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NPC Generator

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Advanced [show]


Gurdis Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she very much looks the part of a Knight. Her hair is always cut to a buzz. Her eyes are green.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She uses divination through singing.

History: She was raised in a white middle class family as the only child. There was a wharf not far from home where she often wandered off to fish. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To end her boredom; and she is content

Ideals: Joker, Gifted. Flaws: Mundane. Bonds: Job, Nature. Occupation: Knight

Voice: Russian accent

Attributes [hide]

Gurdis Bigtoe, Female Dwarf Sorcerer 2
Medium (3'9") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)9 (-1) 10 (+0)6 (-2)
Skills Insight +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 pp.


Social Check DCs


Cressel Victory, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'11", this man wears a worn and beaten armor. His white hair is braided into rings. His red eyes lackadaisically let the world flow into them.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He then took over the family business and is one of the better Healer for hire.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Justice, Joker. Bonds: Mentor, Job. Occupation: Healer

Voice: Smooth and feminine

Attributes [hide]

Cressel Victory, Male Tiefling Sorcerer 2
Medium (5'11") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)14 (+2) 11 (+0)9 (-1)
Skills Acrobatics +4, Performance +1
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 190 gp. 1 Magnifying glass.


Social Check DCs


Broce Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He has a large tan mantle and cape that has been intricately interwoven into his black robe, marred by teas. He has done his best to style his red hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: He is very quiet and rarely speaks above a whisper. The war was a terrible time for him, and Broce does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Broce was left his father's suit of armor and trained in its use and care. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His religion dominates his actions; and he wants nothing more than to rejoin the army

Flaws: Ugly, Shy, Depressed. Bonds: Military, Religious. Occupation: Roofer

Voice: Stutters

Attributes [hide]

Broce Daergel, Male Gnome Sorcerer 2
Small (3'2") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)10 (+0) 11 (+0)12 (+1)
Skills Religion +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 310 gp.


Social Check DCs


Bundrigo Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: An older man who is constantly adorned with expensive silk clothing, often dyed in bright red and green, and wears rings and necklaces with large, colorful gems, he is not a threatening figure. His long black hair reaches down to his waist. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He speaks before he thinks and is too direct. He has all his life been fascinated with painting.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Weaver arts, while his father instructed him in etiquette, music and courtly manner. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Days after completing his studies, news broke out that his hometown was attacked by orcs. Bundrigo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Rich, Family, Enemies. Occupation: Weaver

Voice: Speaks through clenched teeth

Attributes [hide]

Bundrigo Brightmoon, Male Halfling Sorcerer 2
Small (3'2") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)14 (+2) 11 (+0)13 (+1)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Orc, Ignan
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 160 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gillyd Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her whole body is exceptionally muscular. She has shaved her head bald. Her brown eyes peer out from beneath her small grey hat.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Gillyd lived on a farm with her mother, near the main road leading to a nearby town. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Regain custody of her son.

Flaws: Antagonistic, Insane. Bonds: Immigrant, Criminal record, Family. Occupation: Fortune-teller

Voice: Dutch accent

Attributes [hide]

Gillyd Battlehammer, Female Dwarf Sorcerer 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 18 (+4)13 (+1) 14 (+2)11 (+0)
Skills Arcana +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 400 gp.


Social Check DCs


Theriatis Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 5'0". He wears clothing that is held on in multiple layers but all of it is in poor condition, and his gloved hand is found clutching a ceremonial dagger. He wears his white hair up in a very large beehive style do. His gray eyes are slightly larger than normal.

Personality: Abrasive and pushy, he has a hard time making friends. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Theriatis was born in the west. At a young age he loved to build and create. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Miner for hire.

Motivation: He is wracked by social anxiety; and further expansion of business

Ideals: Persistence. Flaws: Antagonistic, Fearful. Bonds: Poor, Job. Occupation: Miner

Voice: Hard of hearing, loud

Attributes [hide]

Theriatis Ariessus, Male Elf Sorcerer 1
Medium (5'0") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 7 (-2)13 (+1) 14 (+2)17 (+3)
Skills Stealth +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 40 pp. Lapis lazuli (12 gp). 1 Masterwork studded leather.


Social Check DCs


Henry Barney, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears tight fitting clothing which further accentuates his frame. He is an epitome of beauty. He wears his hair in dreadlocks. He has violet eyes and a brown hat with a tan feather.

Personality: Henry is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with a lost civilization.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He now owns his own business.

Motivation: Wants a kiss; and wants to open a new tavern

Ideals: Extrovert. Bonds: Attractive, Adventurer, Immigrant, Job, Has a crush. Occupation: Masseuse

Voice: Sounds elderly

Attributes [hide]

Henry Barney, Male Human Sorcerer 2
Medium (6'3") Human, True Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)16 (+3) 14 (+2)14 (+2)
Skills History +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Celestial, Terran, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 120 gp.


Social Check DCs


Jaxi Daardendrian, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a husky woman, who has a large green mantle and cape that has been intricately interwoven into her brown robe. Her red crest, when down, is lengthy. Her half smiles and red eyes are beguiling and draw you in.

Personality: She likes to make people angry or surprised. When she's not drinking or sleeping the drinks off, she's doing music.

History: She was born several months after her mother was called into army service. After coming to the age of reason, Jaxi took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. After a long history of fighting, Jaxi and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and she'd like to take her coworkers down a peg

Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Bather

Voice: Switch between two voices

Attributes [hide]

Jaxi Daardendrian, Female Dragonborn Sorcerer 1
Medium (6'7") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)13 (+1) 13 (+1)13 (+1)
Skills Nature +3, Performance +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 160 gp. Black pearl (300 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Heskan Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing the road beaten gear of a warrior. His crest is greying and his face has many wrinkles. His eyes are a pleasant red.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His job bores him to no end. He has decided to make it more interesting.

History: He got into the Jeweler business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and seeks redemption

Ideals: Fighting, Athletic. Bonds: Poor, Adventurer, Criminal record, Job. Occupation: Jeweler

Voice: Jamaican accent

Attributes [hide]

Heskan Ebynichtomonis, Male Dragonborn Sorcerer 1
Medium (6'2") Dragonborn, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)16 (+3) 10 (+0)13 (+1)
Skills Investigation +5
Senses Passive Perception 10
Languages Common, Infernal, Goblin, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 5000 cp. 1 Average lock.


Social Check DCs

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