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NPC Generator

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Advanced [show]


Susannah Rolands, Female Half-Elf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a violet shirt with thin red vertical stripes and grey pants. Her long red hair reaches down to her waist. Her gray eyes lackadaisically let the world flow into them.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born in a small mountains village. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Since then, she has sought to make the best of life.

Motivation: She is currently in port desperately looking for someone to get her out; and she has money and likes to spend it

Ideals: Joker, Optimist. Bonds: Rich, Nature, Slave. Occupation: Detective

Voice: Old thin voice

Attributes [hide]

Susannah Rolands, Female Half-Elf Sorcerer 1
Medium (4'9") Half-Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)12 (+1) 14 (+2)6 (-2)
Skills Arcana +3, Persuasion +0
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 70 gp. Chrysoberyl (60 gp).


Social Check DCs


Gurdis Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: This slender woman stands about 4'3". She wears very tight pants and wife beaters, though occasionally she sports a grey coat. She keeps her golden hair in a pixie cut. Her eyes are likewise hazel.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. Gurdis enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Born in the north to a Detective, Gurdis learned a great deal about her father's area of expertise. In her 14th year, her parents were killed by a gnolls raid, leaving Gurdis alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Gurdis was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: To unite with her sister; and a deep hatred of gnolls

Flaws: Hedonist. Bonds: Guardian, Job, Enemies, Family. Occupation: Detective

Voice: Posh accent

Attributes [hide]

Gurdis Eversharp, Female Dwarf Sorcerer 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 13 (+1)10 (+0) 16 (+3)5 (-3)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 130 gp.


Social Check DCs


Bree Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: She dresses like a well dressed Spice Merchant does, and carries crossbows. She has golden hair. Her ears are large.

Personality: Prone to second guessing herself, she comes off as nervous. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She got into the Spice Merchant business at a young age. She struck it rich when she found rare goods in large quantities. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is greedy; and further expansion of business

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Spice Merchant

Voice: Breathy voice

Attributes [hide]

Bree Shadowquick, Female Halfling Sorcerer 1
Small (2'8") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)15 (+2) 17 (+3)16 (+3)
Skills Deception +5, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Orc, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 100 gp.


Social Check DCs


Findex Argenthrixus, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed kukri, just in case, and sports empty pouches on her belt. Her rusty crest is matted, messy, and big. Her eyes are red and catlike.

Personality: Findex is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She always tries to repair and not replace. It was this mentality that drove her into the Mason business.

History: A powerful slaver made her what she is. Through the years after Findex was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Findex's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Findex and her spouse have recently divorced.

Motivation: To unite with her sister.

Ideals: Extrovert, Persistence. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Mason

Voice: Cold and demanding tone

Attributes [hide]

Findex Argenthrixus, Female Dragonborn Sorcerer 1
Medium (6'4") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)17 (+3) 9 (-1)12 (+1)
Skills Nature +5, Stealth +2
Senses Passive Perception 9
Languages Common, Gnoll, Elven, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: Just what you see.


Social Check DCs


Emma Mitchell, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a weathered and beat up set of banded mail beneath an oversized brown coat. She sports a flattop hair cut. Her eyes are violet and catlike.

Personality: She can speak with the recently deceased. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: A powerful brothel owner made her what she is. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: To unite with her sister.

Ideals: Gifted, Fighting, Persistence. Bonds: Mentor. Occupation: Doctor

Voice: Sensual and smooth

Attributes [hide]

Emma Mitchell, Female Human Sorcerer 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)12 (+1) 15 (+2)13 (+1)
Skills Nature +3, Stealth +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 16000 cp.


Social Check DCs


Beatrice Winchester, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She sports grey clothing, slightly heavier than average wear. Beneath her clothing is a huge mess of scar tissue. Her hair is short and blonde. She has amber eyes.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was raised in a mountains tribe. Beatrice liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's looking for her big break.

Ideals: Joker. Bonds: Slave, Has a crush, Adventurer, Nature. Occupation: Bather

Voice: Switch between two voices

Attributes [hide]

Beatrice Winchester, Female Human Sorcerer 1
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)16 (+3) 16 (+3)11 (+0)
Skills Deception +2, Medicine +5
Senses Passive Perception 13
Languages Common, Draconic, Orc, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 300 sp. A roughly beaten golden orb (170 gp).


Social Check DCs


River In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing a long, brown, dusty cloak. His fur, while still mostly black, has prominent grey streaks. This amber eyed northerner is not easily forgotten.

Personality: He is witty, but his monotone delivery comes off as unnerving He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now travels the world, in search of power and loot.

Motivation: He has comitted a past crime that haunts him to this day; and retire the richest man in the north

Ideals: Joker, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Adventurer. Occupation: Mason

Voice: Smooth and feminine

Attributes [hide]

River In the Storm, Male Tabaxi Sorcerer 1
Medium (5'6") Tabaxi, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 6 (-2)9 (-1) 9 (-1)14 (+2)
Skills Insight +1, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Orryn Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This northern man dresses in tan turtlenecks beneath a white coat with yellow slacks. His clothes are grease stained in places. He has a white handlebar mustache and slicked back white hair. His hazel eyes lackadaisically let the world flow into them.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Orryn was left his mother's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: A deep hatred of brigands; and he wants nothing more than to rejoin the army

Bonds: Poor, Immigrant, Criminal record, Enemies, Military. Occupation: Slave Trader

Voice: Speaks with lips pursed

Attributes [hide]

Orryn Daergel, Male Gnome Sorcerer 1
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 18 (+4)11 (+0) 11 (+0)12 (+1)
Skills Arcana +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 500 sp.


Social Check DCs


Koeth Gyula, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He works hard and plays hard.

History: He got into the Hunter business at a young age. He was an apprentice working in his mother's forge. He tends to his Hunter job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business.

Flaws: Insane, Disease, Hedonist. Bonds: Job. Occupation: Hunter

Voice: Thin and wheezing

Attributes [hide]

Koeth Gyula, Male Half-Elf Sorcerer 2
Medium (5'1") Half-Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)12 (+1) 12 (+1)11 (+0)
Skills Arcana +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: Just what you see.


Social Check DCs

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