Carrie Withrethin, Male Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is well dressed, constantly wearing a yellow suit, blue shirt, and grey tie. His long white hair is drawn into a two foot long braid. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: His mother raised him in a mountain cabin. In his 18th year, his parents were killed by a gnolls raid, leaving Carrie alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Wants to work out more often; and someone believes him a fraud
Ideals: Optimist, Athletic. Flaws: Ugly. Bonds: Nature, Enemies. Occupation: Stylist
Voice: Sounds elderly
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 2000 cp.
Borun Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fancy red suit. He wears his chestnut hair up in a very large beehive style do. He is baby faced.
Personality: He is happy with his job as a Architect. He turns his eye from what people do, preferring to live and let live. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born several months after his mother was called into army service. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better world.
Motivation: He is unsatisfied with his job; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, Job, Rich, Military, Adventurer. Occupation: Architect
Voice: Hissing voice
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1 Small steel mirror.
Rohesia Richie, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. She keeps her long black hair kept up in a rat tail. Her eyes are amber.
Personality: A skeptical and narcissistic woman, Rohesia's first love is herself. Her second love is also herself. She pushes her goals aggressively. She is also a coward if confronted.
History: Gifted from a young age, Rohesia studied abroad. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She feels the way she acts is they only way to get by in the world; and she has money and likes to spend it
Ideals: Impeccable, Gifted. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Spice Merchant
Voice: Squeaky
Attributes [hide]
Medium (4'11") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Aquamarine (200 gp).
Bryseis Silence, Female Tiefling [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing a long, green cloak. Her purple hair is thinning but still full. She is very pretty but has cold, dead eyes.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Bryseis was born with her father's beautiful face. There was a wharf not far from home where she often wandered off to fish. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Her spouse's relatives view her with great suspicion; and to reunite with her absent father
Ideals: Philantrophist. Flaws: Hedonist. Bonds: Attractive, Nature, Adventurer, Family. Occupation: Marshal
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Tiefling, True Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 14 (+2) | 17 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Terran, Sylvan, Celestial
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. 1 Chain shirt.
Ermina Blakeley, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her golden hair is cut short with large spiked bangs in the front. Her green eyes dart from person to person to random spaces in the air.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is frequently practicing swordplay.
History: She was born in a small island village. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She struck the Unemployed job and began her own company from there.
Motivation: She's in love; and expand her business
Flaws: Antagonistic. Bonds: Poor, Military, Nature, Job, Has a crush. Occupation: Unemployed
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 600 sp.
Quick Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a fancy brown suit. His brown fur is lengthy and is close to two feet long. This copper eyed easterner is not easily forgotten.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with finding treasure.
History: Quick was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Like his mother and his sister before him, after school he went straight into learning to become a Doctor. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has comitted a past crime that haunts him to this day; and he has passion for adventuring and risk
Flaws: Shy. Bonds: Attractive, Adventurer, Poor, Job, Criminal record. Occupation: Doctor
Voice: Whispers
Attributes [hide]
Medium (6'9") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 5 (-3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 330 gp. 1 Masterwork Common Ranged Weapon.
Azaki Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is constantly adorned with expensive silk clothing, often dyed in bright blue and yellow, and wears rings and necklaces with large, colorful gems. He has a long golden beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.
Personality: He will rave to anyone who will listen. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born into a rich family. Cursed with vampirism at a very young age, Azaki has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To reunite with his absent mother; and doesn't want to be a merchant and was forced into it by his family
Flaws: Insane, Fearful, Disease. Bonds: Rich, Family. Occupation: Merchant
Voice: Timid voice
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 15 (+2) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Druidic
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
Ulfgar Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. He has a slight overbite and is overall scrawny. He wears a Stetson hat to cover his moderate length red hair. He has a tattooed face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A true patriot, Ulfgar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was always very intelligent and has formed a secret society of specialists.
Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army
Ideals: Logical. Flaws: Antagonistic, Secretive. Bonds: Rich, Military, Criminal record. Occupation: Fortune-teller
Voice: Smooth and feminine
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 10 (+0) | 15 (+2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven, Druidic, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. Iolite (20 gp). 1 Banded mail.
Five Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she tends to wear a brown poncho over her likewise colored trousers and shirt. Her black fur is singed and shortened. She wears crescent spectacles with a black brim.
Personality: She is irascible and easily irritated. She believes the world needs to unite to get rid of goblins once and for all.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She's repulsed by the PC.
Flaws: Ugly, Antagonistic. Bonds: Enemies, Rich, Nature. Occupation: Fletcher
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 6000 cp.
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