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NPC Generator

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Advanced [show]


Duergath Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a brown shirt with thin tan vertical stripes and brown pants. His moppish chestnut hair is in a traditional bowl cut. His brown eyes lackadaisically let the world flow into them.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Duergath was born the youngest of three triplets. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to protect his home

Ideals: Justice. Flaws: Greedy. Bonds: Guardian, Family, Criminal record. Occupation: Herbalist

Voice: High pitched and raspy

Attributes [hide]

Duergath Trueanvil, Male Dwarf Sorcerer 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)8 (-1) 12 (+1)3 (-4)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1900 sp. 1 Masterwork Light wooden shield.


Social Check DCs


Kriv Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he likes to wear green tank tops with yellow pants. He keeps his long scarlet crest kept up in a rat tail. His gold eyes are passionate and lively.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He is the product a well kept family trust fund and as such has never really known need. Kriv was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kriv decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He's since become an addict/alcoholic.

Motivation: Wants his loneliness to end; and a rival would like him out of the picture

Ideals: Opinionated. Flaws: Addict. Bonds: Criminal record, Rich, Has a crush. Occupation: Fortune-teller

Voice: Smooth and feminine

Attributes [hide]

Kriv Yarjerit, Male Dragonborn Sorcerer 1
Medium (6'8") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)13 (+1) 15 (+2)12 (+1)
Skills Religion +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 600 sp. Chrysoberyl (150 gp). 1 Masterwork Common Melee.


Social Check DCs


Gilbert Asheton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is always cut to a buzz. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is fixated on the number 23. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with a lost civilization.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He feels kind of lost in life; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Insane, Depressed. Bonds: Adventurer, Criminal record. Occupation: Spice Merchant

Voice: Farmer accent

Attributes [hide]

Gilbert Asheton, Male Human Sorcerer 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)14 (+2) 18 (+4)15 (+2)
Skills Deception +4, Stealth +2
Senses Passive Perception 14
Languages Common, Sylvan, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 30 gp. Amber (100 gp).


Social Check DCs


Fabien Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tight fitting clothing which further accentuates his frame. He has done his best to style his chestnut hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: He is witty, but his monotone delivery comes off as unnerving He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Fabien was born with his mother's beautiful face. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Fabien took refuge in the ruined castle and found the beat up spear and armor he uses now. He was always very intelligent and has formed a secret society of specialists.

Motivation: Wants to raise his children well; and to unite with his brother

Ideals: Joker, Gifted. Flaws: Secretive. Bonds: Attractive, Nature, Family. Occupation: Architect

Voice: Uses sign language

Attributes [hide]

Fabien Gummen, Male Gnome Sorcerer 1
Small (3'4") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)11 (+0) 14 (+2)15 (+2)
Skills Athletics +3, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 120 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp).


Social Check DCs


Oloric Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who has a large brown mantle and cape that has been intricately interwoven into his grey robe, he is not a threatening figure. He wears his red hair down. He wears round tiny glasses practically rammed into his face.

Personality: He dislikes all the random violence that takes place in the south. Flattery will make him almost putty in your hands.

History: Born to a pair of adventurers, Oloric grew up listening to his mother's many stories. He was an apprentice working in his mother's forge. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his absent mother; and he wants to meet his childhood hero

Ideals: Pacifist. Flaws: Selfish. Bonds: Adventurer, Job, Family. Occupation: Barkeep

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Oloric Daraln, Male Dwarf Sorcerer 1
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)10 (+0) 11 (+0)11 (+0)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 800 sp.


Social Check DCs


Cimer Intellect, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear green pants and tee shirts. His blue hair is long and unkept. He wears a mask on his face.

Personality: Cocky and sure of himself, he believes he is the best Dyer born in the past three hundred years. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised in a mountains tribe. While studying, he fell in love. They married and had a son. He tends to his Dyer job now, and dutifully fulfills any obligations he has.

Motivation: Wishes to resurrect an old love; and he is unsatisfied with his job

Ideals: Joker. Flaws: Ugly. Bonds: Job, Nature, In love. Occupation: Dyer

Voice: Sleepy voice

Attributes [hide]

Cimer Intellect, Male Tiefling Sorcerer 1
Medium (5'3") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)12 (+1) 15 (+2)10 (+0)
Skills Animal Handling +4, History +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 4000 cp.


Social Check DCs


Dagnal Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is typically in her Herbalist uniform. Her tied-back hair is golden. Her violet eyes dart from person to person.

Personality: Eccentric and domineering, Dagnal will drive conversation. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: The child of western immigrants she idolized her mother. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has set out to sabotage the competition.

Motivation: A rival would like her out of the picture; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Extrovert. Bonds: Job, Criminal record, Immigrant, Religious. Occupation: Herbalist

Voice: Speaks with squeezed throat

Attributes [hide]

Dagnal Gorunn, Female Dwarf Sorcerer 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)15 (+2) 11 (+0)12 (+1)
Skills Athletics +2, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 5000 cp.


Social Check DCs


Brakka Lester, Female Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky woman prefers to wear black pants and tee shirts. She wears her white hair up in a very large beehive style do. Her brown eyes are slightly larger than normal.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is able to fit into much smaller and tighter spaces than normal.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now spends her time doing works of charity.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted, Philantrophist. Bonds: Job. Occupation: Stylist

Voice: Jittery and nervous

Attributes [hide]

Brakka Lester, Female Half-Orc Sorcerer 3
Medium (6'3") Half-Orc, Neutral Evil (CR 3)
Armor Class 8
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 12 (+1)10 (+0) 12 (+1)11 (+0)
Skills Medicine +3, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 3000 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Jabbie Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is wearing a perfectly clean shirt and pair of pants. His auburn hair is lengthy. His eyes are a pleasant blue.

Personality: Overbrimming with self-confidence, Jabbie isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a pair of adventurers, Jabbie grew up listening to his father's many stories. Jabbie was born on a far southern desert where he grew up under the tutelage of his father, an expert Sailor. He left for the south, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions; and he wants to meet his childhood hero

Ideals: Impeccable, Philantrophist. Bonds: Attractive, Adventurer, Immigrant, Religious. Occupation: Sailor

Voice: Low rumbling, strings words together

Attributes [hide]

Jabbie Umbodoben, Male Gnome Sorcerer 1
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)13 (+1) 14 (+2)15 (+2)
Skills Nature +3, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Brass mug with jade inlays (200 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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