clothing, slightly heavier than average wear. Her hair is long and golden with streaks of red, and is pulled back with small black clips. Her green eyes are passionate and lively.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Brilliant and gifted she never wanted to apply herself. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature greataxe.
Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety
Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Adventurer, Immigrant. Occupation: Sailor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'8") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 10000 cp.
Ahrim Anarchy, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries with him a set of ceremonial daggers on his belt, each one with a ruby on the hilt. His brown hair is long and unkept. His otherwise smooth face is marked with small tiny scars.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was raised in a white middle class family as the only child. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: A deep hatred of orcs; and revenge
Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Family, Enemies. Occupation: Bricklayer
Voice: Slow speaker
Attributes [hide]
Medium (5'6") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 400 gp. 1 Holy water.
Melech Instinct, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His whole body is exceptionally muscular. His long black hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the north, certain he would find work there.
Motivation: His religion dominates his actions; and he is terrified, and will act out of fear
Flaws: Terse, Fearful. Bonds: Immigrant, Religious, Mentor. Occupation: Gardener
Voice: Soft and melodious
Attributes [hide]
Medium (5'8") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 7 (-2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 390 gp.
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