Nora Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. She has shaved her head bald. Her ears are large.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Nora enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born at the edge of vast forest. She moved out south to avoid the crime she committed. After months of barely getting by, Nora managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: A rival would like her out of the picture; and she has money and likes to spend it
Flaws: Ugly, Antagonistic, Hedonist. Bonds: Rich, Nature, Criminal record. Occupation: Ruler
Voice: Scandinavian accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 18 (+4) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 400 sp.
Right-Handed Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head, and she perpetually has her glaive ready. Her white fur is still thick. Her yellow eyes lackadaisically let the world flow into them.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She also is a firm believer in the womanly ideal.
History: Right-Handed lived on a farm with her mother, near the main road leading to a nearby town. Her parents were killed by dire rats in a raid when she was still a young child. The dire rats captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Right-Handed fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants revenge against dire rats.
Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Family, Enemies. Occupation: Marshal
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnoll, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1 Banded mail.
Flask Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears silk and lounges about seductively. He has moderate length lavender fur. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: His father raised him in a mountain cabin. Cursed with a spirit at a very young age, Flask has worked very hard to control his curse. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and obtaining odd cultural halfling artifacts is his passion
Flaws: Hedonist, Disease. Bonds: Attractive, Adventurer, Nature. Occupation: Mason
Voice: Spits words with contempt
Attributes [hide]
Medium (5'3") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Undercommon, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 90 pp.
Boddynock Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: This man wears bulky tan painted plate armor. He is muscular with a powerful set of arms. His hair is brown and very short. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: The child of southern immigrants he idolized his mother. A few years later when the east was not economically sound they moved to his current location. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and wants to open a new tavern
Ideals: Optimist. Flaws: Mundane. Bonds: Attractive, Job, Immigrant. Occupation: Priest
Voice: Indian accent
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 20 (+5) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 100 sp. 3 Thunderstones.
Veloptima Folkor, Female Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears light armors faded through time and improper care. She keeps her silver hair in a flapper bob. Her fierce blue eyes like to dwell on things.
Personality: Eccentric and domineering, Veloptima will drive conversation. She has all her life been fascinated with singing.
History: Born to a poor family in the city she treasured whatever gifts she got. Her father was very strict, and drilled into her lessons on being the perfect lady. She has never given up on her singing dream.
Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world
Ideals: Extrovert, Artistic, Impeccable. Bonds: Poor. Occupation: Shipwright
Voice: High pitched, excited
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 240 gp.
Azza Care, Female Tiefling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy blue stubble. She wears tattered old clothes. She has a hunchback. Her hair is blue and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Cursed with a spirit at a very young age, Azza has worked very hard to control her curse. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is greedy.
Ideals: Athletic. Flaws: Ugly, Insane, Disease. Bonds: Rich. Occupation: Tanner
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 5 Acid flasks.
Surina Kerrhylon, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft violet waves gently in the breeze. Her white crest is matted, messy, and big. Her otherwise smooth face is marked with small tiny scars.
Personality: She is irascible and easily irritated. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She has money and likes to spend it; and she's repulsed by the pc
Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy. Bonds: Rich. Occupation: Interpreter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 100 gp. Amethyst (150 gp). 1 Masterwork Common Melee.
Nicholas Wasanthi, Male Half-Elf [Permalink]
Personal [hide]
Description: He typically wears violet cloth garments or leather armor. He has a moderate pudge and is not very fit. His golden hair is cut short. His eyes are violet.
Personality: His tongue was cut out and he uses sign language. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He served in the navy to pay for his family's outstanding loans. Nicholas was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nicholas decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Shipwright kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels that his past leaves him morally obligated to help; and he wants revenge against goblins
Ideals: Justice. Flaws: Disease. Bonds: Criminal record, Military, Enemies. Occupation: Shipwright
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 15 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Giant, Goblin
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Aline Carlyle, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a worn and beaten armor, and is pretty ugly. Her red hair is cut jaggedly and amateurishly. Her eyes are green and catlike.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She uses divination through singing.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Her mother was a soldier and died while she was still young. Aline was left her mother's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest woman in the north.
Ideals: Philantrophist, Gifted, Artistic. Flaws: Ugly. Bonds: Military. Occupation: Shipwright
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 14 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Orc, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 110 gp. Citrine (30 gp).
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