Bertram Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a simple white robe with brown stripes complete with hood. His hair is long and chestnut with streaks of blonde, and is pulled back with small white clips. His beard is blonde, braided, and well cared for. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He plays an instrument quite well.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Joker, Artistic. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Ruler
Voice: Jamaican accent
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 7 (-2) | 6 (-2) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1900 sp. Onyx (50 gp). Black star sapphire (500 gp). Eye agate (7 gp).
Andraste Liadon, Female Elf [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her hair is greying and her face has many wrinkles. She wears a mask on her face.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Further she is a bit of a stoner and is frequently out of it.
History: She was raised in a white middle class family as the only child. Through the years after Andraste was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Andraste's mother didn't care for her much, and the feeling was mutual. She bought a bow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is greedy; and money/treasure
Flaws: Ugly, Addict, Mundane, Antagonistic. Bonds: Nature, Rich. Occupation: Courier
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 9 (-1) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Gnome, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 2000 cp.
Orsik Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a brown cloak and cross-gartered red stockings. His silver hair is smooth and relatively long. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Always inclined to offer people food he seems plenty friendly. He invites people to come help in his community garden.
History: Orsik was born in the north. At a young age he loved to build and create. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He used his abilities to travel the world and help people.
Motivation: Regain custody of his son; and marry his sister to traveling adventurers
Ideals: Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Family. Occupation: Carter
Voice: Irish accent
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 250 gp.
Pijjirik Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man wears a green deerstalker hat and green clothes and is in decent physical shape. He has wavy rusty crest. He has a tattooed face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is obsessed with a lost civilization.
History: Born to a pair of adventurers, Pijjirik grew up listening to his mother's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Pijjirik grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Pijjirik. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He feels the way he acts is they only way to get by in the world; and he has comitted a past crime that haunts him to this day
Ideals: Optimist, Impeccable. Flaws: Disease. Bonds: Adventurer, Criminal record. Occupation: Merchant
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 9 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp. 1 Masterwork studded leather.
Egelina Ariessus, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a violet vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her violet boots flare out at the collars, and she perpetually has her bow ready. With bright white hair. Her eyes are likewise violet.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is lazy, self-centered, vain, and jealous.
History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. In her 13th year, her parents were killed by a brigands raid, leaving Egelina alone in the world. After a stint in an orphanage, she was adopted. She has worked as a Apothecary like her father before her.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Flaws: Selfish. Bonds: Job, Religious, Enemies. Occupation: Apothecary
Voice: Raspy
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp. Jasper (60 gp).
Drifting On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'8". He prefers to wear pastel clothing when he does not wear armor, and his gloved hand is found clutching a flail. He has dyed his greying beige fur a little too much giving a sharp beige color. His blue eyes are passionate and lively.
Personality: He has a massive crush on the younger sibling of the Mercenary who has hired him part-time. He is harsh and unforgiving.
History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Drifting took refuge in the large cave and found the beat up flail and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's in love.
Flaws: Antagonistic. Bonds: Has a crush, Military, Nature. Occupation: Mercenary
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 5000 cp. 1 Masterwork Common Ranged Weapon.
Pearl Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She is typically in her Mercenary uniform. She is an epitome of beauty. Her hair is long and golden with streaks of black, and is pulled back with small white clips. She wears large thick round spectacles.
Personality: She has a massive crush on the younger sibling of the Mercenary who has hired her part-time. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Born in the south to a Mercenary, Pearl learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mercenary. She's also a talented Shepherd, but doesn't like to broadcast it.
Motivation: Wishes to resurrect an old love; and she is unsatisfied with her job
Ideals: Optimist. Bonds: Job, Attractive, Has a crush, In love. Occupation: Mercenary
Voice: Uses sign language
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 15 (+2) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Celestial, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. 1 Banded mail.
Gunter Mitchell, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear brown pants and tee shirts. He keeps his blonde hair in a flapper bob. His eyes are hazel and he is always smoking a pipe.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Gunter was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He dropped out of school before completing his studies. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion.
Ideals: Disciplined, Logical. Bonds: Poor, Adventurer. Occupation: Guard
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
Efferil Lathalas, Male Elf [Permalink]
Personal [hide]
Description: He wears blue painted combat armor at almost all times. He is portly but not overly obese. His red hair is lengthy and is close to two feet long. His green eyes peer out from beneath his feathered blue hat.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Efferil lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Carter they were divorced and he won custody of their daughter. He worked as a Painter, and he later adopted a second daughter.
Motivation: Find a way to reverse the transformation of his brother; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Optimist. Flaws: Depressed. Bonds: Family, Enemies. Occupation: Painter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 700 sp.
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