Hobart Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears dark leathers with embroidery. With bright brown hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: When he was but 4 years old his parents immigrated from the north. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the north, certain he would find work there.
Motivation: Money/treasure; and to reunite with his absent mother
Flaws: Ugly. Bonds: Nature, Family, Immigrant, Rich. Occupation: Sellsword
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1 Masterwork Uncommon Weapon.
Hubert Springfield, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He carries a battered quarterstaff and tarnished lance as well. He wears his brown hair up in a very large beehive style do. He has gleaming, smiling gray eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He cannot resist a sob story and will often dote over anyone who has one.
History: The child of a Farmer, who enjoyed hunting, Hubert was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new server responsibilities is difficult
Ideals: Fighting, Philantrophist. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Server
Voice: Eastern European accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 6 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp.
Akta Talent, Female Tiefling [Permalink]
Personal [hide]
Description: This late middle aged woman tends to wear a large black jacket and is in decent physical shape. Her brown hair is thinning but still full. Her gold eyes have a joyful gleam in them most of the time.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tiefling in existence. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Akta was born the youngest of three triplets. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She then took over the family business and is one of the better Beggar for hire.
Motivation: She is greedy; and find a way to reverse the transformation of her brother
Ideals: Justice. Bonds: In love, Family, Job, Rich. Occupation: Beggar
Voice: Loud with bravado
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1300 sp. 1 Half-Plate.
Jo Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft black waves gently in the breeze. Her hair is short and chestnut. Her fierce green eyes like to dwell on things.
Personality: She likes to make people angry or surprised. Further she is a bit of a stoner and is frequently out of it.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mayor. She struck the Mayor job and began her own company from there.
Motivation: To be a Junk Dealer again; and she is greedy
Flaws: Antagonistic, Addict. Bonds: Rich, Military, Job. Occupation: Mayor
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 16 (+3) | 18 (+4) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Infernal, Sylvan, Draconic
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. Tourmaline (150 gp). 1 Chain shirt.
Aura Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears professional attire. She keeps her lavender fur in a flapper bob. She is very pretty but has cold, dead eyes.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is used to getting what she wants. In part because she is a meticulous planner.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She was granted divine powers by her dying brother.
Motivation: She uses money and sex appeal to get what she needs; and obtaining odd cultural elven artifacts is her passion
Ideals: Professionalism, Artistic, Gifted. Flaws: Selfish. Bonds: Attractive. Occupation: Sculptor
Voice: Creaky witch voice
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 10 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 230 gp. 1 Half-Plate.
Anne Atterton, Female Human [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her golden hair in a flapper bob. She tend to wears goggles to shield her eyes.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Animals are drawn to her, and she is able to talk to them.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it.
Ideals: Persistence, Gifted. Bonds: Attractive, Slave, Rich. Occupation: Glassblower
Voice: Smoker's lung
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Undercommon, Auran, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. Silver pearl (60 gp).
Duvamil Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized blue coat, and carries axes. Her chestnut hair is drawn into a tight pony tail with a dagger scrunchie. She has violet eyes and a blue hat with a grey feather.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Duvamil hails from a village terrorized by illithids. At a young age her father died while driving off some illithids. Her mother being the stubborn sort decided to stay and helped train her in axe use. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature axe.
Motivation: She's looking for her big break; and revenge
Ideals: Fighting, Extrovert. Bonds: Adventurer, Enemies. Occupation: Mayor
Voice: French accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 230 gp.
Uadjit Akambherylliax, Female Dragonborn [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light black in addition to tight pants. She carries with her a set of glaives on her belt, each one with a jet on the hilt. Her black crest is braided into rings. Her gold eyes lackadaisically let the world flow into them.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She always tries to repair and not replace. It was this mentality that drove her into the Bookbinder business.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. She was always very intelligent and has formed a secret society of philosophers.
Motivation: To unite with her brother; and an old rival family wants her found
Ideals: Fighting, Persistence. Flaws: Antagonistic, Secretive. Bonds: Religious, Family. Occupation: Bookbinder
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 60 gp. 1 Masterwork Common Ranged Weapon.
Shedinn Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with green lining and desert motifs. He carries with him a set of swords, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His crest is rusty and very short. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born several months after his mother was called into army service. After coming to the age of reason, Shedinn took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying brother.
Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern
Ideals: Fighting, Joker, Gifted. Flaws: Shy. Bonds: Military. Occupation: Bounty Hunter
Voice: Gruff and masculine
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Sylvan, Elven
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A delicate brass dragon egg (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!
