Elaim Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He prefers to wear grey clothing when he does not wear armor. He has wavy red hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a logical person and will generally grow upset if things defy logic and science.
History: Elaim was born the youngest of three triplets. He dropped out of school to support his sick father, and resented it. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and halfling compassion
Ideals: Philantrophist, Logical. Flaws: Ugly, Racist. Bonds: Family, Adventurer. Occupation: Sailor
Voice: Nasally tone
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 8 (-1) | 15 (+2) | 6 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven, Orc, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 190 gp.
Godfrey Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He likes to wear ponchos typically of a light brown in addition to tight pants. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He likes to make people angry or surprised. He uses divination through singing.
History: He was born on a small isolated farm. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Days after completing his studies, news broke out that his hometown was attacked by brigands. Godfrey was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: He has a crush on the local Blacksmith; and revenge
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature, Enemies, Has a crush. Occupation: Crown-heir
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
Eggren Argenthrixus, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She is generally well dressed albeit a few years behind the times. She keeps her blue crest in a flapper bob. Her red eyes peer out from beneath her top black hat.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She pushes her goals aggressively. She is also a coward if confronted.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To unite with her sister; and she's repulsed by the pc
Flaws: Antagonistic, Fearful. Bonds: Attractive, Religious, Family. Occupation: Brewer
Voice: Indian accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 50 gp.
Ulblyn Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: He sports white clothing, slightly heavier than average wear. His blonde hair is braided into rings. His violet unseeing eyes seem to look past you.
Personality: He can speak with the recently deceased. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born on a small isolated farm. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Sellsword like his mother before him.
Motivation: To share knowledge with the world; and wants to open a new tavern
Ideals: Gifted, Logical. Flaws: Disease. Bonds: Nature, Job. Occupation: Sellsword
Voice: Australian accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 8 (-1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Goblin
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
Kilvar Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a tight fitting brown shirt and pants. His red hair and beard is wavy and long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not believe in violence as a means to an end. He is a dedicated Roofer but believes his peers are too gung-ho.
History: The child of eastern immigrants he idolized his mother. He went to a religious school and was inspired by the priests there in charitable deeds. He left for the east, certain he would find work there.
Motivation: His religion dominates his actions.
Ideals: Pacifist. Flaws: Selfish. Bonds: Attractive, Immigrant, Religious. Occupation: Roofer
Voice: Boston accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 7 (-2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 500 sp.
Pearl Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her shield with her veritable burlap sack of a shirt, and she perpetually has her shield ready. Her hair is chestnut and very short. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born to loving parents in a slum to the east. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was always very intelligent and has formed a secret society of specialists.
Motivation: She feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Flaws: Secretive, Fearful. Bonds: Poor. Occupation: Engraver
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 2)
Armor Class 15
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 10 (+0) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Terran
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 140 pp. 1 Masterwork Common Melee.
Radomir Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: An older man who has a large red mantle and cape that has been intricately interwoven into his green robe, he is not a threatening figure. His brown hair is greying along the sides and has receded to reveal a widow's peak. His gray unseeing eyes seem to look past you.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Radomir lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been a successful dealer in antiques buying low and selling high.
Motivation: Marry his sister to traveling adventurers; and money/treasure
Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Rich, Family. Occupation: Fisher
Voice: Pirate accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 2)
Armor Class 16
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 11 (+0) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Giant, Infernal
Attacks Melee +4 / 1d6+2, Ranged +7 / 1d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 240 gp. 1 Darkwood Shield.
Skamos Mercy, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a lot of dark rich colors, with gold accents. He has wavy blue hair. His white eyes dart from person to person to random spaces in the air.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is able to fit into much smaller and tighter spaces than normal.
History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. He has achieved small success as a Shipwright.
Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult.
Ideals: Gifted. Bonds: Attractive, Immigrant, Job, Mentor. Occupation: Shipwright
Voice: Dark and ominous
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 2)
Armor Class 8
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 390 gp. Obsidian (12 gp). Golden pearl (80 gp).
Rurik Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a faded coat and loose pants complete with top hat. He is bald on top and has large silver tufts of hair around his ears. His eyes are brown and he is always smoking a pipe.
Personality: A deeply religious man he believes everything happens for a reason. He takes great joy in being the best Dilettante in town.
History: He is the product a well kept family trust fund and as such has never really known need. Rurik was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Dilettante. He now mingles about in high society.
Motivation: Balancing his hectic life and new Dilettante responsibilities is difficult.
Flaws: Ugly. Bonds: Religious, Job, Rich, Immigrant. Occupation: Dilettante
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 10 (+0) | 10 (+0) | 2 (-4) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 10000 cp. Golden yellow topaz (200 gp). Tourmaline (80 gp). 1 Half-Plate.
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