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NPC Generator

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Advanced [show]


Laucian Cithreth, Male Elf [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He wears a tan armored body suit, with a simple brown line shooting up and back down. His tied-back hair is silver. He tend to wears goggles to shield his eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a small toy that he constantly fidgets with.

History: He was born in the west. His father was very strict, and drilled into him lessons on being the perfect gentleman. He's since become an addict/alcoholic.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Addict. Bonds: Attractive, Immigrant. Occupation: Interpreter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Laucian Cithreth, Male Elf Sorcerer 1
Medium (5'1") Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 9 (-1)9 (-1) 11 (+0)13 (+1)
Skills Animal Handling +2, Athletics +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp.


Social Check DCs


Sybil Brandon, Female Human [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized brown coat. She has a moderate pudge and is not very fit. Her chestnut hair is thinning but still full. Her brown eyes dart from person to person to random spaces in the air.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mortician arts, while her father instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She hasn't been sleeping well lately.

Motivation: Doesn't want to be a Mortician and was forced into it by her family; and an old rival family wants her found

Flaws: Insomniac, Antagonistic. Bonds: Rich, Family. Occupation: Mortician

Voice: American accent

Attributes [hide]

Sybil Brandon, Female Human Sorcerer 2
Medium (5'9") Human, Neutral Good (CR 2)
Armor Class 7
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)4 (-3) 17 (+3)13 (+1) 9 (-1)14 (+2)
Skills Stealth -1, Survival +1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +0 / 1d6-2, Ranged -1 / 1d6-3, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: Alexandrite (400 gp). Obsidian (12 gp). 1 Half-Plate.


Social Check DCs


Adrik Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is smooth and relatively long. His fierce hazel eyes like to dwell on things.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the east, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Dwarves in the east were limited. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and many gnolls want him driven away

Ideals: Optimist, Extrovert. Bonds: Immigrant, Adventurer, Enemies. Occupation: Banker

Voice: Slurs words

Attributes [hide]

Adrik Hammerstone, Male Dwarf Sorcerer 1
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)10 (+0) 13 (+1)12 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 400 sp. 1 Banded mail.


Social Check DCs


Alberich Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants. His skin is fair and his fingers are delicate and long. He has silver hair. His hazel eyes are slightly larger than normal.

Personality: He is a hateful person. He taunts others and blames them for his problems. He pushes his goals aggressively. He is also a coward if confronted.

History: Sold as a small child to a wizard, Alberich was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A freak accident while working with his Spice Merchant mother left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is unsatisfied with his job; and he feels threatened by others

Flaws: Antagonistic, Fearful, Disease. Bonds: Mentor, Job. Occupation: Blacksmith

Voice: Excited and jittery

Attributes [hide]

Alberich Foamtankard, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)13 (+1) 6 (-2)11 (+0)
Skills Investigation +3, Medicine +0
Senses Passive Perception 8
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 210 gp.


Social Check DCs


Verin Serenity, Female Tiefling [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she wears an entirely black suit with pastel socks and a vest with buckled shoes. Her brown hair is matted, messy, and big. Her black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is very quiet and rarely speaks above a whisper. She can't help but pocket interesting objects she comes across

History: Born in the east to a Slave Trader, Verin learned a great deal about her father's area of expertise. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She inherited the family business which she has now maintained for 9 years.

Motivation: To be a Tanner again.

Flaws: Ugly, Shy, PTSD. Bonds: Criminal record, Job. Occupation: Slave Trader

Voice: Spits and sputters

Attributes [hide]

Verin Serenity, Female Tiefling Sorcerer 2
Medium (5'5") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 8 (-1)13 (+1) 17 (+3)12 (+1)
Skills Athletics +0, Insight +5
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: Red spinel (150 gp).


Social Check DCs


Nedda Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has wavy chestnut hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She has a small toy that she constantly fidgets with.

History: She was born in a small desert village. Brilliant and gifted she never wanted to apply herself. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Further expansion of business; and she is currently in port desperately looking for someone to get her out

Ideals: Gifted. Flaws: Ugly, Selfish, Addict. Bonds: Poor, Nature. Occupation: Sailor

Voice: Smooth and feminine

Attributes [hide]

Nedda Wildheart, Female Halfling Sorcerer 2
Small (3'1") Halfling, Neutral Evil (CR 2)
Armor Class 15
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 12 (+1)11 (+0) 8 (-1)7 (-2)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: Just what you see.


Social Check DCs


Tomph Rutland, Female Half-Orc [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across her face, she is wearing a long, black cloak. Her hair is golden and very short. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was born blind and as such lacked many opportunities for work. Her martial abilities were realized during a raid on her village. She struck the Hunter job and began her own company from there.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Joker, Gifted. Flaws: Disease. Bonds: Job. Occupation: Hunter

Voice: Sensual and smooth

Attributes [hide]

Tomph Rutland, Female Half-Orc Sorcerer 1
Medium (5'6") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)12 (+1) 14 (+2)4 (-3)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: White pearl (100 gp).


Social Check DCs


Trail Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. She has dyed her greying orange fur a little too much giving a sharp orange color. Her copper eyes dart around the room hyper actively observing anyone and anything.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of a Barrister, who enjoyed hunting, Trail was taken on many hunting expeditions. In her 12th year, her parents were killed by a dire rats raid, leaving Trail alone in the world. After a stint in an orphanage, she was adopted. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it.

Ideals: Extrovert. Flaws: Secretive. Bonds: Rich, Nature, Enemies. Occupation: Bricklayer

Voice: Loud with bravado

Attributes [hide]

Trail Plume, Female Tabaxi Sorcerer 3
Medium (5'3") Tabaxi, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)12 (+1) 17 (+3)19 (+4)
Skills Arcana +3, Deception +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 100 gp.


Social Check DCs


Great Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is wearing a perfectly clean shirt and pair of pants. She has done her best to style her black fur to look like a famous performer. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She is the product a well kept family trust fund and as such has never really known need. Her father had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.

Motivation: She is greedy.

Ideals: Gifted, Optimist. Flaws: Addict. Bonds: Attractive, In love, Rich. Occupation: Brewer

Voice: Uses sign language

Attributes [hide]

Great Paws, Female Tabaxi Sorcerer 2
Medium (4'10") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)11 (+0) 14 (+2)15 (+2)
Skills Athletics +3, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 4000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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