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NPC Generator

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Advanced [show]


Jane Dulmage, Female Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a fancy yellow dress. She wears a colorful flower in her red hair. Her face is covered beneath a completely black helmet.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is an amazing painter.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She moved out north to avoid the crime she committed. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She has comitted a past crime that haunts her to this day; and she has decided she is irredeemable

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Military, Criminal record. Occupation: Miner

Voice: Dark and ominous

Attributes [hide]

Jane Dulmage, Female Half-Elf Sorcerer 1
Medium (4'7") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)12 (+1) 10 (+0)15 (+2)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 120 gp. Red spinel (130 gp). 3 Holy water.


Social Check DCs


Carlin Umbodoben, Female Gnome [Permalink]

Personal [hide]

Description: This late middle aged woman wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sword, but if one is not available she will default to her nunchaku and is in decent physical shape. Her hair is greying and her face has many wrinkles. Her hazel eyes are passionate and lively.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is afraid of women and trembles around them

History: Sold as a small child to a slaver, Carlin was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Carlin was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Carlin decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Flaws: Terse, Shy. Bonds: Mentor, Criminal record. Occupation: Architect

Voice: Scratchy, weak

Attributes [hide]

Carlin Umbodoben, Female Gnome Sorcerer 2
Small (3'1") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)13 (+1) 13 (+1)10 (+0)
Skills Insight +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 130 gp.


Social Check DCs


Mella Iranapha, Female Elf [Permalink]

Personal [hide]

Description: This woman is wearing a long, blue, dusty cloak. She has a penchant for wearing a ring with an oversized emerald on her left hand. Sporting a auburn mohawk this woman's hair draws a lot of attention. She has a dull look in her hazel eyes.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. Some 7 years later her spouse died after the birth of her son. Heartbroken, Mella never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: To share knowledge with the world; and find a way to reverse the transformation of her brother

Ideals: Logical. Flaws: Shy. Bonds: Rich, Family, Military, In love. Occupation: Glassblower

Voice: Speaks with lips pursed

Attributes [hide]

Mella Iranapha, Female Elf Sorcerer 1
Medium (4'11") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)12 (+1) 16 (+3)12 (+1)
Skills Perception +5, Stealth +3
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 140 gp. Large well-done wool tapestry (300 gp). 1 Silk rope.


Social Check DCs


Richard Denholm, Male Human [Permalink]

Personal [hide]

Description: An older man who is typically in his Barber uniform, he is not a threatening figure. He has styled his red hair well, parting it to the left. He has a dull look in his violet eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a minor phobia of water and hates getting wet.

History: He was born to loving parents in a slum to the east. He was an apprentice working in his mother's forge. He now travels the world, in search of power and loot.

Motivation: He is unsatisfied with his job; and he feels threatened by others

Ideals: Joker. Flaws: Fearful. Bonds: Job, Poor, Adventurer. Occupation: Barber

Voice: Shortens vowels

Attributes [hide]

Richard Denholm, Male Human Sorcerer 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 12 (+1)12 (+1) 12 (+1)15 (+2)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 6000 cp.


Social Check DCs


Cask Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His fur is gray, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Overbrimming with self-confidence, Cask isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Cask was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: He is not mentally stable, and does not behave rationally; and nothing but the best is good enough for him

Ideals: Impeccable, Optimist. Flaws: Insane. Bonds: Attractive. Occupation: Brewer

Voice: Nasally tone

Attributes [hide]

Cask Running, Male Tabaxi Sorcerer 2
Medium (5'4") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)12 (+1) 12 (+1)10 (+0)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: Just what you see.


Social Check DCs


Markosian Abstract, Female Tiefling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a fine chain shirt which she covers with green colored cloaks and clothing. Her white hair is long and unkept. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Markosian speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Some 3 years later her spouse died after the birth of her daughter. Heartbroken, Markosian never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: In love, Mentor. Occupation: Fletcher

Voice: Timid voice

Attributes [hide]

Markosian Abstract, Female Tiefling Sorcerer 1
Medium (5'4") Tiefling, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 12 (+1)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics +1, Athletics +0
Senses Passive Perception 10
Languages Common, Celestial, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 5000 cp. Chrysoberyl (150 gp).


Social Check DCs


Gorbundus Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He is wearing a long, black, dusty cloak. His red crest is slicked back into a classic pompadour. His gold eyes peer out from beneath his Stetson black hat.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. Flattery will make him almost putty in your hands.

History: He was born blind and as such lacked many opportunities for work. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Many goblins want him driven away.

Flaws: Selfish, Disease, PTSD. Bonds: Enemies. Occupation: Animal Trainer

Voice: Shortens vowels

Attributes [hide]

Gorbundus Nemmonis, Male Dragonborn Sorcerer 1
Medium (6'2") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 140 gp.


Social Check DCs


Cloak Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears baggy pastel pantaloons and a red scarf. Her orange fur is still thick. She is baby faced.

Personality: She is a hateful person. She taunts others and blames them for her problems. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Through the years after Cloak was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Cloak's mother didn't care for her much, and the feeling was mutual. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Seeks redemption; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Military, Criminal record. Occupation: Stableman

Voice: Farmer accent

Attributes [hide]

Cloak Hummingbird, Female Tabaxi Sorcerer 3
Medium (5'10") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)9 (-1) 12 (+1)15 (+2)
Skills Animal Handling +3, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Sarah Fidget, Female Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across her face, she wears a simple burlap shirt and baggy pants. She conceals her whip with her veritable burlap sack of a shirt. She is bald on top and has large red tufts of hair around her ears. She is baby faced.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born in the west, but her parents moved at a very young age to the south. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with her old friends; and meet up once more with her childhood friend

Flaws: Ugly, Shy. Bonds: Adventurer, Immigrant, Religious. Occupation: Shoemaker

Voice: Speaks with back of mouth

Attributes [hide]

Sarah Fidget, Female Human Sorcerer 1
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)13 (+1) 11 (+0)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 70 gp. Rock crystal (50 gp).


Social Check DCs

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