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NPC Generator

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Advanced [show]


Corkitron Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses in white turtlenecks beneath a pastel coat with red slacks. His long golden hair is drawn into a two foot long braid. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is a logical person and will generally grow upset if things defy logic and science.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His first spouse was a Sculptor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To reunite with his absent mother; and he wants revenge against brigands

Ideals: Logical, Gifted. Bonds: Attractive, Enemies, Family. Occupation: Hunter

Voice: Low rumbling, strings words together

Attributes [hide]

Corkitron Smoothhands, Male Halfling Sorcerer 1
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 7 (-2)14 (+2) 11 (+0)9 (-1)
Skills Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 80 gp. Sard (70 gp). 1 Hourglass.


Social Check DCs


Seebo Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many blue ritualistic tattoos. He wears an entirely tan suit with blue socks and a vest with buckled shoes. His broad hat is riddled with cuts and holes. This brown eyed southerner is not easily forgotten.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: From birth he was tutored by a cruel and relentless mentor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Since then, he has sought to make the best of life.

Motivation: Money/treasure; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Mentor, Nature. Occupation: Masseuse

Voice: Speaks with a cold

Attributes [hide]

Seebo Nopenstallen, Male Gnome Sorcerer 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)15 (+2) 10 (+0)17 (+3)
Skills History +4, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 100 gp. Azurite (16 gp). Bloodstone (20 gp). Malachite (16 gp). Smoky quartz (20 gp).


Social Check DCs


Trym Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: The light-skinned woman stands 2'9" and wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair is greying and her face has many wrinkles. She has a tattooed face.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a ruthless business woman, a trait she acquired from her father.

History: She was born at the edge of vast desert. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trym took refuge in the ruined castle and found the beat up monstrous two handed axe and armor she uses now. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is currently in port desperately looking for someone to get her out; and balancing her hectic life and new banker responsibilities is difficult

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Job, Slave. Occupation: Banker

Voice: Tuts and clicks tongue

Attributes [hide]

Trym Goodbarrel, Female Halfling Sorcerer 2
Small (2'9") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)11 (+0) 14 (+2)10 (+0)
Skills Medicine +4, Religion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 390 gp.


Social Check DCs


Sindri Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears tight fitting clothing which further accentuates his frame. His brown hair is smooth and relatively long. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is calm most of the time but flees social interaction. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Being a Fletcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He wants revenge against dire rats; and he is a bit of a kleptomaniac

Flaws: Shy, Mundane. Bonds: Attractive, Poor, Criminal record, Enemies. Occupation: Fletcher

Voice: Speaks with a cold

Attributes [hide]

Sindri Munggen, Male Gnome Sorcerer 2
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)8 (-1) 13 (+1)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Whurbin Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He has no hair. His fierce brown eyes like to dwell on things.

Personality: Overbrimming with self-confidence, Whurbin isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it.

Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Rich, Debt. Occupation: Barkeep

Voice: Nasally tone

Attributes [hide]

Whurbin Broodfist, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)12 (+1) 9 (-1)10 (+0)
Skills Arcana +3, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 1 Half-Plate.


Social Check DCs


Sarai Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her brown hair, when down, is lengthy. She wears a mask on her face.

Personality: She has always had a great fascination with Half-Orc culture. She is obsessed with her god.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with lycanthropy at a very young age, Sarai has worked very hard to control her curse. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sarai fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Half-Orc people; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Racist, Disease, Insomniac. Bonds: Religious. Occupation: Detective

Voice: Forgets to breathe while speaking

Attributes [hide]

Sarai Brightmoon, Female Halfling Sorcerer 1
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)14 (+2) 6 (-2)8 (-1)
Skills Insight +0, Nature +4
Senses Passive Perception 8
Languages Common, Halfling, Goblin, Terran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 100 gp. Tourmaline (70 gp).


Social Check DCs


Sarah Digby, Female Human [Permalink]

Personal [hide]

Description: Standing 6'1", this woman prefers to wear brown clothing when she does not wear armor. Her silver hair is kept up in a ponytail inside a deerstalker hat. Her eyes are likewise violet. Her teeth are yellowed and unaligned.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She plays an instrument quite well.

History: She was born to a criminal king-pin and mafia family She has had some formal painting training, and achieved minor success. She then took over the family business and is one of the better Assassin for hire.

Motivation: She is greedy; and to be a miner again

Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Criminal record, Job, Rich. Occupation: Assassin

Voice: Speaks with squeezed throat

Attributes [hide]

Sarah Digby, Female Human Sorcerer 2
Medium (6'1") Human, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)11 (+0) 11 (+0)15 (+2)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: Just what you see.


Social Check DCs


Quick Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She is physically well-built. She has moderate length orange fur. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She always tries to repair and not replace. It was this mentality that drove her into the Engraver business.

History: Born in the west to a Engraver, Quick learned a great deal about her father's area of expertise. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She tends to her Engraver job now, and dutifully fulfills any obligations she has.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Philantrophist, Persistence. Flaws: Insomniac. Bonds: Job, Criminal record. Occupation: Engraver

Voice: Whispers

Attributes [hide]

Quick Fang, Female Tabaxi Sorcerer 2
Medium (5'5") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 2 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 6 (-2)8 (-1) 13 (+1)13 (+1)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 360 gp. 1 Half-Plate.


Social Check DCs


Vezera Skaarzborroosh, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She wears a Stetson hat to hide her balding. Her red eyes peer out from beneath her Stetson green hat.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Vezera grew up listening to her father's many stories. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her psionic talents. She has dedicated herself to building a better kind of golem.

Motivation: She has a rivalry with the Church that dominates her actions; and a need for knowledge about a nearby landmark

Ideals: Athletic, Joker, Gifted. Flaws: Sensitive. Bonds: Adventurer, Religious. Occupation: Shipwright

Voice: Mumbles to self between sentences

Attributes [hide]

Vezera Skaarzborroosh, Female Dragonborn Sorcerer 3
Medium (6'3") Dragonborn, Neutral Evil (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)9 (-1) 17 (+3)16 (+3)
Skills Acrobatics +3, Animal Handling +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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