Ilde Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She has a large grey mantle and cape that has been intricately interwoven into her white robe. She has white hair. She is very pretty but has cold, dead eyes.
Personality: A deeply religious woman she believes everything happens for a reason. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Ilde was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Ilde abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She's looking for her big break; and she's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, Religious, Poor, Adventurer. Occupation: Carter
Voice: Scandinavian accent
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 190 gp.
Mardnab Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: She wears tattered old clothes, and carries quarterstaffs. Her red hair is well kept. This amber eyed southerner is not easily forgotten.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is skeptical of what others tell her and is slow to trust.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Mardnab reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Disciplined. Flaws: Ugly, Shy. Bonds: Military. Occupation: Fortune-teller
Voice: Speaks in third person
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 6 (-2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp).
Kithri Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is cut close to her head. She wears round tiny glasses practically rammed into her face.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born blind and as such lacked many opportunities for work. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She wants nothing more than to rejoin the army; and to protect her home
Flaws: Disease. Bonds: Poor, Guardian, Military. Occupation: Fisher
Voice: Creaky witch voice
Attributes [hide]
Small (2'9") Halfling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 7 (-2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Mardred Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is dressed in earthy colors with a grey and pastel handkerchief worn on her right side, and sports empty pouches on her belt. Her head has been shaved. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: Mardred is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She has all her life been fascinated with painting.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: To prove her worth to the world; and she feels that her past leaves her morally obligated to help
Ideals: Extrovert, Artistic, Gifted. Flaws: Ugly, Impulsive. Bonds: Criminal record. Occupation: Bellfounder
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 270 gp.
Kody Marlee, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears clothing that is held on in multiple layers but all of it is in poor condition. His brown hair is lengthy and is close to two feet long. His green unseeing eyes seem to look past you.
Personality: He is a hateful person. He taunts others and blames them for his problems. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Kody was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Weaver for hire.
Motivation: He is unsatisfied with his job; and further expansion of business
Flaws: Ugly, Disease, Antagonistic. Bonds: Poor, Job. Occupation: Weaver
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 260 gp.
Nutae Floshem, Male Elf [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a tan coat. His chestnut hair is thinning but still full. His eyes are amber.
Personality: He likes to make people angry or surprised. He is a bit of a xeno-phobe, disliking non-Elves.
History: He served in the navy to pay for his family's outstanding loans. He was an apprentice working in his father's forge. He became a Ploughman soon after.
Motivation: A strong sense of loyalty to Halfling people; and he is wracked by social anxiety
Flaws: Antagonistic, Racist, Fearful. Bonds: Military, Job. Occupation: Ploughman
Voice: Spits and sputters
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 70 pp.
Art Of Passion, Female Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged woman wears a worn and beaten armor and is in decent physical shape. She keeps her gray fur in a pixie cut. She is baby faced.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She got into the Gardener business at a young age. A freak accident while working with her Sellsword mother left her crippled. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Meet up once more with her childhood friend; and a need for knowledge about a nearby landmark
Ideals: Justice. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Gardener
Voice: Draws out vowels
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 4)
Armor Class 14
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: Hematite (10 gp). Black opal (600 gp). Golden pearl (120 gp). 1 Minor magic item.
Morana Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a fancy brown dress. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her golden hair is thinning but still full. Her fierce green eyes like to dwell on things.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She never wears the same outfit twice, unless she absolutely has to.
History: She was born several months after her father was called into army service. Cursed with vampirism at a very young age, Morana has worked very hard to control her curse. Since then, she has sought to make the best of life.
Motivation: She has comitted a past crime that haunts her to this day; and seeks redemption
Ideals: Artistic, Optimist. Flaws: Disease. Bonds: Attractive, Military, Criminal record. Occupation: Laborer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1 Healer’s kit. 1 Bullseye lantern. 1 Average lock.
Osah Agility, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft yellow waves gently in the breeze. Her hair is black and very short. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep black.
Personality: Cocky and sure of herself, she believes she is the best Glassblower born in the past three hundred years. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was raised by priests from a young age. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.
Motivation: Wants to open a new tavern.
Bonds: Rich, Job, Slave, Religious, Mentor. Occupation: Glassblower
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 9 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 18 (+4) | 19 (+4) |
Senses Passive Perception 14
Languages Common, Sylvan, Orc, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 |
Possessions: 9000 sp. Red-brown spinel (140 gp). Lapis lazuli (13 gp).
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Their contribution stands as a beacon of hope for all adventurers!
