Darrow Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'0" and tends to wear a large red jacket. His right hand appears badly burned and disfigured. His auburn hair is cut jaggedly and amateurishly. This amber eyed southerner is not easily forgotten.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born on a small isolated farm. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends.
Ideals: Optimist. Bonds: Adventurer, Nature, Family. Occupation: Seamstress
Voice: Middle-eastern accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 12 (+1) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1600 sp. Golden pearl (100 gp). White pearl (100 gp).
Vanuath Suithrasas, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear violet clothing when he does not wear armor. He wears his black hair up. His green eyes dart from person to person to random spaces in the air.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother had invested heavily in several trade routes and wanted him to inherit them. He has been a successful dealer in antiques buying low and selling high.
Motivation: He's repulsed by the PC; and a strong sense of loyalty to halfling people
Ideals: Entrepeneur. Flaws: Antagonistic, Racist. Bonds: Enemies, Rich. Occupation: Dyer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 9000 cp.
Radomir Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is dressed in an above average manner. His chestnut hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.
Personality: He has always had a great fascination with Tiefling culture. He also is a firm believer in the manly ideal.
History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and to reunite with his old friends
Flaws: Racist, Impulsive, Disease. Bonds: Attractive, Adventurer. Occupation: Bricklayer
Voice: Dutch accent
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 16 (+3) | 6 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 10 pp.
Ekk Gentry, Female Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a faded coat and loose pants complete with top hat. Her auburn hair has been sun bleached extensively. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: A skeptical and narcissistic woman, Ekk's first love is herself. Her second love is also herself. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She worked as a nervous Sellsword and found it very stressful. She's also a talented Performer, but doesn't like to broadcast it.
Motivation: She seems to be bored by most things; and expand her business
Ideals: Impeccable, Gifted. Flaws: Shy, Mundane. Bonds: Job. Occupation: Sellsword
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 30 gp. 1 Superior lock.
Veloptima Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'4" has a big stupid grin on her face most of the time. She wears very tight pants and wife beaters, though occasionally she sports a blue coat. She wears her hair in dreadlocks. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She would rather hide behind her crafts than deal with other people.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Veloptima was born on a far northern desert where she grew up under the tutelage of her mother, an expert Locksmith. She has been saving her money to try and buy her sister's freedom.
Motivation: Wants to raise her children well.
Ideals: Artistic. Flaws: Shy. Bonds: Family, Slave, Immigrant. Occupation: Locksmith
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 16 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Giant, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Giselle Camden, Female Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is well dressed, but even with her fine clothing she looks run-down. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. As long as the job gets done she does not care how it got done.
History: Born in the north to a Navigator, Giselle learned a great deal about her father's area of expertise. Like her father and her sister before her, after school she went straight into learning to become a Navigator. She has been saving her money to try and buy her sister's freedom.
Motivation: An old rival family wants her found; and sabotage a competitor
Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Job, Family. Occupation: Navigator
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 7 (-2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 200 sp.
Dara Alfonso, Female Half-Elf [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep yellow leather and dull blue iron scale mail. Her attire stands in sharp contrast to her shortbow, which is beautifully polished and possesses an ornate carving of a clover on it. Her hair is brown, silky, and of moderate length. She is very pretty but has cold, dead eyes.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Sold as a small child to a necromancer, Dara was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing her studies, news broke out that her hometown was attacked by goblins. Dara was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.
Motivation: Someone believes her a fraud.
Ideals: Optimist. Bonds: Attractive, Religious, Mentor, Enemies. Occupation: Banker
Voice: Relaxed voice
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 13 (+1) | 13 (+1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Goblin
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
Greeba Windsor, Female Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a tight fitting black shirt and pants. Her hair is long and golden with streaks of auburn, and is pulled back with small black clips. Her eyes are gray and beady.
Personality: She has a massive crush on the younger sibling of the Cartwright who has hired her part-time. She cannot resist a sob story and will often dote over anyone who has one.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She used her abilities to travel the world and help people.
Motivation: She's in love; and she would like to get married and retire
Ideals: Philantrophist. Flaws: Ugly. Bonds: Has a crush, Religious, Nature. Occupation: Cartwright
Voice: Irish accent
Attributes [hide]
Medium (6'4") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 9 (-1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp.
Ribbles Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His golden hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.
Personality: He is almost excessively polite to everyone, even when angry. He uses divination through singing.
History: Gifted from a young age, Ribbles studied abroad. From there he went from mercenary job to mercenary job. He now owns his own business.
Motivation: He is not mentally stable, and does not behave rationally; and he's looking for his big break
Ideals: Gifted. Flaws: Shy, Insane. Bonds: Adventurer, Job. Occupation: Mercenary
Voice: Mousy voice
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp. Silver pearl (120 gp).
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Their contribution stands as a beacon of hope for all adventurers!
