Charles Langston, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a fancy grey suit. His brown hair has been sun bleached extensively. His eyes are hazel and catlike.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Philantrophist, Logical. Bonds: Attractive, Poor, Criminal record, Nature. Occupation: Mortician
Voice: Booming voice
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Giant
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. Golden yellow topaz (300 gp). 1 Chain shirt.
Vadania Othronus, Female Elf [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and wears tan trousers with blue and brown striped suspenders. She wears various colorful collared shirts. Her skin is also unnaturally pale. Her silver hair, when down, is lengthy. She is baby faced.
Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She is obsessed with finding treasure.
History: She was raised in a mountains tribe. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She now travels the world, in search of power and loot.
Motivation: She wants revenge against drow; and several ex partners dislike her way of doing things and want revenge
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Adventurer, Nature. Occupation: Masseuse
Voice: Indian accent
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Aquan, Ignan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Leaf Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown deerstalker hat and brown clothes, and she perpetually has her kukri ready. She wears a colorful flower in her gray fur. She has green eyes and a brown hat with a blue feather.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: She was born into a rich family. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has never given up on her music dream.
Motivation: She has money and likes to spend it.
Ideals: Fighting, Joker, Artistic. Bonds: Attractive, Family, Rich. Occupation: Baker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 5 (-3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 220 gp. 1 Everburning torch.
Jo Thistletop, Female Halfling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She has a large red mantle and cape that has been intricately interwoven into her black robe. Her red hair is wavy and long. Her hazel eyes peer out from beneath her wide-brimmed red hat.
Personality: She exudes charisma. She is a tour de force of persuasion. Animals are drawn to her, and she is able to talk to them.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Farmer arts, while her father instructed her in etiquette, music and courtly manner. She struck it rich when she found rare goods in large quantities. She was granted arcane powers by her dying sister.
Motivation: To be a Crown-heir again; and sabotage a competitor
Ideals: Gifted. Bonds: Attractive, Rich, Job. Occupation: Farmer
Voice: Boston accent
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 18 (+4) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 210 gp.
Wrenn Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears tight fighting clothing, which leaves very little to the imagination. His golden hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He snorts whenever he laughs or is feeling confident. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born in a small forest village. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He's since become an addict/alcoholic.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Insane, Addict. Bonds: Criminal record, Nature. Occupation: Dilettante
Voice: Posh accent
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 9 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 20 (+5) | 10 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 5000 cp.
Krimmon Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a white shirt with thin violet vertical stripes and tan pants, and sports empty pouches on his belt. His red hair is smooth and relatively long. He is very pretty but has cold, dead eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage
Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Immigrant, Family. Occupation: Ruler
Voice: Booming voice
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 400 gp. Large well-done wool tapestry (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).
Sekhmet Remorse, Female Tiefling [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. She has a slight overbite and is overall scrawny. She wears a deerstalker hat to hide her balding. She wears crescent spectacles with a black brim.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is a very good compulsive liar and kleptomaniac.
History: Sekhmet was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She has comitted a past crime that haunts her to this day; and she has decided she is irredeemable
Flaws: Shy. Bonds: Attractive, Criminal record, Poor, Mentor. Occupation: Priest
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'4") Tiefling, Lawful Evil (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 17 (+3) | 14 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Draconic, Auran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Veit Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Butcher, and he perpetually has his glaive ready. He has a long golden beard with little hanging trinkets. His ears are large.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. As long as the job gets done he does not care how it got done.
History: The child of a Sailor, who enjoyed hunting, Veit was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and wants to raise his children well
Ideals: Fighting, Athletic, Professionalism. Flaws: Ugly. Bonds: Nature, Family. Occupation: Butcher
Voice: Relaxed voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 150 gp.
Morkral Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he sports grey clothing, slightly heavier than average wear. He has a long brown beard with little hanging trinkets. He wears large thick round spectacles.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He also hits on women, regardless of circumstances.
History: Born in the west to a Interpreter, Morkral learned a great deal about his father's area of expertise. Morkral was born on a far western forest where he grew up under the tutelage of his father, an expert Interpreter. He has gone from town to town working and never settling down anywhere, but has fallen for a local Layabout. He hasn't told them the truth, but wants to settle down with them.
Motivation: To settle down with his crush; and he wants revenge against goblins
Ideals: Fighting. Bonds: Has a crush, Job, Immigrant, Enemies. Occupation: Interpreter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 140 gp.
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