Artin Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her blonde hair is still thick. Her eyes are blue and catlike.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.
History: Artin lived on a farm with her mother, near the main road leading to a nearby town. She moved from fad to fad and when she turned 15 she discovered painting. Due to her spouse's obsession with being a Crown-heir they were divorced and she won custody of their son. She worked as a Priest, and she later adopted a second son.
Motivation: Regain custody of her son.
Ideals: Entrepeneur, Athletic, Artistic. Flaws: Selfish. Bonds: Family. Occupation: Priest
Voice: Speaks with a cold
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 15 (+2) | 16 (+3) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Ignan, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.
Gerald Carlyle, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing the road beaten gear of a warrior. He has a red handlebar mustache and slicked back red hair. His eyes are amber and catlike.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He never wears the same outfit twice, unless he absolutely has to.
History: He was born in a small island village. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels threatened by others.
Ideals: Fighting, Optimist, Artistic. Flaws: Fearful. Bonds: Immigrant, Nature. Occupation: Tailor
Voice: Smooth and feminine
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 110 gp.
Adrik Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His head has been shaved. He tend to wears goggles to shield his eyes.
Personality: He has a massive crush on the younger sibling of the Guard who has hired him part-time. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born in the west to a Guard, Adrik learned a great deal about his mother's area of expertise. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He then took over the family business and is one of the better Guard for hire.
Motivation: He wants to get laid; and he has a crush on the local server
Flaws: Ugly, Antagonistic. Bonds: Has a crush, Job, Debt. Occupation: Guard
Voice: Creaky witch voice
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 6 (-2) | 8 (-1) | 10 (+0) | 4 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 150 gp.
Dustin Dayton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a grey feathered hat and grey clothes. His white hair is long and unkept. His amber eyes are slightly larger than normal.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a minor phobia of water and hates getting wet.
History: A powerful wizard made him what he is. In his 13th year, his parents were killed by a gnolls raid, leaving Dustin alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Ugly, Selfish, Fearful. Bonds: Mentor, Enemies. Occupation: Bellfounder
Voice: Farmer accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. Silver comb with moonstones (300 gp).
Drusilia Mitchell, Female Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender woman dresses like a well dressed Soapmaker does. She keeps her long white hair kept up in a rat tail. She tend to wears goggles to shield her eyes.
Personality: Stoic and calm, she prefers to meditate than take action. A true patriot, Drusilia would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Drusilia was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Drusilia's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Drusilia and her spouse have recently divorced.
Motivation: To prove her worth to the world; and she'd like to take her coworkers down a peg
Ideals: Disciplined. Flaws: Antagonistic, Impulsive. Bonds: Job, Military. Occupation: Soapmaker
Voice: Sore throat, cough
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 14 (+2) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Draconic, Terran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Irann Caerdonel, Female Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She does not wear sleeves and tends to eschew shirts when she can avoid it. She has slicked back white hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She has a habit of throwing herself into exceedingly dangerous situations.
History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Irann and her spouse have recently divorced.
Motivation: To prove her worth to the world; and she wants nothing more than to rejoin the army
Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Attractive, Military. Occupation: Cartwright
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Celestial
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 290 gp. 1 Small steel mirror.
Anbera Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sickle, but if one is not available she will default to her falchion. She has a slight overbite and is overall scrawny. She wears a colorful flower in her black hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She invites people to come help in her community garden.
History: Anbera was born with her father's beautiful face. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is not mentally stable, and does not behave rationally; and obtaining odd cultural halfling artifacts is her passion
Ideals: Philantrophist. Flaws: Insane, Shy. Bonds: Attractive. Occupation: Fortune-teller
Voice: Loud with bravado
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: Silver comb with moonstones (400 gp). 1 Masterwork Common Ranged Weapon.
Criella Torment, Female Tiefling [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she wears a green tunic with tan highlights, and long black pants that bunch up around her shoes. She has no hair. She has white eyes.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born in a small village she learned the ways of the warrior from her father. She was an apprentice working in her father's forge. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She'd like to take her coworkers down a peg; and she is compelled to act according to her religious beliefs
Ideals: Fighting. Flaws: Ugly, Antagonistic, Secretive. Bonds: Job, Religious. Occupation: Shepherd
Voice: Jittery and nervous
Attributes [hide]
Medium (5'10") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 7 (-2) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
Vepar Tragedy, Female Tiefling [Permalink]
Personal [hide]
Description: She very much looks the part of a Shipwright, and carries scythes. Her small hat is riddled with cuts and holes. Her face is scarred and worn.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She has a small toy that she constantly fidgets with.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To end her boredom; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Mundane, Addict. Bonds: Job. Occupation: Shipwright
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 8 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 100 gp. Lapis lazuli (9 gp). Amber (70 gp). Lapis lazuli (9 gp).
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Their contribution stands as a beacon of hope for all adventurers!


