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NPC Generator

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Advanced [show]


Mary Snape, Female Human [Permalink]

Personal [hide]

Description: She wears just a grey suit, and she perpetually has her lance ready. Her hair is short and black. Her gray eyes peer out from beneath her top grey hat.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was born on a small isolated farm. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To be a Knight again; and obtaining odd cultural human artifacts is her passion

Ideals: Fighting. Bonds: Job, Rich, Nature, Adventurer. Occupation: Gardener

Voice: Puts emphasis on the wrong words

Attributes [hide]

Mary Snape, Female Human Sorcerer 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)15 (+2) 11 (+0)13 (+1)
Skills Deception +3, Insight +2
Senses Passive Perception 10
Languages Common, Giant, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 80 gp.


Social Check DCs


Quick Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of his god on his torso. He carries a battered longbow and tarnished spear as well. His brown fur is braided into rings. His thin eyebrows rest above his beady green eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to loving parents in a slum to the north. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their son. He worked as a Spice Merchant, and he later adopted a second son.

Motivation: To reunite with his absent mother.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Family, Poor. Occupation: Spice Merchant

Voice: Prounounces S like Z

Attributes [hide]

Quick Of Dragons, Male Tabaxi Sorcerer 2
Medium (6'8") Tabaxi, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 16 (+3)6 (-2) 12 (+1)11 (+0)
Skills Medicine +3, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Marastyr Bofdann, Female Dwarf [Permalink]

Personal [hide]

Description: A 4'0" northern woman, she wears an entirely brown suit with blue socks and a vest with buckled shoes. Her auburn hair is singed and shortened. Her hazel unseeing eyes seem to look past you.

Personality: Marastyr is depressed about a lot of things. She tends to be a nihilist. She is frequently practicing swordplay.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When Marastyr reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She feels kind of lost in life.

Flaws: Ugly, Disease, Depressed. Bonds: Military, Rich. Occupation: Miller

Voice: Pirate accent

Attributes [hide]

Marastyr Bofdann, Female Dwarf Sorcerer 1
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)13 (+1) 10 (+0)10 (+0)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 6000 cp.


Social Check DCs


Don Budd, Male Human [Permalink]

Personal [hide]

Description: A 5'2" northern man, he is wearing the road beaten gear of a warrior. His hair is white and curly. His eyes, though not visible through his cowl, are brown.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the north. He was an apprentice working in his father's forge. He's also a talented Interpreter, but doesn't like to broadcast it.

Motivation: He feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Sensitive, Depressed. Bonds: Immigrant, Job. Occupation: Brewer

Voice: pre-pubescent

Attributes [hide]

Don Budd, Male Human Sorcerer 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)10 (+0) 9 (-1)12 (+1)
Skills Animal Handling +1, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 500 sp. Jet (90 gp).


Social Check DCs


Fenriz Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears light armors faded through time and improper care. His hair is short and chestnut. He has a dull look in his white eyes.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Fenriz was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Masseuse they were divorced and he won custody of their son. He worked as a Interpreter, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his son

Flaws: Hedonist. Bonds: Attractive, Poor, Family. Occupation: Interpreter

Voice: Indian accent

Attributes [hide]

Fenriz Fluke, Male Tiefling Sorcerer 1
Medium (5'11") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)14 (+2) 13 (+1)20 (+5)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 30 gp.


Social Check DCs


Great Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he typically wears pastel cloth garments or leather armor. He has black fur. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is overprotective of those who hire his services. He has a small toy that he constantly fidgets with.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He's since become an addict/alcoholic.

Motivation: To clean up the streets.

Flaws: Addict. Bonds: Guardian, Religious, Mentor. Occupation: Ruler

Voice: Hissing voice

Attributes [hide]

Great Candle, Male Tabaxi Sorcerer 2
Medium (6'3") Tabaxi, Neutral Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)12 (+1) 17 (+3)15 (+2)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 160 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kerkad Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His crest, while still mostly red, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Kerkad was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Bonds: Enemies, Adventurer, Poor, Attractive. Occupation: Architect

Voice: Speaks with a cold

Attributes [hide]

Kerkad Tiammanthyllish, Male Dragonborn Sorcerer 1
Medium (6'4") Dragonborn, Lawful Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)13 (+1) 14 (+2)15 (+2)
Skills Religion +3, Survival +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 50 gp. 1 Masterwork Common Melee.


Social Check DCs


Rimmon Loathe, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment and is in decent physical shape. He has moderate length dark red hair. He has a dull look in his black eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born blind and as such lacked many opportunities for work. In his 17th year, his parents were killed by a dire rats raid, leaving Rimmon alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Antagonistic, Shy, Disease. Bonds: Enemies. Occupation: Actor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Rimmon Loathe, Male Tiefling Sorcerer 2
Medium (6'5") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 7 (-2)5 (-3) 15 (+2)17 (+3)
Skills Animal Handling +4, Persuasion +5
Senses Passive Perception 12
Languages
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 400 gp.


Social Check DCs


Azgrom Kitchur, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is very fat, and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his black hair in a flapper bob. His amber eyes have a joyful gleam in them most of the time.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Azgrom was born in the south. At a young age he loved to build and create. While studying, he fell in love. They married and had a daughter. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he has passion for adventuring and risk

Ideals: Persistence. Flaws: Ugly. Bonds: Adventurer, Rich, In love. Occupation: Mortician

Voice: Scratchy, weak

Attributes [hide]

Azgrom Kitchur, Male Half-Orc Sorcerer 1
Medium (5'10") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)8 (-1) 17 (+3)13 (+1)
Skills Arcana +1, Survival +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp. Red garnet (130 gp).


Social Check DCs

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