Werydd Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a faded coat and loose pants complete with broad hat. She wears a broad hat to cover her moderate length auburn hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was raised in a white middle class family as the only child. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her druidic talents. She was granted druidic powers by her dying brother.
Motivation: She seems to be bored by most things; and to find somewhere to settle down
Ideals: Philantrophist, Gifted. Flaws: Ugly, Selfish, Mundane. Occupation: Ruler
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 17 (+3) | 14 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Giant, Ignan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 140 gp. Hematite (6 gp). Aquamarine (200 gp). Golden yellow topaz (200 gp).
Vicky Cithreth, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and does not wear sleeves and tends to eschew shirts when she can avoid it. She keeps her long red hair kept up in a rat tail. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Abrasive and pushy, she has a hard time making friends. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Money/treasure; and she's repulsed by the pc
Ideals: Gifted, Justice. Flaws: Insane, Antagonistic. Bonds: Rich. Occupation: Brewer
Voice: Jamaican accent
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp.
Lewis Ryoma, Male Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a violet vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his violet boots flare out at the collars. His hair is silver and curly. This violet eyed northerner is not easily forgotten.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He receives visions of the future at random moments
History: Lewis hails from a village terrorized by dire rats. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Further expansion of business; and to reunite with his old friends
Ideals: Gifted. Bonds: Adventurer, Enemies, Nature, Job. Occupation: Sage
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 8 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 pp.
Tricking Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses in collared shirts and wears a proper scarf over his head. His lavender fur has been sun bleached extensively. His fierce blue eyes like to dwell on things.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He pushes his goals aggressively. He is also a coward if confronted.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Tricking was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Tricking's mother didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.
Motivation: Sabotage a competitor; and he loathes his own lifestyle
Flaws: Depressed, Fearful, Antagonistic. Bonds: Adventurer, Job. Occupation: Tanner
Voice: Scandinavian accent
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 290 gp.
Jasmine Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: She wears a red coat over a green low-cut shirt, and a broad hat upon her head. She wears her red hair up. She has green eyes and a red hat with a green feather.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Jasmine was born the youngest of three triplets. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has worked as a Engraver like her father before her.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Optimist, Impeccable. Bonds: Family, Job, Criminal record. Occupation: Engraver
Voice: Timid voice
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 280 gp.
Bendoo Easton, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a white coat over a green low-cut shirt, and a wide-brimmed hat upon her head. Her attire stands in sharp contrast to her sickle, which is beautifully polished and possesses an ornate carving of a rose on it. She wears a wide-brimmed hat to hide her balding. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She comes from a rich southern family. She helped her father out around the business and became quite the natural. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To prove her worth to the world; and she is unsatisfied with her job
Flaws: Emotional, Impulsive. Bonds: Attractive, Rich, Job. Occupation: Butcher
Voice: Booming voice
Attributes [hide]
Medium (4'9") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Aquan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 6000 cp. 1 Masterwork Common Melee.
Emmeline Shelley, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears a grey costume with the symbols of luck on her torso. Her red hair is greying along the sides and has receded to reveal a widow's peak. She is baby faced.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Emmeline was born in the east. At a young age she loved to build and create. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Guard. She has drifted from career to career and currently works as a Guard.
Motivation: Obtaining odd cultural Halfling artifacts is her passion; and wants to work out more often
Ideals: Athletic, Optimist, Persistence. Bonds: Job, Adventurer. Occupation: Guard
Voice: Indian accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Draconic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 400 sp.
Rael Aloro, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He prefers to wear flannel. He has done his best to style his red hair to look like a famous performer. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a small toy that he constantly fidgets with.
History: Born to a poor family in the city he treasured whatever gifts he got. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He got away from his former life and has fallen to alcoholism.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Flaws: Terse, Addict. Bonds: Attractive, Poor, Debt. Occupation: Interpreter
Voice: Gruff and masculine
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 12 (+1) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Naeris Holimion, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears rags and sports a simple walking cane. His white hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.
Personality: He will rave to anyone who will listen. He is harsh and unforgiving.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His childhood dream was to be a Miner, but he was a colossal failure. After a long history of fighting, Naeris and his spouse have recently divorced.
Motivation: To be a Miner again; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Poor, Attractive, Job. Occupation: Brewer
Voice: Scratchy, weak
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 10 (+0) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 240 gp.
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Their contribution stands as a beacon of hope for all adventurers!