Roywyn Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She carries with her a set of hammers, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. She sports auburn long hair. Her eyes are likewise amber.
Personality: She is mildly Gnome supremacist, though she does not identify as such. She receives visions of the future at random moments
History: Roywyn was born in the north. At a young age she loved to build and create. As a young adult she joined a group advocating for an improvement in Gnomish conditions. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Tiefling compassion.
Ideals: Fighting, Gifted, Persistence. Flaws: Racist. Bonds: Attractive. Occupation: Sailor
Voice: Hissing voice
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 11 (+0) | 8 (-1) | 18 (+4) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Ignan, Dwarven, Druidic
Attacks Melee -2 / 1d4-4, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Balam Creed, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a moderate pudge and is not very fit. His hair is greying and his face has many wrinkles. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Balam lived on a farm with his mother, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.
Motivation: Retire the richest man in the south; and to reunite with his old friends
Ideals: Entrepeneur. Bonds: Rich, Attractive, Adventurer, Family, Immigrant. Occupation: Barrister
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'8") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 18 (+4) | 5 (-3) | 17 (+3) |
Senses Passive Perception 7
Languages Common, Infernal, Gnoll, Terran, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 370 gp. 1 Superior lock.
Spring Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears rags and sports a simple walking cane. Her fur is red and curly. She wears crescent spectacles with a black brim.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Spring lived on a farm with her mother, near the main road leading to a nearby town. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She ran away from her former home and has been making her living as a Animal Trainer for the past few years.
Motivation: Wants to have a good time and be beloved; and she's looking for her big break
Ideals: Optimist. Bonds: Poor, Adventurer, Family, Military, Job. Occupation: Animal Trainer
Voice: Squeaky
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: Just what you see.
Crampernap Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man wears skinny pants and wears a tan and grey robe with the hood down, and a wedding ring on his left hand. His black hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: This man loves music and to teach people music more than just about anything. He also is a firm believer in the manly ideal.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Crampernap has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep.
Ideals: Artistic. Flaws: Impulsive, Disease, Insomniac. Bonds: In love. Occupation: Healer
Voice: Scottish accent
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 8 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp.
Faral Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a custom-built plate barding that's adorned with blue lining and desert motifs. Her hair, while still mostly auburn, has prominent grey streaks. She wears an eyepatch.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is lazy, self-centered, vain, and jealous.
History: She was born the only child of a wealthy merchant. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Faral took refuge in the old dungeon and found the beat up morningstar and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest woman in the south.
Ideals: Passionate, Entrepeneur. Flaws: Ugly, Selfish. Bonds: Nature. Occupation: Animal Trainer
Voice: Loud with bravado
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Terran, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 4000 cp. 4 Holy water.
Kite Of Dragons, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears many layers of old clothing at all times. Her beige fur is drawn into a tight pony tail with a rose scrunchie. Her eyes, though not visible through her cowl, are green.
Personality: Aggressive, abrasive, and angry, Kite embodies much of what other species detest in the Tabaxis. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born at the edge of vast forest. She made a point of taking high paying jobs and getting most of it up front. After a long history of fighting, Kite and her spouse have recently divorced.
Motivation: Meet up once more with her childhood friend; and obtaining odd cultural human artifacts is her passion
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature, Adventurer. Occupation: Brewer
Voice: Timid voice
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 8 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp.
Chad Mancilla, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears dull yellow sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case, and sports empty pouches on his belt. He wears a colorful flower in his black hair. His fierce brown eyes like to dwell on things.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Chad hails from a village terrorized by giants. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: Someone believes him a fraud.
Ideals: Disciplined, Gifted. Bonds: Attractive, Enemies, Adventurer. Occupation: Priest
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Druidic, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. 1 Banded mail.
Quillathe Mellerelel, Female Half-Elf [Permalink]
Personal [hide]
Description: This slender woman stands about 4'11". She wears a robe, a symbol of strength around her neck, and a rapier on her belt. She has styled her silver hair well, parting it to the left. Her ears are large.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Quillathe was born the youngest of three triplets. She found a children's book about a Half-Elf Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Her spouse's relatives view her with great suspicion; and find a way to reverse the transformation of her brother
Ideals: Fighting. Flaws: Ugly, Emotional. Bonds: Adventurer, Family. Occupation: Carter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp.
Right-Handed Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she has a large pastel mantle and cape that has been intricately interwoven into her violet robe. Her cinnamon fur is smooth and relatively long. Her green eyes lackadaisically let the world flow into them.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born in the west, but her parents moved at a very young age to the east. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She moves from town to town, unable to find a place to settle.
Motivation: She doesn't get along with people that don't share her tastes; and wants to have a good time and be beloved
Ideals: Optimist, Impeccable. Flaws: Impulsive. Bonds: Immigrant, Nature. Occupation: Courier
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
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