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NPC Generator

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Advanced [show]


Lagazi Windsor, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears black trousers with grey and pastel striped suspenders. She wears various colorful collared shirts. Her chestnut hair is unkempt and raggedy. She wears round tiny glasses practically rammed into her face.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She enjoys reading and quiet.

History: Lagazi was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Lagazi was born on a far southern island where she grew up under the tutelage of her mother, an expert Doctor. She is searching for what she claims is her rightful reward.

Motivation: To share knowledge with the world; and a need for knowledge about a nearby landmark

Ideals: Logical. Flaws: Ugly. Bonds: Poor, Adventurer, Immigrant. Occupation: Doctor

Voice: Mumbles to self between sentences

Attributes [hide]

Lagazi Windsor, Female Half-Orc Sorcerer 2
Medium (5'4") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)13 (+1) 12 (+1)8 (-1)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 200 sp.


Social Check DCs


Dain Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is braided into rings. His violet eyes dart from person to person.

Personality: He is business-like. He takes instructions and follows them to the letter. Energy wise he seems alert and responsive.

History: Born to a Barrister, his mother struggled to pay the bills. He moved from fad to fad and when he turned 15 he discovered painting. He ran away from his former home and has been making his living as a Bellfounder for the past few years.

Motivation: He desires power and/or immortality; and he feels the way he acts is they only way to get by in the world

Ideals: Professionalism, Artistic. Bonds: Attractive, Poor. Occupation: Bellfounder

Voice: Raspy

Attributes [hide]

Dain Rumnaheim, Male Dwarf Sorcerer 1
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)10 (+0) 12 (+1)14 (+2)
Skills Intimidation +4, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 20 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Dench Breeden, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, and carries sickles. His blonde hair is braided into rings. His green unseeing eyes seem to look past you.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in a small village he learned the ways of the warrior from his mother. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dench fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Fighting. Flaws: Disease, Emotional, Fearful. Occupation: Map Maker

Voice: Posh accent

Attributes [hide]

Dench Breeden, Male Half-Orc Sorcerer 1
Medium (5'5") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)7 (-2) 14 (+2)10 (+0)
Skills Animal Handling +4, Performance +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 5000 cp.


Social Check DCs


Two Llamas Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and sports empty pouches on his belt. His cinnamon fur is kept up in a ponytail inside a broad hat. His blue eyes are passionate and lively.

Personality: He is business-like. He takes instructions and follows them to the letter. He uses divination through singing.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Many gnolls want him driven away; and a need for knowledge about a nearby landmark

Ideals: Professionalism, Gifted. Bonds: Adventurer, Religious, Enemies. Occupation: Map Maker

Voice: Ums and uhs a lot

Attributes [hide]

Two Llamas Wind, Male Tabaxi Sorcerer 1
Medium (6'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)11 (+0) 10 (+0)12 (+1)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 1000 cp.


Social Check DCs


Sarai Thistletop, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a well pressed and immaculate suit (or dress). She wears a colorful flower in her red hair. Her blue eyes have a joyful gleam in them most of the time.

Personality: She acts crazy and hedonistic. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Carter arts, while her father instructed her in etiquette, music and courtly manner. Her childhood dream was to be a Servant, but she was a colossal failure. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: Further expansion of business.

Flaws: Hedonist, Impulsive. Bonds: Attractive, Rich, Job. Occupation: Carter

Voice: High pitched, excited

Attributes [hide]

Sarai Thistletop, Female Halfling Sorcerer 3
Small (2'11") Halfling, True Neutral (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)8 (-1) 14 (+2)16 (+3)
Skills Persuasion +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Herleva Rodney, Female Human [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She wears dark leathers with embroidery. Her whole body is exceptionally muscular. She is bald on top and has large black tufts of hair around her ears. Her eyes are likewise amber. Her teeth are yellowed and unaligned.

Personality: She is business-like. She takes instructions and follows them to the letter. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Born to a pair of adventurers, Herleva grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. She is searching for what she claims is her rightful reward.

Motivation: To reunite with her old friends; and she has passion for adventuring and risk

Ideals: Professionalism. Flaws: Ugly. Bonds: Immigrant, Has a crush, Adventurer. Occupation: Roofer

Voice: Pronounces difficult words wrong

Attributes [hide]

Herleva Rodney, Female Human Sorcerer 1
Medium (4'7") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)10 (+0) 9 (-1)17 (+3)
Skills Acrobatics +2, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 100 sp.


Social Check DCs


Trail In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is well dressed, constantly wearing a pastel suit, tan shirt, and grey tie. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. Her black fur is singed and shortened. She has gleaming, smiling green eyes.

Personality: She will rave to anyone who will listen. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Trail was raised in a hard working conservative environment. A gifted student she started as a Interpreter, but she got bored and became a Sailor. She is untrained/undisciplined, which makes her dangerous.

Motivation: To be a Interpreter again.

Flaws: Ugly, Insane, Antagonistic. Bonds: Rich, Job. Occupation: Sailor

Voice: Complex vocabulary, royal

Attributes [hide]

Trail In the Morning, Female Tabaxi Sorcerer 3
Medium (5'7") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)14 (+2) 11 (+0)14 (+2)
Skills Performance +4, Stealth +6
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: Banded agate (11 gp). Alexandrite (500 gp). Zircon (70 gp). 4 Antitoxin. 3 Acid flasks.


Social Check DCs


Riardon Crane, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears a sleeveless long coat of deep violet leather and dull tan iron scale mail. He has dyed his greying brown hair a little too much giving a sharp brown color. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in the east. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Animal Trainer

Voice: Ums and uhs a lot

Attributes [hide]

Riardon Crane, Male Half-Elf Sorcerer 2
Medium (4'10") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)7 (-2) 14 (+2)13 (+1)
Skills Acrobatics +4, Religion +0
Senses Passive Perception 12
Languages Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 340 gp. 1 Breastplate.


Social Check DCs


Menny Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of strength around her neck, and a dagger on her belt. Her chestnut hair has been sun bleached extensively. She has gray eyes.

Personality: She can speak with the recently deceased. She also has developed a complete distrust of the Guard profession.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. From her teen years she was always beautiful and desirable, so people have always doted on her. Being a Unemployed kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She has comitted a past crime that haunts her to this day; and she feels that her past leaves her morally obligated to help

Ideals: Fighting, Gifted. Bonds: Job, Attractive, Criminal record. Occupation: Unemployed

Voice: Dutch accent

Attributes [hide]

Menny Wildwander, Female Gnome Sorcerer 2
Small (3'2") Gnome, Lawful Evil (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)10 (+0) 15 (+2)9 (-1)
Skills Medicine +4, Stealth +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 310 gp.


Social Check DCs

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