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NPC Generator

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Advanced [show]


Menny Murnig, Female Gnome [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her skin is fair and her fingers are delicate and long. Her hair is cut close to her head. She has green eyes.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She got into the Interpreter business at a young age. She struck it rich when she found rare goods in large quantities. She ran away from her former home and has been making her living as a Interpreter for the past few years.

Motivation: To be a Carter again.

Flaws: Selfish, Secretive. Bonds: Job, Rich. Occupation: Interpreter

Voice: Sighs a lot, exhausted

Attributes [hide]

Menny Murnig, Female Gnome Sorcerer 1
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 8 (-1)8 (-1) 9 (-1)14 (+2)
Skills Insight +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Red spinel (100 gp).


Social Check DCs


Trail Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her orange fur is drawn into a tight pony tail with a card scrunchie. She has gleaming, smiling copper eyes.

Personality: She has always had a great fascination with Human culture. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a pair of adventurers, Trail grew up listening to her father's many stories. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She's looking for her big break.

Ideals: Extrovert. Flaws: Racist. Bonds: Adventurer, Attractive. Occupation: Bounty Hunter

Voice: Eastern European accent

Attributes [hide]

Trail Blossom, Female Tabaxi Sorcerer 2
Medium (5'3") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)13 (+1) 17 (+3)14 (+2)
Skills Animal Handling +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 90 pp.


Social Check DCs


Elizabeth Brent, Female Human [Permalink]

Personal [hide]

Description: She dresses well, wearing grey shirts, loose pants, and blazers most of the time, and she perpetually has her longbow ready. She wears her hair in dreadlocks. She has gray eyes and a grey hat with a green feather.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Born in the west her family was never financially stable. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: A rival would like her out of the picture; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Fighting, Justice. Bonds: Attractive, Criminal record, Poor. Occupation: Priest

Voice: Whispers

Attributes [hide]

Elizabeth Brent, Female Human Sorcerer 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)14 (+2) 16 (+3)8 (-1)
Skills Investigation +4, Religion +4
Senses Passive Perception 13
Languages Common, Sylvan, Ignan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Deep green spinel (100 gp). 2 Antitoxin.


Social Check DCs


Watson Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears an entirely white suit with tan socks and a vest with buckled shoes. His brown hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Watson was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Ploughman job and began his own company from there.

Motivation: Further expansion of business.

Ideals: Athletic, Optimist. Bonds: Attractive, Job, Immigrant. Occupation: Ploughman

Voice: Tuts and clicks tongue

Attributes [hide]

Watson Elderberry, Male Halfling Sorcerer 2
Small (3'0") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)15 (+2) 14 (+2)12 (+1)
Skills Acrobatics +5, Performance +3
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Elven
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 3000 cp.


Social Check DCs


Kaladan Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tattered old clothes. His crest is green and very short. His red eyes peer out from beneath his wide-brimmed green hat.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with unlife at a very young age, Kaladan has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Enemies, Poor. Occupation: Mayor

Voice: Posh accent

Attributes [hide]

Kaladan Argenthrixus, Male Dragonborn Sorcerer 3
Medium (6'5") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)14 (+2) 8 (-1)11 (+0)
Skills Medicine +1, Performance +2
Senses Passive Perception 9
Languages Common, Druidic, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 14000 cp. Peridot (80 gp). Lapis lazuli (4 gp).


Social Check DCs


Gunter Ainsley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who has the majority of his body covered in plate. His tied-back hair is chestnut. His brown eyes have a joyful gleam in them most of the time.

Personality: Prone to second guessing himself, he comes off as nervous. The war was a terrible time for him, and Gunter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels kind of lost in life; and he has money and likes to spend it

Flaws: Shy, Depressed. Bonds: Military, Rich. Occupation: Sailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Gunter Ainsley, Male Human Sorcerer 1
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 7 (-2)12 (+1) 11 (+0)14 (+2)
Skills Insight +2, Nature +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 40 gp.


Social Check DCs


Lidda Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing a long, white cloak. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are likewise amber.

Personality: She hates gnolls. She views them as having robbed her home of its proper glory. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She struck it rich when she found rare goods in large quantities. She has set out to sabotage the competition.

Motivation: Sabotage a competitor; and to clean up the streets

Flaws: Antagonistic. Bonds: Enemies, Rich, Job, Guardian. Occupation: Armorer

Voice: Speaks through clenched teeth

Attributes [hide]

Lidda Glenfellow, Female Halfling Sorcerer 2
Small (3'0") Halfling, Neutral Good (CR 2)
Armor Class 14
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 16 (+3)12 (+1) 7 (-2)10 (+0)
Skills Arcana +3, Athletics +0
Senses Passive Perception 8
Languages Common, Halfling, Ignan
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 150 pp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Halimath Horineth, Male Half-Elf [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears yellow trousers with green and black striped suspenders. He wears various colorful collared shirts. His skin is also unnaturally pale. With a patchy chestnut beard and wild chestnut hair. He has several tiny emerald earrings on each ear.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He believes the world needs to unite to get rid of goblins once and for all.

History: He is the product a well kept family trust fund and as such has never really known need. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Halimath began to lead the lost caravan. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants revenge against goblins.

Ideals: Entrepeneur. Flaws: Ugly, Mundane. Bonds: Rich, Enemies. Occupation: Barrister

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Halimath Horineth, Male Half-Elf Sorcerer 1
Medium (4'11") Half-Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)14 (+2) 13 (+1)12 (+1)
Skills Intimidation +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Orc, Giant
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 80 gp. Red garnet (130 gp).


Social Check DCs


Beatrice Harrington, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman is generally shirtless and showing off her tattooed chest and is in decent physical shape. She has styled her black hair well, parting it to the right. She is baby faced.

Personality: Beatrice is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Beatrice was born in the north. At a young age she loved to build and create. She worked as a nervous Glassblower and found it very stressful. She has worked as a Glassblower like her mother before her.

Motivation: Several ex partners dislike her way of doing things and want revenge; and balancing her hectic life and new glassblower responsibilities is difficult

Ideals: Extrovert, Persistence. Bonds: Job, Enemies. Occupation: Glassblower

Voice: Spits and sputters

Attributes [hide]

Beatrice Harrington, Female Human Sorcerer 3
Medium (4'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)18 (+4) 16 (+3)15 (+2)
Skills Animal Handling +5
Senses Passive Perception 13
Languages Common, Giant, Elven, Orc, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14650000000

Possessions: 2200 sp.


Social Check DCs

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