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NPC Generator

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Advanced [show]


Traubon Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears grey painted combat armor at almost all times. He has a slight overbite and is overall scrawny. He has no hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born a particularly ugly child, much to the horror of his parents. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Adventurer. Occupation: Brewer

Voice: Old Prospector

Attributes [hide]

Traubon Gorunn, Male Dwarf Sorcerer 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 19 (+4)8 (-1) 9 (-1)13 (+1)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1900 sp.


Social Check DCs


Dûsh Wallace, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His white hair is thinning but still full. He has gleaming, smiling blue eyes.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He always tries to repair and not replace. It was this mentality that drove him into the Carpenter business.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Carpenter for hire.

Motivation: To reunite with his absent mother; and several ex partners dislike his way of doing things and want revenge

Ideals: Persistence. Bonds: Attractive, Enemies, Slave, Job, Family. Occupation: Carpenter

Voice: Low range voice

Attributes [hide]

Dûsh Wallace, Male Half-Orc Sorcerer 1
Medium (6'10") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)8 (-1) 10 (+0)10 (+0)
Skills Nature +1, Stealth +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp.


Social Check DCs


Drogo Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and blue robe with the hood down. He carries with him a set of axes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His hair is white and curly. His eyes are blue and catlike.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is skeptical of what others tell him and is slow to trust.

History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Optimist, Entrepeneur. Flaws: Shy. Bonds: Attractive. Occupation: Bather

Voice: Shortens vowels

Attributes [hide]

Drogo Coombs, Male Human Sorcerer 2
Medium (5'10") Human, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)11 (+0) 16 (+3)13 (+1)
Skills History +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 350 gp. 1 Masterwork Musical instrument.


Social Check DCs


Rolf Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a slight overbite and is overall scrawny. His hair is always cut to a buzz. He has gleaming, smiling green eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born at the edge of vast island. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break.

Ideals: Logical. Flaws: Depressed. Bonds: Has a crush, Adventurer, Nature. Occupation: Architect

Voice: Laughs frequently while speaking

Attributes [hide]

Rolf Graeme, Male Human Sorcerer 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)11 (+0) 15 (+2)13 (+1)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: Chrysoprase (80 gp). Rhodochrosite (7 gp). Brown-green garnet (160 gp).


Social Check DCs


Lerissa Power, Female Tiefling [Permalink]

Personal [hide]

Description: This eastern woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her clothes are grease stained in places. She keeps her red hair in a pixie cut. Her white eyes peer out from beneath her Stetson black hat.

Personality: Calm and collected, she is a well trained Armorer. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, Lerissa grew up listening to her mother's many stories. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: She wants to meet her childhood hero.

Flaws: Fearful. Bonds: Poor, Immigrant, Job, Adventurer, Debt. Occupation: Armorer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Lerissa Power, Female Tiefling Sorcerer 1
Medium (5'4") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)15 (+2) 15 (+2)16 (+3)
Skills Investigation +4, Stealth +3
Senses Passive Perception 12
Languages Common, Ignan, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 30 gp. Iolite (60 gp). 1 Banded mail.


Social Check DCs


Nemeia Muse, Female Tiefling [Permalink]

Personal [hide]

Description: This late middle aged woman is wearing a long, green cloak and is in decent physical shape. She has silver hair. Her silver eyes are slightly larger than normal.

Personality: She is fixated on the number 60. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She works hard and plays hard.

History: Born to a pair of adventurers, Nemeia grew up listening to her mother's many stories. Nemeia was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Nemeia decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She now travels the world, in search of power and loot.

Motivation: She's repulsed by the PC; and she is not mentally stable, and does not behave rationally

Flaws: Insane, Hedonist, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Miner

Voice: Indian accent

Attributes [hide]

Nemeia Muse, Female Tiefling Sorcerer 1
Medium (5'1") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)14 (+2) 9 (-1)14 (+2)
Skills Insight +1, Stealth +3
Senses Passive Perception 9
Languages Common, Aquan, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 800 sp.


Social Check DCs


Gaaki Kitchur, Female Half-Orc [Permalink]

Personal [hide]

Description: An older woman who wears rags and sports a simple walking cane, she is not a threatening figure. Her feathered hat is riddled with cuts and holes. Her gray unseeing eyes seem to look past you.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: She was born in the north, but her parents moved at a very young age to the east. A gypsy cursed her at a young age, leading to her ugly appearance. Due to her spouse's obsession with being a Carpenter they were divorced and she won custody of their son. She worked as a Fletcher, and she later adopted a second son.

Motivation: Marry her brother to traveling adventurers; and doesn't want to be a fletcher and was forced into it by her family

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Poor, Family, Immigrant. Occupation: Fletcher

Voice: Aggressive tone

Attributes [hide]

Gaaki Kitchur, Female Half-Orc Sorcerer 1
Medium (4'9") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)6 (-2) 7 (-2)13 (+1)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 130 gp. Golden yellow topaz (300 gp). 1 Masterwork Common Melee.


Social Check DCs


Eida TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: This fat northern woman has a bulbous nose and tends to wear a red poncho over her likewise colored trousers and shirt. Her skin is also unnaturally pale. She has slicked back red hair. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She speaks before she thinks and is too direct. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born a particularly ugly child, much to the horror of her parents. A gifted student she started as a Cartwright, but she got bored and became a Dilettante. Due to her spouse's obsession with being a Cartwright they were divorced and she won custody of their son. She worked as a Dilettante, and she later adopted a second son.

Motivation: An old rival family wants her found.

Ideals: Logical. Flaws: Ugly, Impulsive. Bonds: Family, Job. Occupation: Dilettante

Voice: Sleepy voice

Attributes [hide]

Eida TellPenny, Female Halfling Sorcerer 2
Small (2'11") Halfling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 0 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 5 (-3)13 (+1) 10 (+0)15 (+2)
Skills Medicine +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 4000 cp. Blue quartz (4 gp). Hematite (4 gp). Obsidian (4 gp).


Social Check DCs


Beiro Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His silver hair and beard is wavy and long. He wears a mask on his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Days after completing his studies, news broke out that his hometown was attacked by drow. Beiro was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and money/treasure

Ideals: Joker, Philantrophist. Bonds: Rich, Religious, Enemies. Occupation: Bather

Voice: Dark and ominous

Attributes [hide]

Beiro Ofandrus, Male Elf Sorcerer 1
Medium (5'2") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)8 (-1) 12 (+1)14 (+2)
Skills Religion +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp.


Social Check DCs

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