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NPC Generator

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Advanced [show]


Vanuath Cithreth, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is constantly adorned with expensive silk clothing, often dyed in bright blue and black, and wears rings and necklaces with large, colorful gems. His long black hair reaches down to his waist. He wears crescent spectacles with a black brim.

Personality: He is calm most of the time but flees social interaction. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Vanuath lived on a farm with his mother, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Marshal job and began his own company from there.

Motivation: He's attracted to the PC; and to reunite with his absent mother

Flaws: Shy, Secretive. Bonds: Rich, Family, Job, Has a crush. Occupation: Marshal

Voice: Hard of hearing, loud

Attributes [hide]

Vanuath Cithreth, Male Elf Sorcerer 1
Medium (5'3") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 7 (-2)15 (+2) 10 (+0)15 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common, Elven, Gnome, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 120 gp.


Social Check DCs


Foxilon Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man is generally well dressed albeit a few years behind the times. His hair is golden and curly. His eyes are a pleasant violet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He always tries to repair and not replace. It was this mentality that drove him into the Layabout business.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Foxilon took refuge in the ruined castle and found the beat up sai and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is a bit of a kleptomaniac.

Ideals: Joker, Persistence, Gifted. Bonds: Attractive, Nature. Occupation: Layabout

Voice: Soothing and warm

Attributes [hide]

Foxilon Reedfellow, Male Halfling Sorcerer 2
Small (3'4") Halfling, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)9 (-1) 12 (+1)9 (-1)
Skills Insight +3, Performance +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 280 gp.


Social Check DCs


Theriatis Ariessus, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears loose pants and a collared shirt complete with sweater beneath his coat and is in decent physical shape. His black hair, when down, is lengthy. He wears a mask on his face.

Personality: He can speak with the recently deceased. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He served in the navy to pay for his family's outstanding loans. His parents enrolled him in a Sorcerer school at a young age so that he could practice his martial talents. He was granted martial powers by his dying brother.

Motivation: He has passion for adventuring and risk.

Ideals: Gifted, Joker. Bonds: Adventurer, Military, Immigrant. Occupation: Doctor

Voice: Hard of hearing, loud

Attributes [hide]

Theriatis Ariessus, Male Elf Sorcerer 2
Medium (4'7") Elf, Lawful Good (CR 2)
Armor Class 9
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)10 (+0) 14 (+2)12 (+1)
Skills Athletics +2, Stealth +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 280 gp.


Social Check DCs


Sorath Failure, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has styled her black hair well, parting it to the left. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: The child of southern immigrants she idolized her mother. A few years later when the west was not economically sound they moved to her current location. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Philantrophist. Bonds: Attractive, Guardian, Immigrant. Occupation: Apothecary

Voice: Scottish accent

Attributes [hide]

Sorath Failure, Female Tiefling Sorcerer 1
Medium (5'8") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)7 (-2) 13 (+1)10 (+0)
Skills Persuasion +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 20 gp.


Social Check DCs


Jezebeth Bedlam, Female Tiefling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears very tight pants and wife beaters, though occasionally she sports a black coat. Her silver hair is singed and shortened. Her white eyes dart from person to person.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was raised in a mountains tribe. She was an athlete and attended two major summer competitions. She never won. She bought a dagger and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to work out more often; and she wants revenge against gnolls

Ideals: Athletic. Flaws: Ugly, Terse, Hedonist. Bonds: Nature. Occupation: Engraver

Voice: Complex vocabulary, royal

Attributes [hide]

Jezebeth Bedlam, Female Tiefling Sorcerer 1
Medium (4'8") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)13 (+1) 14 (+2)16 (+3)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 40 gp. 1 Average lock.


Social Check DCs


Antinua Othronus, Female Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is well dressed, constantly wearing a tan suit, grey shirt, and blue tie. She has wavy blonde hair. Her blue eyes have a joyful gleam in them most of the time.

Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She plays an instrument quite well.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has drifted from career to career and currently works as a Detective.

Motivation: To protect her home; and she is compelled to act according to her religious beliefs

Ideals: Athletic, Artistic. Bonds: Religious, Job, Guardian. Occupation: Detective

Voice: Speaks with a cold

Attributes [hide]

Antinua Othronus, Female Elf Sorcerer 2
Medium (4'8") Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)16 (+3) 13 (+1)13 (+1)
Skills History +5, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Auran, Aquan, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 240 gp. Lapis lazuli (11 gp). Pink pearl (60 gp). 1 Masterwork studded leather.


Social Check DCs


Three On the Mountaintop, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Beneath her clothing is a huge mess of scar tissue. Her white fur is heavily combed to the right. Her yellow eyes peer out from beneath her feathered brown hat.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She receives visions of the future at random moments

History: Three was born in the west. At a young age she loved to build and create. Over the years she perfected her riding and shooting skills. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She's repulsed by the PC; and she is currently in port desperately looking for someone to get her out

Ideals: Gifted, Persistence. Flaws: Antagonistic. Bonds: Slave, Nature. Occupation: Fletcher

Voice: Jamaican accent

Attributes [hide]

Three On the Mountaintop, Female Tabaxi Sorcerer 1
Medium (4'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)13 (+1) 10 (+0)11 (+0)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 600 sp. Tiger eye turquoise (8 gp). 1 Masterwork Common Melee.


Social Check DCs


Aym Moral, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She wears a Stetson hat to cover her moderate length black hair. Her eyes are black and she is always smoking a pipe.

Personality: She likes to make people angry or surprised. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born in the west. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Fortune-teller for the past few years.

Motivation: Further expansion of business; and expand her business

Ideals: Joker. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Fortune-teller

Voice: Whispers

Attributes [hide]

Aym Moral, Female Tiefling Sorcerer 1
Medium (5'5") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)9 (-1) 12 (+1)17 (+3)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp. 1 Superior lock.


Social Check DCs


Tomph Stanton, Female Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft tan waves gently in the breeze. She has styled her chestnut hair well, parting it to the right. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She also has developed a complete distrust of the Barkeep profession.

History: Born in the west to a Bather, Tomph learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bather. She has built up a small fortune and can afford her own way.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Disciplined. Flaws: Ugly, Insane. Bonds: Rich, Job. Occupation: Bather

Voice: Uses lots of figures of speech

Attributes [hide]

Tomph Stanton, Female Half-Orc Sorcerer 1
Medium (4'8") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)9 (-1) 13 (+1)11 (+0)
Skills Athletics +4, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp. 1 Banded mail.


Social Check DCs

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