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NPC Generator

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Advanced [show]


Gilbert Blum, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a violet collared shirt and green pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He has a slight overbite and is overall scrawny. He has dyed his greying brown hair a little too much giving a sharp brown color. He wears an eyepatch.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: When he was but 5 years old his parents immigrated from the south. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has achieved small success as a Scribe.

Motivation: Balancing his hectic life and new Scribe responsibilities is difficult; and revenge

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Enemies, Immigrant. Occupation: Scribe

Voice: Australian accent

Attributes [hide]

Gilbert Blum, Male Half-Elf Sorcerer 1
Medium (5'2") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)10 (+0) 12 (+1)13 (+1)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 80 gp.


Social Check DCs


Joser Leagallow, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears tattered old clothes. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Overbrimming with self-confidence, Joser isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. Joser enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born on a small isolated farm. Joser liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and wants to work out more often

Ideals: Athletic, Impeccable. Flaws: Ugly, Hedonist. Bonds: Nature. Occupation: Fletcher

Voice: Low range voice

Attributes [hide]

Joser Leagallow, Male Halfling Sorcerer 1
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)15 (+2) 10 (+0)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Giant
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 700 sp.


Social Check DCs


Thorin Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an entirely grey suit with blue socks and a vest with buckled shoes. He has a very tight haircut. He is very pretty but has cold, dead eyes.

Personality: He likes to make people angry or surprised. He enjoys reading and quiet.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Athletic, Logical. Flaws: Antagonistic, Insane. Bonds: Attractive. Occupation: Apothecary

Voice: Smooth and feminine

Attributes [hide]

Thorin Lutgehr, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)7 (-2) 12 (+1)16 (+3)
Skills History +0, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 160 gp. 1 Half-Plate.


Social Check DCs


Portia Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 3'2" and is generally well dressed albeit a few years behind the times. Her golden hair is heavily combed to the right. Her eyes, though not visible through her cowl, are gray.

Personality: She is fixated on the number 43. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Animals are drawn to her, and she is able to talk to them.

History: Sold as a small child to a brothel owner, Portia was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She has passion for adventuring and risk.

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Mentor, Adventurer. Occupation: Shepherd

Voice: Raspy

Attributes [hide]

Portia Greenleaf, Female Halfling Sorcerer 2
Small (3'2") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)10 (+0) 13 (+1)16 (+3)
Skills Deception +5, Religion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 370 gp.


Social Check DCs


Osah Gift, Female Tiefling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she dresses in green turtlenecks beneath a brown coat with pastel slacks. Her silver hair is drawn into a tight pony tail with a cross scrunchie. Her eyes are a pleasant black.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She receives visions of the future at random moments

History: She was born a particularly ugly child, much to the horror of her parents. She worked as a nervous Seamstress and found it very stressful. She became a Seamstress soon after.

Motivation: Balancing her hectic life and new Seamstress responsibilities is difficult; and her name or reputation has been wronged in the past by drow, and she desires to right it

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Seamstress

Voice: Low and grunting

Attributes [hide]

Osah Gift, Female Tiefling Sorcerer 2
Medium (5'1") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)14 (+2) 9 (-1)20 (+5)
Skills Religion +4, Survival +1
Senses Passive Perception 9
Languages Common, Abyssal, Infernal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 240 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp).


Social Check DCs


Barbena Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: She is a mite stocky and is well dressed, constantly wearing a grey suit, green shirt, and blue tie. She keeps her brown hair in a flapper bob. Her ears are large.

Personality: Barbena speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She believes the world needs to unite to get rid of drow once and for all.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has built up a small fortune and can afford her own way.

Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Bounty Hunter

Voice: Thin and wheezing

Attributes [hide]

Barbena Aranore, Female Dwarf Sorcerer 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 11 (+0)9 (-1)
Skills Medicine +2, Religion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 310 gp.


Social Check DCs


Gerald Yeardley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light grey in addition to tight pants. He carries with him a set of crossbows on his belt, each one with a jet on the hilt. His long white hair is drawn into a two foot long braid. His eyes are amber and beady.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born the only child of a wealthy merchant. A few years later when the east was not economically sound they moved to his current location. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and retire the richest man in the west

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant. Occupation: Dyer

Voice: Creaky witch voice

Attributes [hide]

Gerald Yeardley, Male Human Sorcerer 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 16 (+3)13 (+1) 10 (+0)14 (+2)
Skills Athletics +3, History +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 50 gp. 2 Thunderstones.


Social Check DCs


Gurdis Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a brown top hat and brown clothes. She has shaved her head bald. Her brown eyes peer out from beneath her top brown hat.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is afraid of women and trembles around them

History: Born in the south to a Fortune-teller, Gurdis learned a great deal about her mother's area of expertise. From there she went from mercenary job to mercenary job. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to open a new tavern.

Flaws: Antagonistic, Shy. Bonds: Job, Adventurer. Occupation: Fortune-teller

Voice: Spits and sputters

Attributes [hide]

Gurdis Strongheart, Female Dwarf Sorcerer 1
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 7 (-2)12 (+1) 15 (+2)6 (-2)
Skills Performance +0, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 160 gp.


Social Check DCs


Merihim Tranquil, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has wavy white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Merihim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Merihim is combative with any and all who dare try his patience in the slightest.

History: His parents moved while he was still in utero so he is the first generation to be born here. A freak accident while working with his Miner father left him crippled. He left for the east, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Extrovert, Justice. Flaws: Insane, Disease. Bonds: Immigrant. Occupation: Glassblower

Voice: Loud with bravado

Attributes [hide]

Merihim Tranquil, Male Tiefling Sorcerer 3
Medium (5'6") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)15 (+2) 10 (+0)15 (+2)
Skills Athletics +4, Medicine +2
Senses Passive Perception 10
Languages Common, Giant, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 600 sp.


Social Check DCs

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